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Basically I played by dashing back and forth on the inns while reading the plot, advancing forward far enough to read the next section.
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So... Since some people obviously think that the intro to the game is just random filler text, lets go ahead and clarify. It's not. To give a brief recap of the Tutorial, Right=Forward. Left=Backward. Movement=Battles. Battles=Health loss and Exp. Exp=Levels. Dots=Inns. Inns=Health Restore and Save point.
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Pegacorn? I do belive you mean alicorn.
...NOW DON'T GIVE ME THOSE STRANGE LOOKS JUST BECAUSE I WATCH MY LITTLE PONY! IT'S COOL!
...*Crying in a corner*
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My little sister watch my little pony friendship is magic and the purple pony is a pegacorn but don't fart rainbows (like nyan cat) et don't shit diamonds
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It's actually called an alicorn, get your facts straight.
Otherwise, neat game, and i guess this is the bare minimum of an rpg!
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Not an RPG, more like a visual novel, as you actually see the characters do their things as scripted before, and the only input you do are making the texts move and make the decision on how the story move forward (although the choice is just on when to make them continue). An RPG is a Rocket Propeled Grenade..... wait not that one..... An RPG is a game where you play as another person, that person exists as you in another world, what he/she does is up to his/her free will, which is you, which means that it's not you, but a representation of you, but if you actually want to make a totally minimalist RPG, this thing would do if you just remove the texts, the inns and the battle, seriously, because then you will be playing as someone else, who is not you, but is your persona in another world which is totally flat(Lineworld?)
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awesome level glitch run back in the beggining there will a dead end then you keep runniing at the dead end then you get levels
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Liked the "game" but i liked the graphic even more! I hope you are working on an another idea that uses a similar style!