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Wait what? I've got the lowest score of all my friends? apparently, using extra bombs to get direct kills, pays off better than saving bombs to get the cup. :)
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great game, but i keep getting issues with the game ending the level with a fail even when rubble is still falling, like the last person is seconds away from sliding rubble falling on their head then the level ends with a fail!!
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Really need to add some sort of pressure-type kill; fairly sure being crushed between two stones would prove just as fatal as being hit with one.
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@theme Park i don't understand your hating, so should i minus your comment for that? You make no sense, "and this game was 5/5, because i was 4/5, when they added badge, it was 1/5" This is how i read the comment when i do.
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When you look at the walkthrough and still have to go through 17 tries to get the explosives on the EXACT right pixel you know it's a terrible game. 1/5
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I mean... it's not terrible, it's kind of fun in the way that it's destined to be from rote concept, but it's not exactly testing any limits except for those of patience in the case of level 29
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1 star for letting level 15 stay in the game. Levels that require pixel perfect precision, are NEVER good game design!
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1-star, because there's no way to turn off the gore. If it weren't a badged game, I wouldn't have a complaint, but badged games tend to get more attention than others.
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3/5. I would have rated 4/5 if not for lv 29. I got EXTREMELY sick of trying to click on exactly the right pixel to win.
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I love the "Topple the tower" type game, but this has to be THE WORST example of the genre I've ever played- how did this get a badge?
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While there were some interesting variables in the different types of blocks and how they interacted with the bombs, the game itself was so insultingly easy I'm disappointed it has a badge. There are far better demolition games, not just on the web but on Kong itself.
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Between this and the fact that multiplayer games primarily based around the "Put money in this or fail" model keep getting badged, i'm beginning to think that the badge-selection process involves a check to greg.
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I can't imagine how this got badged. Try level 25 if you want to see dudes smiling away with their heads wedged between giant slabs of rock, impervious to the many tons upon them...
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Not for me. The instructions need to be proofread before release. Fix the physics. Score submission is broken -- gives only a failure message. Nothing innovative over the previous games of this genre.
Finish this game before making a sequel. Use bomb timing, perhaps. Put someone in armor, or in a bomb-proof vault that requires flooding.
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It's a decent game, but it's INCREDIBLY too easy. More often than not you can win just by putting a single bomb in a place that looks unstable. Bomb explosions will take care of the rest. The only levels I struggled on were 27 and 29, for somewhat unfair reasons. It needs to give us a little challenge... I had cups on every level before I got the 30 minute achievement.
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A lot of the later levels are too luck based... there's only a few places to put it and you have to keep trying until you get it right.
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You can kill your neighbour by triping on him but I knew a guy who could balance whole roof on his head... The game's physics have no sense.
It's a cheap knockoff too.
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I love that someone gently bumping into another person causes their head to fly off and gush blood all over everything.