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Magnet Upgrade would be grat, XP Bar and better number Cost (It's difficult to see wich is the cost of some Upgrades) too
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First Boss: Giant dragon
Me: Cool!
Second Boss: Armored Dragon
Me: Redundant, but still cool.
Third Boss: That... Spinning-head thing...
Me: WTF is that medusa?!
Fourth Boss: Giant Wizard
Me: OMG ITS IRON MAN!!!
Fifth Miniboss: Giant Turtle
Me: OMG Turtle! I want to ride YOU, not this stupid dragon!
Fifth Boss: Turtle Fortress
Me: OH. EM. GEE. (small voice) its huge... ('0')
Sixth Miniboss: *LOLCANTTELUSPOILRZ*
Me: WTH?!?! WHERE THE HECK DOES THAT FIT INTO ALL OF THIS??
Sixth Boss: *LOLCANTTELUSPOILRZ*
Me: IT ALL MAKES SENSE NOW! :D
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best strategy for the game is to maximize wisdom. This allows you to bomb more and more often. The benefit becomes exponential with level, and soon you will be able to bomb nonstop. Dragon choice is personal preference, but I picked the paladin because the homing missiles do insane damage. For charms, the convert health to mana I is good, it gives you an extra bar of mana for free. Free castings could be nice but expensive. But be warned, you are vulnerable.
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The hit detection on this is pretty fin unforgiving rofl! One accidental movement and you're pretty much boned. You should add a delay between hits or something.
I like the challenge but I can see where it would not be everyone's cup of tea.
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dont dislike this just because it is an autofire comment :/ i was just wondering too why it wont work for some ppl..i mean it is supposed to and is even in the instructions tab of the game description, maybe the game creator/poster of the game could reply for suggestions why autofire isnt working for some ppl? + if agree
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This game looks good, but it really needs keyboard controls for people on trackpads. Also, a full autofire would be nice.
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I think this game needs a short invincibility after being hit, like most games.
Not only is it annoying to new players who are used to the concept, but when in an advanced level you might just randomly run into a situation where you have nowhere to run and watch the health bar drop quick as lead.
+ if you agree.
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Awesome Game, very neatly done, but it has some flaws that would be cool to correct or change in the next game:
1st: The 3 charms system it's strategically made to think what you're up to, BUT the charms should be on stock, it's ridiculous that you have to buy and sell them all the time. Why would I have to buy again a charm if I want to change my playing strategy? It's nuts.
2nd: I don't say you have to get a gazillion of different charms that you won't use after all, but at least make them change according to the Fyre, so a Hunter and a Paladin, for example, would play totally different (even though you made them have different Spells, which is cool).
3rd: not a critisize, just an odd remark: It's all pixel art, making it look 16 or 32 bits game, which makes it look nicely retro, but then you control it with the mouse, which is very modern. Not complaining, just feels strange.
I hope forwards to see your new installment!
(Please thumbs up so the developer reads this!)
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A nice game. :) One thing, I somehow turned on something called "SWF console". Don't know how it happened, but it covered half of the game screen and caused me to lose the level. If it's possible, please turn it off. ;/
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the easiest thing to do is 1 buy level 3 turret 2 buy enhance turret 3 get the revive thingy in the shop at the bottom right corner and then you're unstoppible.
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hint for the final boss (only if you chose the warrior dragon) 1: get the missle gun, revive and lvl 3 mana to health, then 2: get the final boss down to it's portal form 3: sit in the corner and spam the space bar and wait for mana to re charge
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@Grub119 well you just need to do one of 3 three things 1.raise str for lots of health 2.raise agility for a high dodge rate 3.dodge bullets well
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Teleportation: right-click in game area, you will jump to the bottom left corner and a small menu will popup. Now move the cursor anywhere in the game area and left-click and you will jump to that area.
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Wow. A game where the boss can hit more than my life total with just one of his thousand on-screen bullets. Real cool.
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Dear people asking to add things: This game was made in 2009. It was last updated in, guess when, 2009. Do not expect the author to ever update it again.
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To get AUTOFIRE: Hold fire, while still holding, move outside screen. Still holding, right click, left click again once (still outside screen).. Move back to screen w/o clicking.. U have AUTOFIRE!!!