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Just got done playing the game.
I like:
*swapping the out carts to create new spells
*How you could interact with some of your spell (fire/lightning for flight and pushing around the summons).
*The increased viewing area for boss fights.
Most of the three card combo spells were strong, but by the time I got them the monster wandering around weren't really a problem to avoid with just one card combo spells. I found the stronger cards lengthened the play ability because of the play ability. If I wanted more of a challenge I could you the other spells. The level of difficulty was in my hands.
Other all I had a lot of fun playing this game.
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Great game, although in the later levels, it was WAY to easy, the house of lightning was really strong, and basically, the first fire card thing I used the most to fly around, kill things, and set things on fire.
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Also GIVE A MINIMAP! It want me to go right-down but to do that i seem to need to go through the wall,PS a teleport spell would be nice
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the game is good and easy , but takes soooooooooooooooooooooo long to finish it and gets too ''repetitive'' and the healthy system is a '' crap ''; anyway 3.0000001/5
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@milford - I have to disagree about summons. I find they are the best way to kill enemies with little risk to yourself.
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Decent game, but a little laggy. The weapons were A LOT more fine-tuned here than in the previous game, which makes it more enjoyable. The level designs, in my opinion, aren't as interesting as in the original though.
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Trying to be awesome is awesome. Great game but with unused potential. Flying, spells, overal gameplay 5/5. Graphics and too big levels 3/5. It just take too long to get from one end of level too another. Maybe posibility to make more then one quest at a time will make it better. still overall note 5/5
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after u complete tutorial, u can combine 2 spells, create earch, ALOT of tiny earths... and u can use ur spells to gain experience.. by brakign the earth u made
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Sadly to say - it's much worse than the first one. For example, some spells are useless, eg. fireballs and summons, and some, like the quake meteor or house of lightning, too powerful; in later levels there's nothing to do but fly around and look for things. Boring. Oh, and the level designs from first part were much more interesting; here there are only labyrinths. For this big step backwards: sorry, 2/5
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This game is ridiculously to hard.. i realize you're supposed to be a squishy wizard but wow.. you get 2 pumped if you don't get your hat and flying is a little hard to get used to.
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Ok i liked the first one better. And is it just me or is the game really laggy? Nice overall but the upgrading system of the original was more fun even though there were fewer spells.
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you can fly with lightning, so u need that or fire set, (so far), you CAN hurt bosses with fire, havent tried ice, need a minimap, cool/unique but not fun gameplay wise health system, should be able to set the compass to a specific goal, lvls are a little TOO mazelike, i like mazes, but EVERYTHING looks the same, should be landmarks, i think more lvls that were a little less big would have been better, and, hate to say it, but it was a little TOO unlinear. Best aspect is the spell system, including the flying, but i would have prefered a jump to dodge bullets whilst i fired, or at least the movement to be alot more responsive, its accel is way to low.
Overall fun, unique, awesome cards and spells, funny, and beautiful, but the movement is bitch (by more than can be explained as on purpose as a game mechanic), and the levels feel overlarge and senseless with no real differentiation between different parts of a level, might be remedied with a minimap, but i doubt it
4/5