Under rating threshold (hideshow)
I agree with many of the comments here: It's a good start to a TD game, but it needs a few tweaks.
First, some way to increase the starting money, maybe something that could be bought in the menu shop.
Second, have the bonus towers effect more than one of the other towers.
Third, either boost the reward per kill a little bit, or decrease the cost per upgrades a little bit. It's close, but they need a little bit of balancing.
I like it, but with a few tweaks I would love it. 3.5/5
Under rating threshold (hideshow)
I Kinda Hate This Game So Much Weapons So Much Gross Bugs. I Cant Even Look At Bugs, So I Thought Killing Bugs On Games Would Be Helpin Me Out (I Am Not A Person Who Hates Animals And Insects Its Just Because I Hate How They Carry Venom And Sometimes Carry Diseases). But It Didnt Work D:
Under rating threshold (hideshow)
I'm a big fan of tower defense games but this one ramps up much too fast in difficulty. The easy levels are pretty easy, but the medium levels are much much harder. It was not-fun enough that I didn't even want to beat them, so I have no idea how (presumably) impossible the 'hard' levels are. Upgrade costs are too much, better tower costs are too much, too easy to get leaks in the medium levels. Great potential, doesn't reach it.
Under rating threshold (hideshow)
An instant 1 star for being a TD game. What else you got... vibrant, if excessively simple, graphics. Like pixel art, but without the charm. Boring, copy-pasted gun type/upgrade scheme shared by every identical TD clone. Worse, it's one of those clones with walls and open spaces, so I get to plop down endless blocks, trying to guess at pathfinding, for 90% of the game. Yup, 1 star! Tower defense has got to be the worst genre in the history of gaming.
Under rating threshold (hideshow)
pritty good TD i have to say but there are some things that could change like making it to were the higher lvl and tougher the bug the more money you should get and and lower lvl and weaker bugs give less i give this game 4/5 nice job ;D
Under rating threshold (hideshow)
Towers shoot too slow, fast enemies will slaughter you. But difference of damage between towers is too great (slow towers one-shot-kill enemies but let too many others by between shots, faster shooting towers only tickle the enemies). Upgraded towers make a huge difference, yes, but by then you will have already let 4 enemies through. Not worth the effort of perfecting each lvl
Under rating threshold (hideshow)
I figured it out. If you X out of the tutorial window, it still thinks the window is up and you can't do anything but what the tutorial wants (which is why I was able to eventually place the turret, it was pure coincidence that I clicked all over the map until I landed on the spot it wanted me to place it). So... it's not as bad as I thought. Still kinda slow and unbalanced. 2/5
Under rating threshold (hideshow)
Buggy to the point of broken. I managed to plant a turret (after clicking 20 times all over the map), but nothing is working now. Start does nothing, selecting the wall, hitting the X... nadda. 1/5
Under rating threshold (hideshow)
BOTTLENECK is the hardest level. I had to exploit the feature, or perhaps bug, whereby towers retain boosts when the booster is sold. Ad advanced tower surrounded by 8 boosters is the most powerful use of money. BOTTLENECK: build 1 basic, build another, upgrade 1, barely stay alive while routing walls, build an advanced behind them, upgrade it 2 times, surround it with boosters, upgrade it and the boosters, and then hold on until the end. PERFECT.
Under rating threshold (hideshow)
One tip would be to have the towers be smart enough to not fire a shot at a bug that's going to die from a shot already in the air. A lot of TD games don't get this right and it's always something I notice when they do.
Under rating threshold (hideshow)
Walkthrough for Final level, build a wall to route the creeps up and along to the far right. Near the entrance, build a 3x3 square of boosters surrounding a fully loaded sniper. Max out the boosters' damage, and as much cash multiplier as possible. The sniper will have >10k damage! Then, as the cash accumulates, build rightwards a ladder of boosters surrounding snipers, so that each sniper has 8 boosters around it. Each sniper should share 3 boosters with its neighbour. Max out these shared boosters first, as both snipers benefit. Use raw boosters to route the creeps all the way back left again, but always maxing out the leftmost sniper/booster combos first. Keep increasing the booster and sniper stats as the cash comes in. At the bottom, make a switchback all the way to the right to slow up the creeps. Enjoy the balloons!
Under rating threshold (hideshow)
Walkthrough for Bottleneck. Keep collecting money and swapping towers with the aim of getting two fully upgraded snipers just to the left of the hole. Bolster these snipers with five boosters to the left and below them. Make a maze in the right hand half to bring any stranglers back in range of the snipers. A wall from the bottom leftmost square straight up to nearly the top and then along towards the middle wall was in my map to divert the creeps.
Under rating threshold (hideshow)
I first rated it 4 stars but after some time with the game I have to lower my score to 3 stars. The game is past difficult for me, its plain frustrating. Regardless of my tower placement, I will fail stages based ONLY on how the bugs will spawn (which is random) and how to decide to go through the maze (the little black ants also move totally random).
Under rating threshold (hideshow)
great game but there is a glitch, literally. i put a vid of it on youtube but im gonna play around with it some and try to see why it does it.
Under rating threshold (hideshow)
The pathing for the bugs isn't 100%. I've been able to exploit the fact that they get stuck instead of moving tw the end. Keep up the good work though. ^^
Under rating threshold (hideshow)
I can't play the game. All of the menu buttons work except menu does nothing and when I click the box nothing happens.
Under rating threshold (hideshow)
Very fun TD, but it bothers me that i set up paths and some little ants like to just walk past the tower path i made because they are smaller than the corners.