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Collision detection is AWFUL, FIX, the Z key for jumping is unpleasant, key customization would be nice, graphix could be improved as it stands 3/5
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is it bad after i beat the boss in normal mode i used the portal gun to completely destoryed the level before no future mode? on the You Win! screen?
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Portal gun: awesome, but logic intrudes. 1) I used it to get out of heaven and almost never made it back up. 2) I destroyed the ENTIRE boss stadium.
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you don't need to go through the jungle to get to heaven, you can get there faster by jumping to the right of the cloud next to the guy that sells the lazor.
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no future mode is no future because you die before you get there right?
Did kick the asses of like 10 batmen before they utterly destroyed me.
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Oh, and by the way. After dying I had to start all over again. Clearly 1/5.
Trying to be more constructive, here are a pair if bugs I found.
When shooting down walls with the happy smiley rockets, sometimes the second column of wall is destroyed before the first one. That is, the rocket goes through the first wall without touching it and then destroys the second one.
When you kill a creature who's standing on the floor, the coins it drops get stuck underground out of reach.
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I killed tones of monsters which could barely touch me, got tones of hearts, I felt invincible. Then I reached the final boss who killed me before I was able to hurt him a bit. I don't think the difficulty of this game is well balanced... In fact, I think it's not balanced at all.
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2 people who are bothered by long coin collecting: you DON'T have to collect all coins, it's possible to buy every item in the game with about 1/2 of the coins.
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Is No Future mode even possible? Still, enjoyed the game despite how silly it is. I'd be concerned that the ending means humanity is doomed, but then again we're talking about a world where kittens can destroy you.
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Enjoyed it :D Boss is a bit hard. And i don't want to start form the beginning again. But 5/5 stars for originallity.
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Ok 2 things, #1 No future mode, yikes. #2 I'm forever scarred by the bouncing coins, from now on if I'm near someone who drops a coin I'll be breaking my neck to chase the d*** thing down. Nice game, need to make a sequel.
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I had the same bug as Jacops: boss got stuck under the bottom ground. Please fix this. Other than that, fun game, I like.
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Was kicking boss ass till he suddenly went under the bottom ground that cannot be hit by portal gun and i couldnt hit him with any weapon anymore =\
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got all the way to the boss, got the portal gun, then tried to go back and get the "bouncy ball", but accidently went into the boss chamber instead, and died. FUUUUUU
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I like the concept. Implement coin magnets for the sequel (chasing becomes tedious), proper shops so you can choose what weapons you want based on the money you have, more weapons, upgradeable weapons, more interesting enemies and of course make it longer.
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Annoying music, Pointless upgrades, Is it necessary to fill every open space with money and then have merchants sell shit for pennys on the dollar.
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I absolutely -love- everything about this game (DIE you overly cute, furry little bastards! >:D) with the exception, like Elmyr said, of having to chase down your shiny round things. Way too much time spent doing that.
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I like some of the concepts, like the wall destroyer and the final jump upgrade. My OCD side just goes nuts watching all those coins fly around though. I spend more time chasing them than progressing with the game. Some good additions to the genre, but the controls and gameplay are a bit too awkward to be a 5 star for me.
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2/5...why? you didnt think about people from all over the world playing this, you could assign Z and Y to jump, because on my keyboard X and Z are far apart, that kinda takes a lot of fun out of playing.
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The other comments are a bit silly yes Kane, but the boss... there's some justice there. If not hit points something - cause you can't even see what the hell you're doing with all the weapons going off, I found it a fight I couldn't win not so much out of lack of competence out of lack of ability to see wtf was going on. And no, I was not going to replay the entire game from scratch to try again. Cute, but that last part doesn't quite work out for me.
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@mecheanical29 1.The boss has HP so it will be challenging, the whole point of having bosses. 2. This guys only reason he is super is because he can shoot all his weopons at once. 3. Press s to turn of sounds its in the instuctions. So why dont you at least read the directions before you complain about controls.
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1) How come the boss has so much HP? It needs to be turned down.
2) The wall buster, it needs a way to be turned off.
3) Why does a game over put me back right at the beginning? I don't want to play this game all over again?
4) It needs a mute button, the "music" gets annoying after awhile.
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"how do u jump?" Umm, the Z key, like it says in the instructions and in game. Anyway, not bad. The one thing that really bugs me about this game is I seem to be spending twice as much time chasing down coins as anything else.