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Vinchenzo80

Jan. 26, 2013

Under rating threshold (show) Hello horse that is spicy! Id like to say that I love the game so far, the art reminds me of the feudal japan era in okami, the combat system is simple but classy, and the music really makes me feel as if I've traveled back in time. Just a few things ive noticed while i was playing; enemies and items have a tendancy to get stuck in rocks making it impossible to obtain certain items and hard to kill certain enemies. my charater (a ninja) keeps turning white and then back to normal color again. and in the village ive noticed many floating, shadowy, figures at different locations. sorry to ramble on but just wondering, will our data will be deleted once the final game comes out? at any rate, keep up the good work and thanks for hearing me out.

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honeyslayer

Jan. 26, 2013

Under rating threshold (show) Could you adjust the minimap so the walkable area is lighter and the boundary is a white line. It is difficult to see if my laptop isn'f on its brightest setting.

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AkihiroKun

Jan. 26, 2013

Under rating threshold (show) I don't know if anyone has said this yet, but in the first mission when I was surrounded by the wolves and the boss wolf, I got stuck and couldn't move(which I assume is normal) or even attack at all, not even the ability you start with. Is that a glitch?

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Developer response from Spicyhorse

Sounds like a bug - perhaps you lost connection to the server? All we can suggest is that you reload and try again. If it continues to happen, let us know.

Sharkhunter

Jan. 25, 2013

Under rating threshold (show) everytime i go to the shop after a mission, 90%+ of all items are beyond my level. Need to balance that so at least half are my current level.

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Developer response from Spicyhorse

Sharkhunter, we've read through all your previous comments and taken note. We'll work on getting those issues fixed or overall balance improved. Look to the most recent build or upcoming builds for fixes.

Sharkhunter

Jan. 24, 2013

Under rating threshold (show) ability upgrades. weapon and armor upgrades. provide a better description with #s on what i get for buying it. If i go from caltrops 1, to caltrops 2, exactly how much of an improvement is it really, damage wise? duration? range? etc. player will want to know this

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Sharkhunter

Jan. 24, 2013

Under rating threshold (show) ghostclaw prophet AI, and the boss Ghostclaw prophet, on mediumthreat, are broken. They stand there while i wait on them. I take damage periodically, but no animation, and not fast at all.

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Sharkhunter

Jan. 24, 2013

Under rating threshold (show) when i bought caltrops II, it keeps caltrops 1 in my ability wheel and wont work. had to manually swap it out. doesnt do that with the other abilities

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Sharkhunter

Jan. 24, 2013

Under rating threshold (show) Area 4, first mission. has no objectives on screen, can not complete the area. just wasted 40 minutes cleaning it out, nothing

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Sharkhunter

Jan. 24, 2013

Under rating threshold (show) Balance is still off. Once you clear low and medium threats, you are stuck at highs unless you use shards. You go from too easy to too hard and are stuck there. Lobbers should not be able to attack through walls/rocks/objects. Some of the boss fights are in horribly cramped places, which would be ok if i had camera rotation. which i dont.

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honeyslayer

Jan. 24, 2013

Under rating threshold (show) An update to my last post: Mission 3 on Shigemori river. And the northern part of the minimap was off (in the dungeon too). All of it could be off but it was prominent in the northern part, I'd walk on the right side of the trail and on the minimap I'd be off the trail.

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Developer response from Spicyhorse

Thank you for the reports and feedback. We're working on getting all of these things fixed.

honeyslayer

Jan. 24, 2013

Under rating threshold (show) enemies walked through a closed gate, and attacked me through it. Don't know if that should happen or not but I feel like mentioning it. It was on the 3rd mission on the first town(selection).

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weirdguy

Jan. 24, 2013

Under rating threshold (show) Still messing around with the game, but question: why is fear a fortitude based skill? If they're a tank, they should want everybody running TOWARDS them so that they can rack up the kill multiplier. Fear should be an ability for cunning based characters, who can't really take hits. Side note: have option to put hood up or down on cloak, since some headgears were made to be seen.

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Developer response from Spicyhorse

Just to make you crazy? Hmmm... it's a good question. We'll discuss and think about adjusting. Because of how the animation/model system works, we likely won't be able to have an option for cloak up or down... But we'll look into it.

silaaron

Jan. 24, 2013

Under rating threshold (show) i like it so far, ive only done the first part, ill do more later and maybe my computer wont be so laggy.

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Developer response from Spicyhorse

You can try the client version at angry-red.com, see if that helps with lag.

MrHaczor

Jan. 23, 2013

Under rating threshold (show) amazing game and beautiful artwork. cant wait till the full game

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Developer response from Spicyhorse

Thank you, for the kind feedback! :)

GarrickDr

Jan. 23, 2013

Under rating threshold (show) Really enjoy the artwork and the combat style. Dissapointed with the long loading times. Maybe it's just me and my internet -- but it takes about 15 minutes to load an area.

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Developer response from Spicyhorse

Wow, that's a long time to wait! Other players (with fast connections) load new areas in under a minute. There is a client-download version you could try as well... that way you're downloading all of the content at once (which will take a long time; it's 500mb), but then you won't have to wait for loads while playing. Check out angry-red.com for more info on clients for Mac and PC.

stormjet64

Jan. 22, 2013

Under rating threshold (show) As a little addon to my last comment, If i fight to many yokai at once My battle animations freeze up after i try to use an ability then i lose half my hp before i get to attack again.

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Developer response from Spicyhorse

Should be fixed in recent builds.

stormjet64

Jan. 22, 2013

Under rating threshold (show) Interesting game to say the least, Love how its set up. But I saw a little glitch in the animations, once it showed a running animation while standing still and visa versa. Also I got stuck on a chest and could not move. Other than that.. I like it.

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Developer response from Spicyhorse

We've fixed both of those issues.

johngrimmer

Jan. 22, 2013

Under rating threshold (show) Is max level only 4? I recently ly bought the next set of areas reached max exp and then no level up

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Developer response from Spicyhorse

There is a level cap per area, that way there's no "pay to win." You need to move to the next area to continue leveling up. We're going to make that clearer in future builds.

SuicideMedic

Jan. 21, 2013

Under rating threshold (show) It's like Vindictive only artsy and less blood. All you do is run missions, nice game though. Not my type.

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Developer response from Spicyhorse

Well, thank you for giving it a try :)

Sharkhunter

Jan. 21, 2013

Under rating threshold (show) A beautiful game, i enjoy it! Variety in missions needs to be added, escort, raid, defend a structure perhaps? To keep it interesting :) My shop stopped working, it wont load. All vendors load, except the item vendor. I have to right click to unfreeze it.

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Developer response from Spicyhorse

Thanks for the feedback!

weirdguy

Jan. 20, 2013

Under rating threshold (show) I have a larger critique being formed, but for the time being, a small suggestion I want to make is that bosses should pause the action for a brief moment of introduction in order to establish how intricate your character design is, just by pulling the camera in and having them do a tiny animation while perhaps roaring or whatever it is that thing does, cause otherwise you're just wasting your art assets on something that will be shortly engulfed in a quick series of flashing lights and explosions. It will also give an opportunity for your players psych themselves up.

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Developer response from Spicyhorse

Thanks for the not-weird suggestion, weirdguy. That's a good one. A lot of people don't notice how much detail is contained in the art and animation for the enemies - mainly because they are too busy beating them to death :)

Bacent

Jan. 20, 2013

Under rating threshold (show) Can you please change how the items come out of treasure chests? I beat the first mission with an actual boss fight, and all the equipment appeared behind the chest where I couldn't get it at all. Kinda irk'd since some of it is equipment that's better than what I'm currently using. But this is a decent game that'll be much better when the bugs are worked out.

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Developer response from Spicyhorse

That's pretty annoying, we know. It is being worked on. Many apologies for the game keeping awesome items from you. Just try to tell yourself, "eh, it was rusty and broken anyway." It helps ... a little. ;)

Shadow15

Jan. 19, 2013

Under rating threshold (show) The game shows a lot of potential. Some things I would recommend are basically everything Creature71 mentioned. Also, perhaps the ability to change key controls and/or movement controls. WASD or Arrow Keys for movement as an example. Also, I would suggest an "Auto Tracking" Feature so that if I click up the stairs, my character will move around an obstacle and go up the stairs. As far as an idea in response to your comment of-"As for the Karma question - we'd love to hear your idea for a model which solves your problem while also putting food on our table. We need to eat." Perhaps a "Vanity Shop" Offering exclusive looks or familiars. If a change in the repetitiveness and grind is made, you will be able to establish a devoted base of players who would more then likely be more then willing to pay for vanity items. Allowing for a lowered cost in in game currency, while still giving you the developer, money to eat.

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Developer response from Spicyhorse

All great suggestions. Most of this stuff is already planned and on the way. Keep the feedback coming. We're listening! :)

BigChief014

Jan. 19, 2013

Under rating threshold (show) Two criticisms. First, there is way too much lag between hit animation and hit confirmation. Second, there seems to be a spatial problem where you are unable to move to the place you click on despite there being nothing in your actual path (for exmaple, you are blocked by enemies but the path you are on is not that narrow and you should be able to escape). This same problem seems to affect not being able to pick up dropped loot.

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Developer response from Spicyhorse

There are some pathfinding issues that are being deal with as we speak. Keep an eye on future builds for this to be solved. As for framerate... wondering if this is simply a network connection (lag) issue? Are you in some far-flung part of the world?

BigChief014

Jan. 19, 2013

Under rating threshold (show) The game looks really promising! I love the art style, including the music. It's like a Diablo spin-off with a heavy oriental element to it. I also like the class diversity - there are only 3 simple choices which don't seem to overlap much. I sincerely hope that the final game feels more fleshed out and less grindy.

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Developer response from Spicyhorse

Thanks for the kind comment! :)

krisslanza

Jan. 19, 2013

Under rating threshold (show) I've only played a little bit at the moment, but I'm really liking the art style and the theme of the game. However as a bit of a nitpick, the Fortitude "class" is based on a Samurai, yet they start with a Great Maul? It would seem more appropriate to have a kanabo or a tetsudo, as I don't think the Japanese ever used an actual maul... of course, a katana is the most appropriate weapon for a samurai, or a bow actually...

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Developer response from Spicyhorse

Glad to hear you like it. And thanks for the historical feedback ;)

r2d2go

Jan. 19, 2013

Under rating threshold (show) In response to the devs response to creature71's comment, I would say that you should add an energy system or some sort of barrier from continuously playing (but hopefully a faster energy system than other games). That way you can encourage people to generate ad revenue by coming back every time their energy is nearly ready, and also possibly make money off of people who want to buy energy and keep coming back. It seems the real problem is that each level is nearly the same battling, so that needs to be fixed first, but an energy system rather than forced grinding for would probably make more money (so paying money lets you go farther rather than save time).

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Developer response from Spicyhorse

Well... ok. It's incredibly weird to hear players ASKING for an energy system... and the idea goes against everything we were trying to do in order to keep from making one of those "play, wait, play wait" style of games. Honestly, we hate that feeling - and feel like blocking access to game play through things like energy systems is "evil." That being said, it's clear those types of games are making tons of revenue... and now you guys (players) are even suggesting it. Anyway, it would be a MAJOR change, so don't expect we can tackle that anytime soon. We're going to watch the first few weeks post-launch and then return to this idea. Thanks!

NickM11

Jan. 18, 2013

Under rating threshold (show) loading takes a while but really good game

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Developer response from Spicyhorse

It's a big game. You can grab the full client via angry-red.com - all 500mb of data can be downloaded at once. And you can play outside your web browser.

ghettooscar45

Jan. 18, 2013

Under rating threshold (show) Some of the items from chests fall in places where you can't reach them.

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Developer response from Spicyhorse

Sucks, right!? We're working on fixing that ASAP.

Bird_man

Jan. 18, 2013

Under rating threshold (show) As for suggestions, I think it would be better if you could provide some tracking options. At the moment, your character goes to wherever you click, and even when you hold down the mouse, it will still divert your character around an obstacle in order reach where your mouse is pointing. I believe you should add an option for it to not do that. At the moment, if I want to run towards a wall, and stop right next to it, I need to make sure when I drag my mouse that I keep it on the same side of the wall, instead of on the other side. Instead of my character just stopping at the wall, now he goes ALL THE WAY AROUND to the other side of the wall, just because I happen to be holding my mouse down in the initial direction I wanted to go.

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Developer response from Spicyhorse

Thanks for the suggestion. We are working on this!

Bird_man

Jan. 18, 2013

Under rating threshold (show) Looks okay so far. I've only been playing for five minutes though. The first problem though is the framerate. I'm not sure if it's a universal problem, but for me, its pretty bad. The cursor lags behind my mouse pointer by about 1.5 seconds, making it very difficult to navigate. If you want, I can provide some browser info or something.

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Developer response from Spicyhorse

Try to client version maybe? angry-red.com has the links. Then let us know if there are still issues. Main question when it comes to performance will be what type of computer you're on and connection speed. If you're on a laptop with integrated graphics, things might get a bit slow. It's a big game and it requires a decent amount of processor power.

Creature71

Jan. 17, 2013

Under rating threshold (show) Energy is a tricky thing to balance, but no matter how fair it is, players will always complain about being kept from something they want more of. It's the exact same reason why it makes it profitable, as it prolongs the game and keeps players coming back. At this point it's a matter of opinion though. Personally, i would rather play an enjoyable game just an hour or two a day, than have to spend hours boringly grinding for just a bit of progress. Alternatively, you could also offer content that is purely cosmetic.

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Developer response from Spicyhorse

Well, as was mentioned in another comment on the topic... it would be a MAJOR change to the core design of the economy. We're going to observe the game for a few weeks post-launch, then return to this idea if it feels necessary.

Creature71

Jan. 16, 2013

Under rating threshold (show) PS: Thank you for showing so much interest in my input, that is something i am very impressed with so far! Great devs always make a game better.

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Developer response from Spicyhorse

No problem. We try to offer really solid customer service :) Keep in mind you can engage more directly via our forums at spicyworld.spicyhorse.com

Creature71

Jan. 16, 2013

Under rating threshold (show) New content is reassuring, but i hope some of it makes it in prior to release. The first impression will be a big impact on the game's future. As for Karma, i know the game must be profitable, that is fine. But the way i currently see it, the pace of the game is slowed to a crawl if you do not buy Karma by level 6+. A game that becomes repetitive so soon will not encourage players to make purchases. The game should always be enjoyable, so that players want more out of that experience. Would you consider a stamina system? Instead of forcing players to repeat the same areas over and over, restrict how often they can be done per day, and make the other areas easier to unlock. You can then offer purchasable stamina, so that they may progress sooner. With a system like that, free players won't get bored as easily and will be left wanting more, while paying players will feel more rewarded by their purchase. This is of course just an idea, there are many ways to do this.

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Developer response from Spicyhorse

That's odd. You're *asking* for an energy system? All we ever hear is that players HATE energy systems and hate when a game blocks them from playing until a bar recharges or money is put into the game. You want that? We see it in other games on the platform, and those games seem to be really successful - but when we talk about putting this kind of thing into our games - everyone goes crazy and says we're just trying to 'grab money'. So... really?

Creature71

Jan. 15, 2013

Under rating threshold (show) As a reply to my previous post for the devs; It's not that this game seems worse than others of this genre, in fact the problem is that it's exactly the same. Besides the art style, it doesn't offer anything to make it stand out, the gameplay feels like something i've already done many times. There needs to be something to break the repetitiveness, like giving the stages different objectives, or different events along the way. Right now, pretty much every stage is "Kill X enemies, reach X location" which gets boring fast, and that's all there is to do. They need something to make them different from each other, like survival areas, escort missions, stages with traps or puzzles along the way, things like that. As for the crystal issue, i like that everything uses the same currency, but i shouldn't have to redo the same stages over and over just so i can afford the next area, having to choose between that and skills.

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Developer response from Spicyhorse

Thanks again for the more detailed feedback. Expect to see more variety in the missions as we release new content in the future. One great thing about the online/F2P model is that we can continue to deliver new and interesting content for many years to come. As for the Karma question - we'd love to hear your idea for a model which solves your problem while also putting food on our table. We need to eat. Do you ever plan to purchase content in the game - or are you simply looking for an easier way to get to the content for free and faster? If the latter, then it would be interesting to hear why any developer would have incentive to grant that wish. If the former, we'd like to understand how your suggestion might make your support of the game happen more easily.

Creature71

Jan. 13, 2013

Under rating threshold (show) I have to say, i originally thought this game showed a lot of promise. Even had it upvoted on Greenlight. However after little over an hour of gameplay, i find myself playing a very bland, restrictive and repetitive grind fest with absolutely nothing new or exciting to keep me interested. I feel as though the sole goal of the game is to farm crystals by repeating the same few tedious levels you've unlocked, which all feel like just longer versions of each other to begin with. But then you can just directly buy crystals anyway. The music and art style is very pleasing, but overall, i'm sorry to say this is a very disappointing first impression.

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Developer response from Spicyhorse

Thanks for sharing your opinion. It's interesting to hear a negative one when 99% of what we're hearing is positive. Are you a fan of other games in this genre? Is there a reason you feel those are more appealing and this is less so? Would love to hear your feedback.

whosbored5

Jan. 13, 2013

Under rating threshold (show) wont let me even create a character because it wont let me type in a name for it...

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Developer response from Spicyhorse

Hey there. Please make sure you aren't using any odd characters... like " " (space). Also, try a different name. Sometimes the one you're trying has already been taken by another player. Good luck! If you can get past the name input, the game is really fun! :)

seekill

Jan. 11, 2013

Under rating threshold (show) Movement speed as an armor bonus isn't comparable to energy or health regen.

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seekill

Jan. 11, 2013

Under rating threshold (show) Whenever I try to create a character it says character already full.

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Developer response from Spicyhorse

Either because you are trying to use a name that someone else has already taken or which contains an illegal character (like space.)

Toimu

Jan. 10, 2013

Under rating threshold (show) I cannot level up my 2nd character because all of the quests are for my 1st character and my level 1 cannot complete level 4 quests. Therefore my level 1 cannot gain exp.

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Developer response from Spicyhorse

Yeah, it's a problem we're seeing. Try summoning an ally for a little help while we try and balance this. Also we have the threat balancing runes where YOU get to control the difficulty of the stages :)

AlergyII

Jan. 10, 2013

Under rating threshold (show)

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Developer response from Spicyhorse

Hey there. Thanks for calling us insane and stupid! That's the sort of healthy communication we strive for in our relationship with players. Being called names really helps motivate us and keep us happy. So yeah, we're aware of the need for a mute button - and you should expect to see it functioning in the next build update. Thanks for the feedback!

Lustre

Jan. 10, 2013

Under rating threshold (show) You need to have a mute button, getting really tired of the music now after hearing the same thing 100 times.

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Developer response from Spicyhorse

Yep. We agree 100%. It does get annoying. We thought we had this issue fixed in the current build, but something got messed up. Expect to see this in the next build update.

belial007

Jan. 10, 2013

Under rating threshold (show) Does this have anything to do with the kickstarter by the same name? "Akaneiro: Demon Hunters"

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Developer response from Spicyhorse

If you mean this: http://www.kickstarter.com/projects/spicyhorse/akaneiro-demon-hunters Then yes, that's our Kickstarter. Feel free to support it!

Toimu

Jan. 10, 2013

Under rating threshold (show) I made a 2nd character, but all of the quests are for my 1st (higher level) character. If we can have 3 characters, we should be able to do the correct level quests for each.

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Toimu

Jan. 10, 2013

Under rating threshold (show) I'm having (what I think is) server lag. My computer runs all the animations great, but a lot of times my character is just hitting the enemies but isn't hurting them and the enemies keep walking around. After 5-10 seconds, half of the enemies are dead and I fight the rest. Opening containers and picking up items is very annoying because of this also. Great game though!

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Developer response from Spicyhorse

That does sound like lag. Where in the world are you? We have servers in Europe and US, but our server load balancing code is making life painful for players in Europe. It's being worked on!

mottit

Jan. 09, 2013

Under rating threshold (show) Unable to create character

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Developer response from Spicyhorse

Can you provide more details on the problem?

Toimu

Jan. 09, 2013

Under rating threshold (show) 'Character already full' means name is used by someone else.

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Developer response from Spicyhorse

Could be that too! :)

rpgmanes

Jan. 09, 2013

Under rating threshold (show) Yes... congratilations xD

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Developer response from Spicyhorse

Thanks!

1337al

Jan. 09, 2013

Under rating threshold (show) visually looks beautiful...but i can even create a character it says 'charater already full'(the spelling mistake is ingame)

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Developer response from Spicyhorse

This happens when you use a space ' ' or invalid character in your name. We're working on making the error message more clear.

Giacom

Jan. 09, 2013

Under rating threshold (show) Beautiful game great concept and art congratilations!

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Developer response from Spicyhorse

Thanks for the kind feedback! :)

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