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Well I have to say I really liked this game the artwork was nice and it was challenging enough for it to not be extremely easy (I beat it :D) but also not being to hard for you to lose your mind and chuck your computer across the room either. I really liked the idea of no upgrades beacause you actually have to get good at it instead of just playing for a while. that would give a 1/5 and a 4/5 for the amizing gameplay and art. I look foward to the sequel! :)
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Fun game tha could've been great. I hate to say these running games "require" an upgrade system because I don't like limiting developers. However it would have done wonders for this game adding replay value and the ability to make it much much longer without making it boring. Sadly I am only rating it a 3/5 even tho I want to rate it higher. I hope to see a sequel that shows how fantastic the first one could have been if you had all the payer feedback while developing.
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You know that guy in that golden gladiator outfit is REALLY killing me... HES SO FAST!!!! I try to jump but I just keep on dying :(. Can you make that guy a bit Thanks.
If you go backwards before he attacks he will just swing in the wind ! By the way, don't go too much on the right if you want to anticipate incoming enemies. Good luck
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i do enjoy the game very much but maybe you could get a shop and instead of upgrades you can start at a different level so people who want upgrades can be happy
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I am 5 missions short and yet I have only 60% completion. It would be nice to know what I am supposed to do to get the rest of the loot.
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I have a suggestion like, if you walk 1500m you'll unlock a new place, like a sultan's palace, and with this the game will be more complete i think, it's only a suggestion, but, yes, you already have my 5/5
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There, finally got 85%. Trophies and medals count as more than one item! You need to get at least a few platinums as well as most of the missions to get up to 85%. I had 40/44 missions, two gold trophies, one bronze medal, two gold medals and two platinum medals before ticking over to 85%.
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I would like to be able to start in level 4 or 5. And maybe the black captain could learnd some new attacks. He is very easy once you get the trick.
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Great game!
A few things I would change:
- I would like to see indicators of where the next flower, Souly or armor is going to appear. Sometimes it is in a totally different route than I am. I would like to direct my character especially to the armor.
-Being able to use forwards and backwards while sliding along a line.
-A watch out sign at the platform before a brute from level 6. That guy is annoying and it helps if you know where he will be.
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So I think I found a bug, not sure what set it off, but I can no longer do a double jump. Is there a limited amount of jumps, or is this really a bug?
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This is a great concept and a great mechanic. Unfortunately, it seems like the game is less about timing and problem-solving and more about replaying the levels over and over until you have memorized where the treasure and the baddies are. That part of the game is not fun. You could fix this with checkpoints, faster backward movement, or more hitpoints. Again, fun game, but if you want to go the "no upgrades" route, you have to be a bit more creative with the mechanics.
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I noticed a bug :
When you complete all the missions, you loose the medals you previously got in challenges, getting you back to 69% completion until you do challenges once again...
Except that, awesome work :)
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it's really disappointing to always start from the zone1 whenever you lose all the 3 lives, can we just add `CONTINUE' in the games? I think the FC-style "Start all over when you lose all 3 lives" is not very popular these days already
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I'm not sure if this happens with everybody, but please + so the dev can see this. :)
When I'm on a combo, the combo text never goes away on teh screen once you do the leap of faith thingo.
It's not that big of a deal, but it kinda gets a bit annoying when it's there for aaaages. :p
Thanks a bunch! :)