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game logic: a bomb's explosion doesn't set a piece of wood on fire. But touching another burning thing for part of a second does. Geez, wish that would work with campfires, too...
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Can we have a different spot for the clear bombs button? A lot of times I've double clicked reset or misclicked the prime button and it cleared the bombs instead...
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I quite enjoyed the game play, and i suggest you add ninjas to the next version! it is, after all, elemental. You should get a little ninja of one color per level, and each ninja can do something else. Say, red ninjas catch fire, and blue ones summon ice or water. Purple ones could be poison, so they cancel the effects of other ninjas. Another Idea is inner peace mode, which relies on practiced clicks, and mental mode, which is more puzzles than timing based.
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nice one, difficulty one the low side of nice even in the further levels. a few where a challenge. problem is ofcourse if you make them more difficult it may require pin point precision of both placement and timing wich all of a sudden makes them near impossible.
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Having issues with 4-12. When I have multiple bombs out there and change a timer, it seems to affect the other bombs' fuse length (without changing what their timer says). It makes it nearly impossible to get with trial and error.
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Hmm music makes me feel spaced out and sleepy. Puzzles were really easy, good physics though. I think with how games are advancing puzzle games such as this need a little something extra to be entertaining, they are pretty much all the same with different levels and graphics... Need something original imo.