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have to get those damned, useless and stupid owls that do not serve to shit, or bad memories and not to play with earth
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this is pathetic, im in the tutorial and its rediculous in its slowness and frankly i feel it insults the intelligence of 75% of the players on this site, i know when a limit is placed when i cannot buy anymore, you do not need to tell me that in the tutorial, it is one of the few obvious facts that people seem to innately understand, due to slowness and lack of really any logical thought and after seeing previous comments, i leave this game a 1/5, only being that because i cannot rate it as a 0.
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the graphics are bad, not normally much of an issue for a free flash game, but it also lags. animations are painfully slow and although fun it's basically a clone a dozen other well established classics. all of those things together make it a pain to play though, and not compelling enough to actually do. quit after a few levels. sorry 2/5
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Needs to be faster. Needs a full screen or larger screen mode. Need to remove that do da do dooo sound, so annoying i quit playing
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I get quite bad lag when anything happens. Putting it on low quality usually fixes that but there was no way to change it
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The hostages on the Warlock stage take the fun out of the whole game. Structures continue to be poorly designed and made of wood, which should be gone at this stage of the game completely, and stone. Also, the enemy structure take trick shots where as our structure take simple assault.
What's with the fireball on level 4 in Rise of the Warlocks? The arch is wood. Even if it's multilayered, I should be able to burn some of it.
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Needs an option to skip animation to shoot faster and either fix the physics or give a bigger delay before comp shoots back. Blocks often seem like they fall in slomo.
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Watch for grammatical errors. You're* out of ammo. Otherwise, fairly fun game but feels repetitive. Not enough incentive to replay levels and upgrades are too few and far between.
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this game does not like firefox 18.0.1 on win 7 32bit at all....very laggy and also the animations are very long, too long for my taste and I'm no impatient guy.
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How am I supposed to know how many shots I took on previous missions? There is an achievement for only one shot that would be nice to go back and try.....
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Why am I trying to kill the fortified enemy troops when their leader is right out in the open directly in front of me and patiently waiting for me to shoot first?
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You know what would be kind of cool is if there were a sandbox mode, where you can build your own castle, and put the men where you wanted. Or, perhaps, a multiplayer mode as well. to go up against people who make their own castle and try to knock the opponent's castle down
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Very buggy. I've had shots that were supposed to explode but never did, shots that explode in mid-air without hitting anything, enemy shots that went right through my forcefield. Also, it's disappointing that you apparently decided to ignore the comments from your first game and just added bells and whistles instead of improving game play.
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And im just here wondering why dont you shoot the darn red guy with the cannon instead of all the peacful guys inside the structure...
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I'm really liking this game, the variety of projectiles makes going back to older levels pretty fun. It is a little slow to wait for turns to finish, but overall it's a really good game.
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I want to play this game. I love catapult-style games. But it is so slow. Two different load screens (okay, one of them is a rendering screen), a tutorial that moves at a snail's pace, and there's a huge lag when I destroy the enemy fortifications and a new accomplishment pops up. I'm not going to rate the game right now. I'm going to come back to it in a month or so and hope that it's been improved, because it really looks awesome.
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my character is actually more sinister than the other dude. i should be the one wearing that evil mask is all i'm saying. lol.