Comments for Liquid Measure 3

avatar for ypnos
ypnos

Jul. 29, 2014

Under rating threshold (show) I loved all the Liquid Measure games. This one has a really annoying blinking of objects that drives me crazy. Some levels can be completed using just some of the given parts.

+ - !

(0)

avatar for Euphoria420
Euphoria420

Jul. 8, 2014

Under rating threshold (show) The mechanics work well; didn't run into any bugs or glitches. Finished the game and felt smart for a minute. 5/5 :)

+ - !

(0)

avatar for Mercutia
Mercutia

May. 18, 2014

Under rating threshold (show) The walkthrough button is busted, here's a walkthrough link: http://armorgames.com/news/liquid-measure-3-walkthrough

+ - !

(3)

avatar for CaptainHolligans
CaptainHolligans

May. 9, 2014

Under rating threshold (show) "Fills Jar" *Jar becomes full* Yay Solved it! "WHAT A WASTE LEVEL FAILED" *Frustration*

+ - !

(3)

avatar for ajmansfield
ajmansfield

May. 6, 2014

Under rating threshold (show) GAHHH! Please, add an option to turn off the flashing! It lags so much!

+ - !

(1)

avatar for yoshi4u
yoshi4u

Apr. 5, 2014

Under rating threshold (show) This level contains an infinite loop. try another setup (what?!)

+ - !

(0)

avatar for clemdia
clemdia

Apr. 3, 2014

Under rating threshold (show) Four stars: music is annoying and cannot be turned off independently of the sound effects, so minus one star.

+ - !

(-2)

avatar for mama2mama
mama2mama

Feb. 23, 2014

Under rating threshold (show) I Will Solve It

+ - !

(-2)

avatar for mama2mama
mama2mama

Feb. 23, 2014

Under rating threshold (show) But A Poem Is Liquid

+ - !

(-2)

avatar for mama2mama
mama2mama

Feb. 23, 2014

Under rating threshold (show) Hey IM 4

+ - !

(-2)

avatar for zimbabwebob
zimbabwebob

Feb. 9, 2014

Under rating threshold (show) achievements plz

+ - !

(-1)

avatar for ThisGermanGuy
ThisGermanGuy

Dec. 16, 2013

Under rating threshold (show) wow such liquid so fluid many cans

+ - !

(0)

avatar for dooodlez
dooodlez

Dec. 11, 2013

Under rating threshold (show) needs badges!

+ - !

(2)

avatar for nathawkeye
nathawkeye

Dec. 6, 2013

Under rating threshold (show) Great I get to move ALL the pieces! This should be easy... oh wait

+ - !

(1)

avatar for TheRabidGamer
TheRabidGamer

Dec. 5, 2013

Under rating threshold (show) Why do I lose if I make extra water with the multiplier? Not only do I fill all the containers, I even have water left over!! (I still lose?!)

+ - !

(0)

avatar for FrostPaladin
FrostPaladin

Sep. 24, 2013

Under rating threshold (show) Ditto on teh flashing effect, it's awful and headache inducing. Just go back to the way it was in the originals.

+ - !

(1)

avatar for Neosublimation
Neosublimation

Aug. 4, 2013

Under rating threshold (show) Best part, no badges? :( Why, Kong, why?

+ - !

(0)

avatar for Sleepingpill
Sleepingpill

Jul. 4, 2013

Under rating threshold (show) Also a great example of a game which has to be played muted, the DOOOT when I fail a level is so loud and annoying I get a headache, and the music in general... too "noisy" for game music (I prefer game music with more natural... "breaks?" in it)

+ - !

(3)

avatar for Sleepingpill
Sleepingpill

Jul. 4, 2013

Under rating threshold (show) Better number indicaters would be nice, for example it would be nice to see how much water actually hit each end-module after a trial, to see what went wrong exactly, instead of guessing.

+ - !

(3)

avatar for Sleepingpill
Sleepingpill

Jul. 4, 2013

Under rating threshold (show) The game does not know how to properly detect infinite loops, the fact that I will return water from a water seperation devise to be seperated again is not an infinite loop, but merely an attempt to use the device to seperate in 2 directions instead of 3... Grr

+ - !

(3)

avatar for ZLOK
ZLOK

Jul. 4, 2013

Under rating threshold (show) I don't like the game not accepting any solution. Especially when my solution is more elegant than the one I have to find.

+ - !

(8)

avatar for BurnBoy250
BurnBoy250

Jul. 3, 2013

Under rating threshold (show) you could just make the movable objects a little brighter instead of giving us seizures by spamming the flashing!

+ - !

(2)

avatar for lozeldatkm
lozeldatkm

Jul. 1, 2013

Under rating threshold (show) It kills me to not play this game. I loved the second one so much and I really, really want to get into this sequel. But the flashing pieces are way too distracting and hurts my eyes after a while. A small graphic detail has made a potentially great game unplayable. It's a hell of a shame.

+ - !

(1)

avatar for Fidodo
Fidodo

May. 31, 2013

Under rating threshold (show) The antimatter bomb shadow should be fixed to the grid.

+ - !

(2)

avatar for Fidodo
Fidodo

May. 31, 2013

Under rating threshold (show) The new style looks great, but like others have said, too much flashing!

+ - !

(4)

avatar for Cavlery
Cavlery

May. 28, 2013

Under rating threshold (show) This game would drive my fluids teacher up the wall... love it though :L

+ - !

(2)

avatar for Jeanmiwan
Jeanmiwan

May. 16, 2013

Under rating threshold (show) The flashing effect is annoying. Teleporting, disintegrating, water multiplying... the one who made this game is crazy. I went to the end of the game, so I must be at least as crazy as Smartcode. Very good game !

+ - !

(2)

avatar for RabidLightning
RabidLightning

Apr. 24, 2013

Under rating threshold (show) I sent water sailing into a wall with a teleporter and all components besides the background just disappeared. I was able to reset the level because I had a vague idea where the reset lever was, and everything returned to normal.

+ - !

(3)

avatar for Invader_Viceroy
Invader_Viceroy

Apr. 20, 2013

Under rating threshold (show) needs achievements :)

+ - !

(0)

avatar for ZekeOne
ZekeOne

Apr. 18, 2013

Under rating threshold (show) I agree with the previous comment. As much as I like the game, the flashing components are annoying enough for me to stop playing.

+ - !

(2)

avatar for ThatsANiceGuy
ThatsANiceGuy

Apr. 16, 2013

Under rating threshold (show) Alternative solution to level 13! 1. Connect the two tanks 2. Destroy the two pipes from the right tank, along with the right tank and a water collector. 3. Place the other tank under where the curved piece under the right tank used to be. Simple!

+ - !

(1)

avatar for omadawn
omadawn

Apr. 7, 2013

Under rating threshold (show) lvl 18. I solve the level and it tells me what a waste. I haven't spilled anything and have exactly the right ammount of water in the bucked I just didn't do it the way the author wanted me to. Weak sauce mang.

+ - !

(3)

avatar for Camelfoe
Camelfoe

Apr. 2, 2013

Under rating threshold (show) Need to show the drips where water leaks, like the previous versions. I have a solution for #18 that I'm absolutely sure is correct, but it doesn't accept it.

+ - !

(4)

avatar for BByers123
BByers123

Mar. 31, 2013

Under rating threshold (show) All of the added elements actually make it easier than the last games.

+ - !

(1)

avatar for SuneK1
SuneK1

Mar. 12, 2013

Under rating threshold (show)

+ - !

(-5)

avatar for PokeJoe
PokeJoe

Mar. 11, 2013

Under rating threshold (show) You could solve the world's water problems with one of those multipliers. Just make a loop and get an infinite stream :P

+ - !

(2)

avatar for Gevarya
Gevarya

Mar. 10, 2013

Under rating threshold (show) Sadly I dont find this as good as the second part of the series. The flashing effect gives me a headache as well.. :(

+ - !

(4)

avatar for RafaelC54
RafaelC54

Mar. 3, 2013

Under rating threshold (show) on your ipod it is lite - free virson but you have to buy the full game- full virsion

+ - !

(-1)

avatar for RafaelC54
RafaelC54

Mar. 2, 2013

Under rating threshold (show) + if you have to fill the pots to go to the next level

+ - !

(-1)

avatar for BarrokObama
BarrokObama

Feb. 9, 2013

Under rating threshold (show) its fun but i seens to glitch alot

+ - !

(0)

avatar for RedeemedWahrior
RedeemedWahrior

Feb. 2, 2013

Under rating threshold (show) @bunnyman i think the laws of physics flew out the window when they multiplied water.

+ - !

(5)

avatar for spiritlancer07
spiritlancer07

Feb. 2, 2013

Under rating threshold (show) also, if (on the same level) you place the splitter above the far tank, it disappears, leaving just the background

+ - !

(1)

avatar for cjackdc
cjackdc

Jan. 30, 2013

Under rating threshold (show) "Yes! We finally worked out a way to make water 3 times as much as it originally was! Now we can solve all water problems in the world!" - Scientist One. "Nah, let's just create confusing puzzles for people to solve." - Scientist Two.

+ - !

(10)

avatar for spiritlancer07
spiritlancer07

Jan. 29, 2013

Under rating threshold (show) on 19 if you place a funnel 2 above the teleporter (bottom 1) the water magically goes into there from the pipe

+ - !

(3)

avatar for Evelyn666
Evelyn666

Jan. 26, 2013

Under rating threshold (show) Personally I like the flashing effect. Much easier to see which parts can move at just a glance.

+ - !

(-2)

avatar for SydelN
SydelN

Jan. 26, 2013

Under rating threshold (show)

+ - !

(-3)

avatar for BUNNYMAN13
BUNNYMAN13

Jan. 25, 2013

Under rating threshold (show) The tanks that say "High pressure" are missleading. Not only do they not store more water in one space, but you can't pressurize water so that it cn be compressed so more fits in a smaller space. So says the laws of physics. I think you should just take the words out.

+ - !

(3)

avatar for najata
najata

Jan. 20, 2013

Under rating threshold (show) Please add the option for turning off the "flashing" effect. The game is completely unplayable for me in this form.

+ - !

(6)

avatar for Longcelot
Longcelot

Jan. 19, 2013

Under rating threshold (show) Bug On level 20, when you teleport the water against the edge of the wall, the playground clears all the pipes and tiles and you get stuck.

+ - !

(-2)

avatar for neonights
neonights

Jan. 16, 2013

Under rating threshold (show) I LOVE this series, but this new visual simply doesn't do it. It makes things much harder to se what's going on. Please, go back to the old style.

+ - !

(5)

  • add a comment