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If your minion is wearing the dryad face (or nymph?) and you go to the underworld it can steal Death's Scythe for you. It's a level 20 behemoth.
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great game and pleasantly confusing - still I'd like to know what the hell is the undead rune supposed to do when cast on equipment.The greatest complain is no doubt the minion AI - he's too dumb to live or do anything really useful after floor 5.Maybe is it because of the "bravery" stat?he seems to flee everytime a monster tries to gut me...
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@wisemage that's the point of a rogue-like game its to explore and figure it out (your self) which are best and what works against what. its fun
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um, why can you level up forever by leaving the dungeon and whacking on the wheel to the right? and why does it the chest not open anymore?
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I think that the entries in the log (besides maps) should stay there even if you die, it would make it easier to access data easier, and it would give you an incentive to collect the data, without raging when you die because of all the data you got was erased.
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Did I do something wrong? Long before I even knew of the balrog, I had ate a rune of undead and I thought that was why I came back as a skeleton when I died, no explanation was given. So much later after collapsing the dungeon the game says something about me using a rune of time, which I never saw. There were 2 runes I hadn't identified yet before going home. I killed the balrog by having a LOT of haste on my armor and a blessed gun blade. I was able to pin him against a wall with the blessed gun blade. :)
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Some enemies (I think) cast random runes on you. Or the GNR or whatever does it. It turned me into a dreadfully slow goblin! :P
Awesome game by the way. One of the most replay worthy games here in quite some time!
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I just discovered that our Minion is @, the player from the original Rogue. And the rogue you use here is the widow. I used a scroll of identify on the minion to check this. So yea, @ died and he is back as a skeleton.
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Awesome game, I especially like all the fantasy references, once I saw the item named Brisingamen(yay Alan Garner) I was hooked,lol. Alucard the reverse vampire was in there too.
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the minion should only attempt to lead in horizontal directions, and should NOT choose to go up or down ladders or pits unless you lead him there or you're separated and it's a quicker way to get back to you. also, for combat reasons, he should attempt to get on the same level as you immediately if you're on a higher level, even if you have to stand together on the same square of the map, and if he's above you he should attempt to get Directly above you and Then jump down to your level, so that if you're fighting an enemy he'll stun it. of course, pathfinding should override these rules if he's separated by more than about 4-8 squares and there isn't a line of sight to you (meaning he's separated and his knife throw won't connect with an enemy) or he's more than one platform above you, in which case the stun advantage isn't as valuable as getting back to you.
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I couldn't summon my minion after a while. Is there a reason why the minion vanishes permanently? I must be missing something obvious.
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I'm a bespectacled werewolf with a stolen amulet of Yendor, my minion finally came out of the walls and now is a screaming scythe-waving blood fountain in a bubble of magic, I have no idea what the end boss looks like now or where it went, there's a headless corpse roaming the bottom of the level perpetually leaving a trail of gore, and there's an army of red horrors atomizing all the monsters. I'm afraid to blink.
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Monsters only quicken when hit with an XP rune. most of the time that kills you. Or if you're lucky you survive but the monster's level is higher and it gets a sudden boost of Haste. The Lightning weapon doesn't cause quicken when hitting enemies unless it's enchanted with the "?" (Chaos) rune.
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Why does closing the menu cause a very small passing of time, in dogmatic mode? Even this brief moment can be devastating in later levels.
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It would be nice if hotkeys didn't move the menu position. For instance when using a hotkey for turning on/off the dogmatic mode.
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You can't set a hotkey for the map, but you can set one for a quest? O_o
And all it does is go to that quest in the menu but doesn't open the menu. So a map hotkey would require you to open the menu anyways it seems, because the map isn't a window in and of itself as far as I can tell, it's just part of the menu.
So, yeah, a separate map that's accessible from a hotkey would be great. :)
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-Chaos Dungeon breaks down-
-tries to return to the Dungeon through the portal-
Game: "Hey, I'm trying to tell a story here."
-Lols-
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Very fun! I remember the classic rogue but playing it as a sidescroller just makes it even better! I played this with my brother over and over again and we cant put it down! We had some fun times using the bleed rune on eachother , very fun to control minion and rogue at the same time.
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Whoever else finishes the game, DON'T WEAR THE BALROG MASK. JUST DON'T. YOU WILL REGRET IT. DONT DO IT. FFS DONT DO IT.
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I do like the 8 bit style, but I think a more fully fleshed version would really shine on Steam. The menu system can even work with consoles. I would totally do all the new art and port this to XNA myself... the game really deserves better than this tiny box on Kong.
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What would be really great is if there was a Lore menu for runes, so you could use Identifying runes on other runes to get the details of their effects.
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You can get the overworld chest early on by using the grindstone until you quicken, then landing on top of the chest.
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Jiberish001: Looks like Heal Rune does heal enemies on weapons. And Stun/Bleed Rune on armor will stun/bleed you randomly for small amounts. It's very equal magic.
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The hotkey system could have been better. You can't set it to areas in the menu, the map, for example. It would be great to be able to set a hotkey to the map, or even the armor/weapons section, so you could easily check out a new weapon
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@The_Anonymus: You're right, the lightning weapon doesn't activate a quickening when hitting an enemy. I didn't test this yesterday because I thought I might lose the bolt if I threw it but, today I found that it can be reused as a throwing weapon and it shoots lightning as it flies through the air. It's awesome. :) However now I'm scared for enemies wielding a lightning bolt. lol... :(
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The game should save just before you go home. I was told I couldn't take items, so I figured there would be more game play later. So I dumped all my items only to find that the last save was before that, so I wasn't able to take my good stuff to the post game.
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Ran into a bug: If your last menu selection was a quest that you just completed, the quest is removed from the menu and the menu doesn't work anymore.
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Armor was the first thing I polymorphed. At first I thought it only changed the item's sprite because the item's name doesn't change. You have to check the description to see what it morphs into. I was right about sprites swapping when you're both wearing the "_" invisible armor.