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Don't add upgrades please. This is an excellent game, but upgrading would take away the value of manuvering and individual planes' advantages.
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Theres a random copper glitch, I don't know how it
s activated, all I know is I was about to go down so I gassed a ground unit, now the games froze and my copper is going up...
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Great game,but one thing that REALLY cheap,is on how if the ENEMY is going down,they can still use weapons,but you can do crap!Heck one time when it said i was "Going down!" i thought i could heal and save myself,wow was that a mistake.4/5
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i was flying over an AA post and while it was shooting at me i was so busy dodging the Flak that i got hit... by 4 planes
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oke its great... but if you down a plane it shouldnt be able to bomb you with toxic stuff.... that really irrates me..
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At first, I thought this game was gonna be a piece of cake, but the minute I saw all those planes coming after me, the only thing I could say was "Yep. Were dead."
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i'm up to wave 65 on allurbase, and i just gotta say, man it's lagging. could we pretty please have a "net" or "magnet" to pick up more powerups so there's less for the program to keep track of? ok now it's lagging so much i can't even give direction to my unit
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great game, would love to see:
ability to upgrade what you start with, maybe extra power ups, wingmen
and i'm playing the axe nearly all the time, so i like using bombs and shields heaps. and is it me or have missile damage been nerfed since the last game, where it seemed to be a one hit kill?
and i wish heal drops weren't so random, maybe one guaranteed drop after 20 kills, then 30 more kills, then 40 more kills you'd get at least one. there are games where i've racked up 80k copper and have had no heals
could each powerup heal you a little bit as well?
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Great game! Should have like a dramatic death for player like an atom bomb detonating or something when you die just like a huge "screw you" to the enemy. It would be funny to see that.
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Finally got the 2M for Allurbase. It's great fun if you like to play the Looper, where you have superior range and firepower and mostly have to time when and where enemies move into your zone of devastation. With the Allurbase, you don't have to worry about what direction you engage enemies, but unlike the Looper there's less ability to get out of those tight situations. The thing that got me was poison from dying planes jamming my guns. It's sort of an exercise in managing destructive bandwidth...
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If your status is "going down" and your close to another plane, you should be able to eject, land on the enemy plane, hijack it, throw the pilot out the window, operate the plane, kill the enemys (but they wont shoot you because your one of them), then suicide bomb into the enemy base. + for this bissare comment O_e
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There should be an impossible badge for actually shooting down all the 1000 enemies per plane on your side. Might be impossible though...
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This game is quite fun, better than the first because you can play as more than one plane. However, I feel that adding in-game achievements would go a long way in sustaining the player's interest. Of course, it would be best if this game had badges. 5/5
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If I were that pilot and I got on the ground, I would yell the shit out of my commanding officer for giving me a squad with defective planes.