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I loved it and wanted more. Should make another, and in the next one make it so that players can make and submit their own levels, also add more challenging levels. Earth was a lot of fun, I love watching chain reactions like that. 5/5
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Earth was probably my favorite part. The game wasn't super challenging, but at least I'm not complaining that it was impossible.
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Extremely fun! It may be easier in the sequel if you can explode the bombs in order with the numbered buttons, so for example to explode the first bomb placed you place 1 etc. Brilliant game though, I look forward to the next one.
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I love the idea and the atmosphere, but I think other games have done this much better. The is far too much fiddling to get the bombs in exactly the right place, rather than clever levels to figure out.
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good game, quite fun and some areas are challenging, i dislike how in some levels once you use all your bombs and it looks like you will complete the level but it cuts outs and says fail. This game for me was overall a little easy but i look forward to a sequel :D
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Great idea with the timed bombs, they were a lot of fun to tinker with and no need to stress over mouse clicks and specific timing.
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It is very frustrating that the "fail" message appears so soon - in the sky levels, my last block is sometimes no more than half a millimeter away from the fire, moving towards it, when I am told that the level has "failed" - grrr!
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There should be a medium badge saying "Complete Fire and Sky levels" and a hard badge saying "Complete Water and Earth levels".
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Hey, dev. I loved every level except the last. For some reason, every time I made a microsecond adjustment to the second bomb (which directly hit the ball), its velocity would change, causing the ball to land short of the hole. I don't know if it's happening to anyone else, but it took me a dozen tries just to understand what was happening. But great game nonetheless. d-_-b
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excellent game, good difficulty. It's nice to see how the developer reads all comments... I'd love to see a player pack / elemental balance 2, and if you'd make that, please don't forget a mute button (if it hasn't been suggested yet) at the main menu ánd in game. 5/5 and favorited
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Absolutely fantastic game. Only thing I would have done differently is that since you use the space bar to progress from bomb placing mode to bomb clicking mode, I would like to see the space bar go to the next level at the level complete menu. It is really useful to have it restart the level after the level failed menu pops up, but having it progress to the next level would make a lot of sense in my opinion.
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On level 7 of water, (Castle) I guess you have no choice but to light the wood and it falls in the water afterward even though you won the level?
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It's not difficult but it's a fantastic mechanic. I love the trial and error and not having any sort of 'shot' counter that's a little too common in explosion physics puzzlers. Especially in the last set, being able to tweak my chain reaction by tenths of a second and quick resets was a stress-free brain exercise.
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This was really good game, specially i liked that earth part on this game. nice idea man, i really give you respect for creativeness.
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I liked the fact the bombs stayed where you put them so if some explosions worked and others didn't you were only concerned with moving the ones that didn't work 5/5 :)
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Clever and intuitive puzzles, original mechanics, variety in puzzles...this is one of the best puzzle games I've ever played on Kong.
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best part of the game? no 5 second "checking....." at the end of the level to see if you did it or not, it knows instantly once it's been beaten
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It bothered me a little that you included levels outside of the earth set that relied heavily on timing, but it didn't bother me enough to discourage me from playing. Beyond that, this is what puzzle games should be like: simple in their concept, but creative in their execution.
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@squidsquid: I consider it a cheap tactic because it makes doing what you did in the previous levels harder for no reason. He doesn't add any real depth. i found where to place the bombs for most levels on the first go, but i just kept resetting because instead of clicking i had to guess how long i needed the fuses to me. The mechanic itself is fine, but i don't feel it fits with the rest of the game. if anything it should have been in from the very start so you would have had time to make more intricate puzzles that take advantage of a delayed explosive.
The idea is that many of the Earth levels require a precise sequence of timing, or 2 or more bombs that need to be exploded at nearly the same time. This would be impossible (or extremely difficult) without the timed bombs. So the timed bombs allow for different types of puzzle in my opinion. You may be interested to know that the original plan was that all bombs would be timed. After playtesting I realized this was overly fiddly and many levels did not require the precise timing - so the timed bombs were saved for one level set only. I do agree there's not a strong thematic connection between Earth and timed bombs, but most people don't seem to mind ;)
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The timed bombs feel like a very artificial way to make the game difficult and doesn't feel right for the game. if there had been real difficulty in the final stage, it would have been 4/5, but because of the cheap tactic, 3/5.
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I do think the timing out needs a bit of adjustment in air levels - for instance, I'm currently on level eight, and it keeps failing me when just a few seconds longer would complete it. Otherwise, quite a good game :)