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Interesting concept for a platformer. Kept my attention for a very long time attempting to get under time - although I hate to admit it. So far it's 57 seconds for me, although how anyone can get under 35 is beyond me.
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The difficulty is a little uneven.. some levels and crowns are way harder than all the rest *points to level 9's crown*
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fun game, and love how you get to level select to try and get faster times on certain levels, rather than start from beginning.
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took a bit to try and get under 60 just because after the castle broke a bit my game would lag some
but non the less great game
love the ending dance :P
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From the freaking update section: "- Fixed the bug that gives people a score of 0 seconds. Thanks Nabb for finding it and bringing it to my attention."
Please stop upvoting the idiots who think Nabb was cheating.
Onto this game. Incredibly frantic, almost a little too frantic, but still fun. The fact that there are collectibles lying around makes for a bit of replay value, but to be honest, it's really not enough to bring me back for too long. Controls were a bit touchy, but they weren't terrible. Fun little game, 4/5.
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Imprecise controls + precise movements required for some...whatever the bonuses are supposed to be + screen shaking all over the place = pain in the A. 2/5 for the effort.
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Oh...and as a note, don't visit the 1st place link. It's the referral link to the jerk that decided to hack a minute long flash game. "Nabb" is the username if anyone wants to yell at him for being a hacker.
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Wait... there's no special for getting all the crowns? If there is, someone please tell me because I finally got the last one and I didn't get a different ending. =/
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So I go through levels with widely ranging difficulties, all timed, so I can get to the top of a collapsing building to bounce up and down at the sight of my queen right before the castle collapses and we all die. Yeeaahh....
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I am sorry, but I never got into the whole Mario/Nintendo platformer thing in the 80's. I definitely don't care for it now. Thanks anyway.
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I'm not a fan of the jump system, where holding jump is the same as tapping jump. Allow variable jump heights please.