SkyFyre

SkyFyre

by soybean
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SkyFyre

Rating:
3.9
Released: September 17, 2009
Last updated: September 29, 2009
Developer: soybean

Tags for SkyFyre

Description

A horizontal pixel shooter in long ago ages where men fly on fyre dragons. Play as Rhinn, the Fyre (dragon) rider of Aradu and help repel the invasion of monsters from a different world. Includes 4 upgradable fyre dragons, 6 minibosses, over 30 monsters and a secret bonus level.

How to Play

Mouse to navigate.
LMB to shoot (autofire).
SpaceBar to release special attack.
ESC to pause and unpause.

Hero hitbox is located on the nozzle, 6x6 pixels by dimension. Only detects hit on enemy bullets, except for kamikaze type (that doesn't shoot).

Thanks to rudy_sudarto that noted me about someone stealing the game (i bow to you ^^).

Developer Updates

Sep 17, 2009 6:30pm

[Update Sept 29th]
- added multipliers on chains, from 2x up to 5x on several amounts of chain count

[Update Sept 22nd]
- blank on char tab, fixed (thanks to dmhdragon3 and ZaPaDoS)
- paladinโ€™s special attack distance is almost twice the last version.
- just had a slight exploit/glitch on the +stat points button.. itโ€™s fixed now, but lucky to you players able to catch that moment! LOL (hereโ€™s one: http://img121.imageshack.us/img121/501/skyfyrebug.jpg)

[Update Septh 21st]
- special thanks to dmhdragon3 for the help ironing stats, bugs, etc. Magic costs are static values, but wisdom to MP is smaller
- no more hiding on enemies, all are hittable
- paladinโ€™s special attack, less powerful (but still more powerful than the rest)
- minor tweaks and bug cleaning

[Update Sept 20th #3]
- added exp particle on enemy death
- invincible for a while after reviving
- exp for next level tooltip

[Update Sept 20th #2]
- finally fixed the freeze on death with boss (itโ€™s because boss is auto-targeting, and when hero dies = null.. didnโ€™t catch that properly).
- double checked the top row achievements (finished fyre types) and it works.. just keep using the same name, the previous badge will show.

[Update Sept 20th]
- fixed crash on death with boss
- changed crit/normal damage rule. now crit is 3x damage

[Update Sept 19th #3]
- Fixed critical hit glitch
- Fixed lag after boss death

Comments

0/1000
pupppie avatar

pupppie

Nov. 01, 2010

428
34

you should add an experience bar to see how much you need it just tells you how much experience you got press + if you agree

scratlin avatar

scratlin

May. 27, 2010

256
28

I reckon a difficulty setting could add hours to the playability of this one.

sabertooth15 avatar

sabertooth15

Jul. 22, 2010

296
33

Silenced metal, no starting dragon is good. It really doesn't matter which one you pick, and the hunter is not for pros because you won't have to dodge bullets as long. You just pick the one that you think looks coolest, then you can keep upgrading the stats to customize it. In my opinion, most of the current top comments are lame (Saying that will probably get this rated down). Some1 give a good report about the game, not saying it needs badges. And amusimaniac, the game does have achievements.

eliotn avatar

eliotn

Oct. 25, 2012

84
9

best strategy for the game is to maximize wisdom. This allows you to bomb more and more often. The benefit becomes exponential with level, and soon you will be able to bomb nonstop. Dragon choice is personal preference, but I picked the paladin because the homing missiles do insane damage. For charms, the convert health to mana I is good, it gives you an extra bar of mana for free. Free castings could be nice but expensive. But be warned, you are vulnerable.

birds1303 avatar

birds1303

Mar. 23, 2011

131
17

farm in the first level first maxing out the turret and adding the coin magnet upgrade before going out to the other levels

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