Under rating threshold (hideshow)
It would be nice if hotkeys didn't move the menu position. For instance when using a hotkey for turning on/off the dogmatic mode.
Under rating threshold (hideshow)
You can't set a hotkey for the map, but you can set one for a quest? O_o
And all it does is go to that quest in the menu but doesn't open the menu. So a map hotkey would require you to open the menu anyways it seems, because the map isn't a window in and of itself as far as I can tell, it's just part of the menu.
So, yeah, a separate map that's accessible from a hotkey would be great. :)
Under rating threshold (hideshow)
Ran into a bug: If your last menu selection was a quest that you just completed, the quest is removed from the menu and the menu doesn't work anymore.
Under rating threshold (hideshow)
If I'd been told that someone made a spiritual sequel to Rogue--let alone a darker & edgier one--I would have been incredulous as how that could possibly work. However, I'm truly impressed by your work. I love the way you blended Rogue's gameplay with the action RPG mechanic (and some fresh elements), AND provided the option for the original turn-based mechanic. I'm also surprised and delighted with how well the moody, emotional story works. It seamlessly fleshes out the framing device of Rogue into a real storyline.
As someone who still plays Rogue, I say well-done. This feels like an honest-to-goodness sequel to me and a very worthy successor. I'll be playing this for days. :)
Under rating threshold (hideshow)
um, why can you level up forever by leaving the dungeon and whacking on the wheel to the right? and why does it the chest not open anymore?
Under rating threshold (hideshow)
I think the minion AI should only anticipate left and right movement, not up and down. He should only _follow_ up and down. When fighting near a ladder, the minion may climb the ladder instead of helping. When fighting on a platform, the minion may drop down instead of helping.
Under rating threshold (hideshow)
The sewers guy is too hard. :(
I went to bed last night with kick-ass crossbow and level 8 fireflies armor with enchantments. Started back up today in the sewers, and got killed with 1 shot from him. >:[
And it was a shot I had to take, because when he's on an upper level you can't climb up a ladder and dodge his bolts fast enough.
Under rating threshold (hideshow)
Saw this on RogueBasin today, so I logged into my account for the first time in two years to check it out. Took me a few minutes to acclimatise but it was totally worth it! Really good work on the UI, I found it pretty intuitive and quick to navigate, which is always a plus when it comes to RLs of any kind. There's nothing more off-putting to me than having to figure out yet another aniquated and convoluted NetHacky control scheme.
Under rating threshold (hideshow)
I actually need to know something tho: if i equip a cursed item, is it that i can NEVER equip anything else? If not, then how can i know it's cursed before i equip it ? Otherwise awesome game :)
Under rating threshold (hideshow)
your menu system is ACTUALLY shit and renders the game pretty much unplayable. Change it or just bin the game for good.
Need to give it a little time to confirm the game is stable (very hard to track bugs when you can do odd things like enchant your bow with light or gain the ability to walk thru walls). Then if there's enough demand we'll see about some badges. Feel free to make suggestions.
Under rating threshold (hideshow)
Quite good! Played this before, glad to see it on Kong. And if you're complaining about confusingness and permadeath, you're an idiot because THAT'S THE POINT OF A ROGUELIKE!
Under rating threshold (hideshow)
If the dogmatic mode is on, the movement should be quantised. Otherwise, you'll waste time trying to align with that ladder, it's hard to fall exactly one level...