Comments for Elemental Balance

avatar for AkhtarR
AkhtarR

May. 21, 2013

Under rating threshold (show) are this great

+ - !

(0)

avatar for Psychopath13
Psychopath13

May. 6, 2013

Under rating threshold (show) They listened to my comment. :D

+ - !

(1)

avatar for Yousuba
Yousuba

Apr. 26, 2013

Under rating threshold (show) Earth quest is awesome. How about make that separately? ps. others are boring XD

+ - !

(0)

avatar for Dynamite52
Dynamite52

Apr. 2, 2013

Under rating threshold (show) Your Level was awesome I complete!!

+ - !

(0)

avatar for Gosaun
Gosaun

Mar. 25, 2013

Under rating threshold (show) Fairly easy, but loads of fun. I hope you're working on a sequel

+ - !

(0)

avatar for Zellonous
Zellonous

Mar. 12, 2013

Under rating threshold (show)

+ - !

(-3)

avatar for shibq
shibq

Feb. 18, 2013

Under rating threshold (show)

+ - !

(-7)

avatar for spyro234
spyro234

Feb. 10, 2013

Under rating threshold (show)

+ - !

(-7)

avatar for harheehead
harheehead

Feb. 9, 2013

Under rating threshold (show)

+ - !

(-5)

avatar for DementiaDisdain
DementiaDisdain

Feb. 7, 2013

Under rating threshold (show)

+ - !

(-3)

avatar for insane4vidgamez
insane4vidgamez

Feb. 7, 2013

Under rating threshold (show) Time bombs = high frustration. That being said this game is like an art style, you have to visually predict where to place the bombs and play it in your heard. great game

+ - !

(0)

avatar for TheHarrowing
TheHarrowing

Feb. 1, 2013

Under rating threshold (show) Wait, wait, wait. I failed the level, even though the only object I needed to burn was just a second away from connecting? I smell an oversight.

+ - !

(0)

avatar for powerofwhy
powerofwhy

Jan. 13, 2013

Under rating threshold (show) Its stupid how this game sometimes jumps the gun on ending the level as a fail. I am left thinking, "gee if you had just waited another 2 seconds"

+ - !

(0)

avatar for romjo
romjo

Dec. 15, 2012

Under rating threshold (show) Waiting for Elemental Balance 2!

+ - !

(7)

avatar for Mennah
Mennah

Dec. 13, 2012

Under rating threshold (show) awesome 5/5, the nature is so hard

+ - !

(5)

avatar for Parole
Parole

Dec. 8, 2012

Under rating threshold (show) It was fun on the first few levels and then just kept getting better! Great game all around.

+ - !

(7)

avatar for shazeelawan
shazeelawan

Nov. 24, 2012

Under rating threshold (show) ...I wish there was a loading bar,so I'd know how much more there is to load.

+ - !

(4)

avatar for bossslayer23
bossslayer23

Nov. 11, 2012

Under rating threshold (show)

+ - !

(-10)

avatar for kanalje
kanalje

Oct. 25, 2012

Under rating threshold (show) All the days of my life, ever since I was born, I've never played a game like this game before. 5/5 I hope you make a sequel (or a level pack).

+ - !

(5)

Developer response from squidsquid

Great comment - thanks! (there will be a sequel)

avatar for jragon8
jragon8

Oct. 19, 2012

Under rating threshold (show)

+ - !

(-5)

avatar for BonsaiJoe
BonsaiJoe

Oct. 18, 2012

Under rating threshold (show) Fantastic game, I loved it!

+ - !

(0)

avatar for SURVIVALsp1
SURVIVALsp1

Oct. 18, 2012

Under rating threshold (show) The "Clear Bombs" button and "Reset" need to be two separate buttons. It's especially infuriating when you click Clear Bombs thinking it was Reset, when you have your timed bombs almost all set up.

+ - !

(0)

avatar for lman60
lman60

Oct. 14, 2012

Under rating threshold (show)

+ - !

(-6)

avatar for Daddywatts927
Daddywatts927

Oct. 12, 2012

Under rating threshold (show)

+ - !

(-7)

avatar for TurkeyPie
TurkeyPie

Oct. 2, 2012

Under rating threshold (show) Underrated game :/

+ - !

(2)

avatar for JackXtreme
JackXtreme

Sep. 30, 2012

Under rating threshold (show)

+ - !

(-4)

avatar for madrigal9988
madrigal9988

Sep. 29, 2012

Under rating threshold (show)

+ - !

(-3)

avatar for Codyeo
Codyeo

Sep. 28, 2012

Under rating threshold (show) Loved it. Steadily more challenging, yet never impossibly so. The variety of ways you complete each level is also a nice touch, much better than having to guess the single spot that will work because of a nooby developer. 5/5!

+ - !

(2)

avatar for Acheron143
Acheron143

Sep. 19, 2012

Under rating threshold (show) One beats 48 levels and doesn't get a badge seems really odd for an older game. Liked the beats.

+ - !

(0)

avatar for Wumbate
Wumbate

Sep. 3, 2012

Under rating threshold (show) My thoughts: 1. Space bar should advance the level when you win. 2. The "running out of time" circular gif shouldn't come up as soon, and it should be less noticeable, not covering up the screen: perhaps a small watch icon in the top right corner. It should give you more time too. 3. The levels are all very straight-forward; there should be multiple ways to beat a level (like Angry Birds) 4. You should get bonuses if you beat a level without using all your bombs. 5. The levels should ratchet up harder, much more quickly. 6. You could introduce other types of weapons, like a laser, or a missile. Overall good game, looking forward to the sequel. PS - You should publish on iPad / Android / iPhone. If the game had good level design it could sell well.

+ - !

(7)

avatar for GodShaaghun
GodShaaghun

Sep. 2, 2012

Under rating threshold (show) Da music is awesome

+ - !

(-2)

avatar for FreddyTheStony
FreddyTheStony

Sep. 1, 2012

Under rating threshold (show) screw that "Walkthrough" button. It's annoying! (+if agree)

+ - !

(-2)

avatar for JCBourgault
JCBourgault

Aug. 29, 2012

Under rating threshold (show) WOW!!! excellent game, the first 3 sets are easy enough, but the real fun is in the timed levels. I loved them. Just for giving the opportunity of fine-tuning to the tenth of a second when the bombs will blow is really fun and appreciated, and add to it the challenging enough levels, it becomes a masterpiece. It's a 5/5 very well deserved.

+ - !

(9)

Developer response from squidsquid

Thanks!

avatar for Kinan
Kinan

Aug. 24, 2012

Under rating threshold (show) I like this game but it should be harder.

+ - !

(-2)

avatar for Shadasa
Shadasa

Aug. 23, 2012

Under rating threshold (show) I don't know why people complain about the Earth levels. I actually found it fun as hell to fine tune everything. There's just something about that "A-HA!" moment when everything works together, like a Rube Goldberg, and you succeed in completing it.

+ - !

(2)

avatar for FoxnEagle
FoxnEagle

Aug. 20, 2012

Under rating threshold (show) Earth level 9, took me a while

+ - !

(3)

avatar for RaidenHunter
RaidenHunter

Aug. 17, 2012

Under rating threshold (show) Good game but you need a bit of tinkering to get through those annoying timed levels.

+ - !

(0)

avatar for Flibleene
Flibleene

Aug. 17, 2012

Under rating threshold (show) Even the minor adjustments required to beat the timed bomb levels weren't annoying. It's not often that I play a puzzle game I'm not screaming at by the end of the day. Great game!

+ - !

(1)

avatar for bigmanjenkins
bigmanjenkins

Aug. 17, 2012

Under rating threshold (show) OMFG NERD RAGE >.< hey but thats good, the game was nice and challenging.

+ - !

(1)

avatar for FoojiJr
FoojiJr

Aug. 16, 2012

Under rating threshold (show) loved it! 5/5

+ - !

(1)

avatar for Spivsy
Spivsy

Aug. 15, 2012

Under rating threshold (show) My favourite thing about this game is not having to place all the bombs again when you fail a level.

+ - !

(2)

avatar for moses78
moses78

Aug. 13, 2012

Under rating threshold (show) Insanity is oft described as doing the same thing over and over again and expecting something different, so you can describe sanity as doing the same thing repeatedly and expecting the same result. but what about those cases where you do the same thing and get an entirely different result every time? because that would describe this game perfectly.

+ - !

(2)

Developer response from squidsquid

I see what you are getting at but it's not really correct. The physics will replay the same if you do the same thing. Just try replaying timed bomb levels without changing anything for example. If you do something a little different, there is a chance that it will lead to a big change in resulting physics - this is pretty much true of all physics-based games and I tried to design levels in ways that would minimize this as a problem.

avatar for JRCameron
JRCameron

Aug. 13, 2012

Under rating threshold (show) A potential sequel you say? Well, why not bust out the Chemistry. Elemental Balance 2: A Periodic Challenge. You'd still have the basic goal of setting wood on fire. However, you have things like Magnesium that coat surfaces. Once you ignite them, they burn through metal. The metal can't get to the water and rust at that point, and so you've failed that puzzle. Then, you add rust-proof metals like gold that you have to melt to take out of the field, which means that you've got to use the Magnesium to take out those pieces. Also, you could use bombs of varying strengths. That way, you not only have a greater sense of control as to how your puzzle pieces are flying around, but you can make larger puzzles. Gunpowder bombs you use in the beginning, but then you may also have things like thermite that can burn holes straight down the field for a good distance before stopping. That way, you're not only propelling objects around the field but changing the field itself. I would play that.

+ - !

(6)

Developer response from squidsquid

Lots of creative ideas there, thanks!

avatar for LadyBern
LadyBern

Aug. 10, 2012

Under rating threshold (show) Level 9 of the Earth set was oddly the hardest one for me. I could have 3 balls burning and by adjusting the timing on one bomb without doing anything else results in everything changing, 3 balls in turns into only 1. But oddly enough it wasn't frustrating trying to figure out exactly how to beat it. It was oddly easy figuring out the right times to set off the bombs on the Earth level for all of the rest. I have to thank you for not doing a difficulty on the last level that was needlessly complicated by slapping together all of the elements and physics where we have to get the metal into the water and stop the wood from floating into the sky while getting it towards a small fire surrounded by water. I rather dislike it when puzzle games do that. I agree that a sandbox mode would be great.

+ - !

(4)

avatar for snapp99
snapp99

Aug. 9, 2012

Under rating threshold (show) Needs a sandbox mode to experiment and play around with the items

+ - !

(7)

avatar for Evildragon12
Evildragon12

Aug. 9, 2012

Under rating threshold (show)

+ - !

(-11)

avatar for zedasfoia
zedasfoia

Aug. 8, 2012

Under rating threshold (show)

+ - !

(-13)

avatar for moho2010
moho2010

Aug. 7, 2012

Under rating threshold (show)

+ - !

(-10)

avatar for moho2010
moho2010

Aug. 7, 2012

Under rating threshold (show)

+ - !

(-4)

avatar for ohtufty
ohtufty

Aug. 7, 2012

Under rating threshold (show) this is a really good puzzle game

+ - !

(0)

  • add a comment