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Challenge 6 might not be impossible but it's in a completely different leage than the rest. Not balanced at all. Also it's not just hard, but frustrating too. :(
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guys you have to upgrade your ship to unlock rotaitian dont give game crappy rateing cause you cant turn on challenges thats what akes them a challenge
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Challenge 6 is actually not too hard. Just don't be afraid to get hurt if hitting a ball will help you get to a tiny faster.
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The order I got those badges is hard-medium-easy for obvious reason. And seriously, I think even sending an image of the game would get you the badge. It's such a trivial task that I wouldn't double check if I were the one that's verifying those missing badges.
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Ok, to do challenge number 6, if you are close to a big orb and have around 4-6 orbs you can shoot on you, go right up next to a big orb and shoot, it should eliminate it or reduce its size by 2 levels. This is how i did it.
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I also had the issue of a no-badger. I was going to file a 'report missing achievement' case, but while I was doing so, the [Best so far: ] counter was slowly going up and I eventually got it after waiting for a bit.
So I think if you just wait for 5-10 minutes, the badge will eventually show up. You can also try doing challenge 8 again to see if that helps. If it doesn't however, you always the option of filing a case.
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you guys know that when a little ball hits a big one it slows down ;) just rush and shoot like a minigun for level 6. again straight line click click click minigun effect
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Challenge 6 was tough, but the trick is to sacrifice health to destroy some orbs into ammo as fast as possible. The invulnerability period is surprisingly long -- it will take about half the time limit before you could die even with constant orb bashing.
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It would be useful to have a 'stats' page. e.g. How many evils have I killed? Am I close to achieving the 200 kills award?
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why make challenge 6 so much harder than the rest? Not to mention the game lags constantly making it even harder to play. 2/5 stars
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I like the music and all, but this game, like all games, needs a mute button in case you're multitasking or listening to something else while you play.
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For challenge 6... I'd like to underline the importance of completely dividing first big ball at begin... Worth it to train that part, you can even make it divide into small ones with driving it thru the edge of the screen at begin (instead of taking it to center, that seemed messier), if done correctly.
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Challenge 6 was the first i beat it only took me 2 tries... I quit normal after level 4 cause it bored me -.-....Btw challenges need something to tell you which ones you have done and havent.
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I started out really enjoying this game with the level pack, but after 2.5 hours on the level six, I think this is ridiculous. I am annoyed and frustrated. Either remove this challenge from the badge, or lower the difficulty level. I honestly hate this game now, and it is the reason its receiving 2/5 instead of 4/5 from me. Please fix.
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this is one of the must frustrating games i think i have ever played. the challenges are the worst. i find one of the most difficult things to work with is how the mouse seems to "drag" slow and you can not wrap around the screen like everything else
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It always has left 4-5 small orbs to kill in the 6th challenge, the plan to quickly make more tiny orbs is very simple, but even this way you need a lot of luck, cause u don't have infinite health.
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Wow... Challenge 8 was the easiest... I could barely pass challenge 1, but then I passed 8 with ease. All you have to do is rapidly spray lol...
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Great game, good mix of challenge and fun. For challenge 6 it's all about starting strong & ignoring health by blowing up one of the big orbs in the first 5 seconds, just pause->quit->restart if you don't have at least 3 small balls spawned in the first 5 seconds. Took me maybe 5 or 6 restarts.
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Finally got challenge 6! Phew! I found myself not worrying at all about health, and just zipping around shouting, "I'M FREAKING INVINCIBLE. AAAAAAGGGHHHHHHH!!!!!!"