Forgotten Chronicles: Pagoda

Forgotten Chronicles: Pagoda

by stahooo
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Forgotten Chronicles: Pagoda

Rating:
2.8
Released: December 24, 2012
Last updated: November 20, 2017
Developer: stahooo

Tags for Forgotten Chronicles: Pagoda

Description

Seeking for fresh action-RPG title? Rich plot, smart puzzles, and mini games are things that you like in game? Try us, our game is intuitive, easy to learn, but also have many riddles that some may find difficult.

How to Play

Movement: WSAD or arrows. Mouse: inventory look and puzzles. More in options menu (O/Q).

Developer Updates

Nov 20, 2017 1:41am

Forgotten Chronicles: Pagoda available only from: http://games.offgreed.com/szamajstudio/zkpagoda/

Comments

0/1000
CluelessWonder avatar

CluelessWonder

Dec. 31, 2012

4
0

Well, played through the whole thing. Definitely required the walkthrough in some spots. The Red Balls parts were, by far, the most aggravating part of the game, due to their size, reach, and speed. They move faster than you, and affect a slightly larger area than they appear to be, so you have to already know the path (which is also smaller than it looks), and do it perfectly, without any pauses.

Ichthyic avatar

Ichthyic

Dec. 26, 2012

3
0

sorry... pipe level is still poorly done. finally get the pipes set up (I mean, seriously, there are pipes hooked up with wide open holes - makes no sense), and you only get ONE chance to figure out you have to run back through the maze before the water runs out?? that's poor level design.

stahooo
stahooo Developer

Again you are right. It works different before update with placing pipes into their places. We fix this, now, once you solve puzzle, the valve is working constantly.

Ichthyic avatar

Ichthyic

Dec. 24, 2012

7
1

so far. more of an adventure/puzzle game than rpg.

dotchan avatar

dotchan

May. 05, 2013

2
0

the flower puzzles on the ninth floor is incredibly frustrating to complete since our protagonist only moves in true straight lines in the cardinal (up, down, left, right) directions, and takes diagonals in sort of a see-saw manner depending on how the key board interprets two keys being pressed at once.

Ichthyic avatar

Ichthyic

Dec. 25, 2012

5
1

the joins in the pipe puzzle need to be redone better, even in your solution, it still doesn't look like they actually connect. make it so when you get a good connection, it clicks into place or something.

stahooo
stahooo Developer

Ok, we add some code into pipe mini game, now each pipe will pop into right place if previous are in their places. Thanks for suggestion.

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