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Well, I have the exact same thing to say about this one that I did about the last one; there is no point whatsoever to having an opponent. Seeing as you have little to no control over your own defences (picking up a forcefield is about it), literally the only thing that having a computerized opponent does is create a random chance to lose regardless of how few shots you've taken. We pretty much 100% only have control over is offense, so therefore why should our ability to complete levels also be based upon defense, something we have no say whatsoever in? Just like I suggested last time, if you allowed us to build our own castles or reinforce certain sections of it then maybe it would work out, but as it stands the opponent fighting back comes off as nothing more than a cheap, poorly thought out gimmick that in no way adds to actual gameplay. It's absurd that the enemy's accuracy and our building setup, two things we have no control over, play a fairly big role in our success.
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How am I supposed to know how many shots I took on previous missions? There is an achievement for only one shot that would be nice to go back and try.....
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And im just here wondering why dont you shoot the darn red guy with the cannon instead of all the peacful guys inside the structure...
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Fun game. I am, however, having trouble seeing how it is possible to get the 1,000,000 score achievement. I have every other achievement and the high score in the score boards and there's no way for me to get my score higher. I have replayed the levels that I have low scores in several times and still no dice.
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the graphics are bad, not normally much of an issue for a free flash game, but it also lags. animations are painfully slow and although fun it's basically a clone a dozen other well established classics. all of those things together make it a pain to play though, and not compelling enough to actually do. quit after a few levels. sorry 2/5
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this is pathetic, im in the tutorial and its rediculous in its slowness and frankly i feel it insults the intelligence of 75% of the players on this site, i know when a limit is placed when i cannot buy anymore, you do not need to tell me that in the tutorial, it is one of the few obvious facts that people seem to innately understand, due to slowness and lack of really any logical thought and after seeing previous comments, i leave this game a 1/5, only being that because i cannot rate it as a 0.
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Why am I trying to kill the fortified enemy troops when their leader is right out in the open directly in front of me and patiently waiting for me to shoot first?
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my character is actually more sinister than the other dude. i should be the one wearing that evil mask is all i'm saying. lol.
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Needs to be faster. Needs a full screen or larger screen mode. Need to remove that do da do dooo sound, so annoying i quit playing
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Nice to see someone trying some new things with the siege weapon vs. castle genre. Unfortunately none of the ideas seem like good ones. The whole, illusion that these physics games aren't just random clickery is damaged when half of your score is determined by the random clickery of a computer shooter.
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Bug found: In level 2 of area 2 the king was hit by my own backstab and got invisible, after winning the level the game froze.
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Please change it so that spells are still used even if you've already killed all the enemies. Those spells might still be able to grab you extra goldpiles.
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I get quite bad lag when anything happens. Putting it on low quality usually fixes that but there was no way to change it
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Ok, on the other hand, the score achievement is impossible for my skill bracket. I have everything but the score and the one you get when you get all the passes.