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Don't know if the devs can see this, but do you mind making it so kongs can get to the log in screen (email and password) somehow? I got the Akaneiro client/launcher/whatever, and it's a bit laggy, so I wanted to move to playing it here.
It can take a while to load, but that's only because it's so big and beautiful and 3D and super duper. We also have an installer, but you can't use it with your Kong log in details -> www.angry-red.com
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the game is cool,kinda reminds me of diablo and has no energy sistem and its about the japanese culture: 4 stuff i like in games,other than dinossaurs,lazers,zombies,soldiers and cowboys
So what if we added a level in Akaneiro where undead cowboys were riding dinosaurs against an army of lazer gun wielding soldiers and you were caught in the middle? :)
Watch as I lazily copy and paste the reply I already sent about this slightly lower down in the comments ;) ..... Sorry about that. Seems we had a bit of trouble yesterday with our Kong version of Akaneiro. But we sent out a code to all our active players with free crystals in as an apology. Don't spend them all at once :D
Sorry about that. Seems we had a bit of trouble yesterday with our Kong version of Akaneiro. But we sent out a code to all our active players with free crystals in as an apology. Don't spend them all at once :D
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what is the dark shadow/subtance something dark it shapes like a people what is it , in every houses .. im excited to know about them ^_^..
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My god i think that spicyhorse is the dev of my dreams , he responds to our comments and suggestions , has awesome games. And best of all he actually updates it not just promise to update but then never do it !
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Automated pvp would be nice. Obviously at this point and time true pvp would be hard to do, but having some sort of arena where we can duel ai's using our friends characters would be awesome. Also, when are the placeholders (those shadows@temple) going to be used? xD
Don't worry, all the cool stuff is on the way. Once we have crafting done (which is next) then we'll be moving onto the multi player aspects of the game, along with other cool stuff that will use the shadow people :)
That's because we're loading a lot of awesome polygons and textures ;) But we also have a standalone installer that will mean there's no loading time (Although you cannot use this with your Kong details) www.angry-red.com
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100000000000000000000000/100000000000000000000
Great Game . this game must be promoted . i always play it all the time but i delete my character
i can't create a new one. why?
Hi, character creation is something that we're in the middle of changing at the moment. That's why we removed the "New Recruit" button as to not be too confusing with what's going on.
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I'm entirely not sure about this version but in the 'downloadable' version. I can't create another character? Is this a bug or is it implemented for the game..?
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Hey, yo Kai! Wanna fight some yokai? No, I didn't mean you, Kai! I meant yokai! Wait, what are you doing with that Nodachi? No, no no no no- *ded*
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You know I have played this during the closed beta and seen a lot of screw ups during that time, including the invisible skinner suit... But now that I have played it here, things really did improved a lot.. Kudos to you guys!
Ahhh the skinner vest bug, that takes me back !! But yeah, hopefully the difference between then and now is night and day. Happy to have you checking back in on Aka :)
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I am so very sorry if this is obvious, I am new to this, but what if my game does not load I have waited over 15 minutes.
Crafting is currently being finished off, ready for putting in. Once that's done, we should be free to start working on multi-player. Whooooo :)
As for an ETA, not really, any guess would purely be a guess at this point. But as I say, we're almost about to start working on it !!
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THE GAME IS AWESOMEEEEEEEEEEEEEEEEEEEEEEE sry for caps but the game is awesomeeeee i would like 1 more things : each class to equip only suitable items exempale light armor skill / medium armor for power and heavy for fortiude also same with weapons
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ooooh and maybe some class specific shops or something would be cool too. Its kind of hard to coordinate my armor and abilities right now... unless i'm just not far enough in the game yet.
I guess the "open-ness" of the upgrading can be daunting at first, but that was part of the design process, to literally allow you to make whatever kind of character you want with whatever combination of skills/armor/masteries you'd like. You'll get the hang of it :)
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amazing game one thing i'd like to see for two handed weapons would be a naginata, spear types weapons id possible. When i saw the claymore andmost of other the two handed weapons i was like all i need is a suit of medieval knight armor and i can go to Europe now, but its still an amazing game so kudos
The mailbox is just a little something we need for the future. Pay no heed to it just yet! Also try to avoid having to revive, pets and food buffs will make you into a badass :))
I know right. How DARE a game load. Who the hell do we think we are? Still, if you don't like loading, we have an installer at www.angry-red.com although you can't use your Kongregate details with that.
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Sure, you need to make a living, but so do your players. Raise the cost of playing the same game (because let's face it, the last update didn't add any new content, aside of some balancing and general bugfixing), and you will lose players. I, for one just deleted my lvl20 character and won't bother to come back once I finished typing this post. Maybe the people, who stay, will pay enough to make up for us, who are leaving. But those people will eventually leave and this forced-to-pay scheme will scare away a lot of potential new players who are just looking for some fun and not hardcore players. I've seen quite a number of online games dying this way, so I think you are digging your own grave.
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I just noticed that the revival for karma shards was removed. It's impossible to finish levels on higher difficulties without dying thanks to the constant lag. I didn't really mind it, just like I didn't mind the cooldown timers either. I don't play that much, one or two levels per day, so whatever I guessed. I was also thinking about buying some "premium" equipment in the shop, even if it costs real money (which I don't really have). But I would be forced to pay, just to be able to keep playing. with all these new "upgrades", this is no longer a free-to-play game. I do accept, that every f2p game needs premium content so the developers can keep on developing. Fine. But in this case the entire game was completely shifted towards a "pay, pay, and pay some more" attitude. And let's face it: this game is one of the best in its own genre among f2p online games. But among subscription based not free-to-play games, it is mediocre at best and you're heading towards that market this way.
Well, firstly it's nice that someone recognizes a game needs to make some money in order to survive and we can't keep servers running on 5/5 ratings alone. And sure, these changes can come as a bit of a shock which can lead to rage rating and quitting. But let's just address the difficulty and reviving here. Sure the high levels are difficult, and of course it can be frustrating if some lag leads to a death, but on the flip side, we are giving away crystals for free just for you logging in every day, and there are Scrolls which work out even cheaper than crystal reviving and we have a lot more stuff lined up for future updates where you will get free things too. I think most people who look objectively can see that Akaneiro is still a long way away from being pay pay pay to play.
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Hmmm, something weird happened. even if I get karma, the amount of karma I had didn't change, with the execption of selling items. All well, back to farming all the levels
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Warning wall of text :p
First off, I'm pleasantly surprised by this game, despite a little bug here and there. But it doesn't detract from the fun I've had so far. I love the change to cooldown timers. On the other hand, I'm very sad to see the karma shard revive option has gone. I found it to be fairly balanced? Low cost for the low levels so new people can make mistakes and learn, high cost later on so it became a real choice whether to keep going or not. Sure it stimulates players to invest but I'm confident there's better ways than to 'gimp' revival. My idea would be only to remove it for the last 2-3 difficulty levels of an area, or only remove it for the high level area's (15+ and higher with cap upgrades)
Personally I take it as a 'challenge' so far, to survive the whole level rather than a nuisance. You'd still have to consider the possibility of dying to lag on this type of online game though (early Diablo 3 comes to mind :D).
hi there.
Nice to see you're enjoying Akaneiro. And it's also a pleasant surprise to see something in favor of the cool down timer. Heheh. Well, we're still in the process of tweaking the values and costs and whatnot for these changes we're making. Of course it's important to strike a balance between making it fair for the players, but also stimulating a bit of spending so all us SpicyHorses can buy food and stuff :D
Hope you stick with us and continue to enjoy the up and coming stuff we have planned !!
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hello ! Thanks for answering me Spicyhorse ! Even the Loading time is long, your game is very cool and addictive !! 5 stars !!
Yeah it can be at times, but the levels are hugely detailed and lovely. We have a standalone version that has no load times once installed, but you can't use your Kong details to log into it. www.angry-red.com
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...have you ever considered it actually is doing you HARM to respond to comments? because it is. you actually aren't very good at communicating, Spicy.
You said you posted a comment in the Kong forums right? Directly under the sticky labeled "IMPORTANT - BUG REPORTING + CONTACTING".... just saying !!
Ok, let's dial it back a bit.
I guess there's been a bit of crossed wires and miscommunication here.
So sorry about that. But you know you can contact us for anything really, we don't mind.... bugs, suggestions, complaints, even just a friendly 'hello'
Generally speaking if you go back through the comments you can see that people love being replied to and enjoy knowing that we're always here for them. But like it says in the sticky, if a person needs targeted and specific 1 on 1 help, we also have a specific channel for that too. So if you're still experiencing issues with the map, we're right here for ya !!
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"Actually our preferred method of customer service in regards to 'bugs' is the in game bug reporting button. "
How could I possibly know it was a bug until you clarified how the new system is supposed to work? grrr.