Under rating threshold (hideshow)
How am I supposed to know how many shots I took on previous missions? There is an achievement for only one shot that would be nice to go back and try.....
Under rating threshold (hideshow)
Why am I trying to kill the fortified enemy troops when their leader is right out in the open directly in front of me and patiently waiting for me to shoot first?
Under rating threshold (hideshow)
You know what would be kind of cool is if there were a sandbox mode, where you can build your own castle, and put the men where you wanted. Or, perhaps, a multiplayer mode as well. to go up against people who make their own castle and try to knock the opponent's castle down
Under rating threshold (hideshow)
Very buggy. I've had shots that were supposed to explode but never did, shots that explode in mid-air without hitting anything, enemy shots that went right through my forcefield. Also, it's disappointing that you apparently decided to ignore the comments from your first game and just added bells and whistles instead of improving game play.
Under rating threshold (hideshow)
And im just here wondering why dont you shoot the darn red guy with the cannon instead of all the peacful guys inside the structure...
Under rating threshold (hideshow)
I'm really liking this game, the variety of projectiles makes going back to older levels pretty fun. It is a little slow to wait for turns to finish, but overall it's a really good game.
Under rating threshold (hideshow)
I want to play this game. I love catapult-style games. But it is so slow. Two different load screens (okay, one of them is a rendering screen), a tutorial that moves at a snail's pace, and there's a huge lag when I destroy the enemy fortifications and a new accomplishment pops up. I'm not going to rate the game right now. I'm going to come back to it in a month or so and hope that it's been improved, because it really looks awesome.
Under rating threshold (hideshow)
my character is actually more sinister than the other dude. i should be the one wearing that evil mask is all i'm saying. lol.
Under rating threshold (hideshow)
If you trigger two spells with the same shot, only one of them goes off. Also, the Armegaball submunitions ignore the momentum the shot had when it was detonated and have annoyingly short fuses, in my opinion.
Under rating threshold (hideshow)
This game is the slowest thing I've seen since I was put into the remidial class at school by mistake. It's a nice game apart from that. It'll take me until my 60th Birthday to finish it at this rate!
Under rating threshold (hideshow)
My cannoneer got killed, but I could still fire my cannon... and then after finishing the level, the game got stuck.
Too bad, it's a cool game. A bit slow but the sounds make up for that a bit. 4/5
Under rating threshold (hideshow)
Come to my army! Fight for my Kingdom, otherwise, when you die, YOU ARE GOING TO BE A DEVIL, AND YOU WILL GO TO HELL!!!!
Under rating threshold (hideshow)
Yea the speed is definitely the issue. I want to keep playing but I cant take the waiting anymore. If the speed would fixed it would be 4/5 but as is its a 3/5 and I doubt I will come to play again. You have a good game here its a shame that its brought down so much by such a simple fix.
Under rating threshold (hideshow)
Nice to see someone trying some new things with the siege weapon vs. castle genre. Unfortunately none of the ideas seem like good ones. The whole, illusion that these physics games aren't just random clickery is damaged when half of your score is determined by the random clickery of a computer shooter.
Under rating threshold (hideshow)
Fun game. I am, however, having trouble seeing how it is possible to get the 1,000,000 score achievement. I have every other achievement and the high score in the score boards and there's no way for me to get my score higher. I have replayed the levels that I have low scores in several times and still no dice.
Under rating threshold (hideshow)
Well, I have the exact same thing to say about this one that I did about the last one; there is no point whatsoever to having an opponent. Seeing as you have little to no control over your own defences (picking up a forcefield is about it), literally the only thing that having a computerized opponent does is create a random chance to lose regardless of how few shots you've taken. We pretty much 100% only have control over is offense, so therefore why should our ability to complete levels also be based upon defense, something we have no say whatsoever in? Just like I suggested last time, if you allowed us to build our own castles or reinforce certain sections of it then maybe it would work out, but as it stands the opponent fighting back comes off as nothing more than a cheap, poorly thought out gimmick that in no way adds to actual gameplay. It's absurd that the enemy's accuracy and our building setup, two things we have no control over, play a fairly big role in our success.
Under rating threshold (hideshow)
Bug found: In level 2 of area 2 the king was hit by my own backstab and got invisible, after winning the level the game froze.
Under rating threshold (hideshow)
Nice one, i just wonder how the buckshot works. It never spreads when i fire it, its just a normal overpriced cannonball.
Under rating threshold (hideshow)
Please change it so that spells are still used even if you've already killed all the enemies. Those spells might still be able to grab you extra goldpiles.
Under rating threshold (hideshow)
The sounds are annoying. Would be better if it had music and if you could turn the sound off. Game feels slow, didn't really like it.