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Did anyone complete 'Piecewise' level of the week? Here's my solution to Moving Maze: http://www.sparkworkz.com/fc2/?designId=143224
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hmmm... here's one way to not beat barrel roll... oh, wait... actually it is! XD
http://www.sparkworkz.com/fc2/?designId=103076
my contraption didnt work the way I wanted it to, but adding 3 pieces it did... an a completely opposite way!
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It might just be me, but in Clumsy Old Men, doesn't the plank on the right fall of it's own accord? How are we meant to stop it?
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@Glasius: there was a limit in the first one, you obviously didn't use enough bits! :p
I like this edition of this game, but some of the puzzles make my head hurt, I can almost feel my brains trying to run out of my ears with the strain. The magnets are a nice addition.
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I can't connect any wheels together because the chain keeps breaking and becomes so weak it doesn't push anything without folding in on itself. Never had this problem with the first game and I even went back to play the first one to confirm that.
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I appreciate that you actually 'did' make a 2nd one. The first one, was/is my favorite game, but I was so dissapointed when the prius edition came out. I waited, and you've made a 2nd one.
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Delete the starter object = Unable to finish the level because you can't put it back what I know. Even restarting the level won't get it back.
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Quality game, but making me log in to save my progress? These days it should be a fair expectation that a game like this just saves your progress automatically without having to do anything. (Or if I'm not supposed to have to log in then the game is broken and dropping my progress).
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The thing that bugs me the most is that the shortcut keys for move and delete (shift/ctrl) don't seem to be working. 4/5.