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Army: why do you want to build your statue outside the wall and also have the gold mines out their? King: because they would make this huge space in the middle not huge
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Good game though i'd much have preferred not to have had no choice except to use the healer. Honestly it's like the campaign forces you to use each character on at least one level and the upgrades are kind of... well linear. There is honestly no customization to the upgrades in all honesty and if so they are kind of limited. I wonder if perhaps on the first game someone came up with a combination of bad upgrade choices that somehow prevented them from winning, thus creating a reason for such minimal choices.
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I know this game is a couple years old by now but it's still one of my favourites particularly the awesome intro video.
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ARCHERS ARE FCKING OP!!! JESUS CHRIST!!!! they can run and shoot?!?!?! wtf!!! this is bullshit! this is so much more fcking different then the original. and I fcking hate it!!!!!
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if you do quit to menu it basically starts you over though its not a problem for me since i always get stuck on the magikill XD
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5/5 for the intro the best one I've seen so far, for a flash game it's a great intro, can you balance this game again it's really bad without the balanced fights in single player mode. Btw your multiplayer mode of this game is broken! I tried to login with my password (that I wrote down) and it did not work so I got a new password BUT IT DID NOT WORK it did not send the new pass it changed my original pass to 10 out of 10 at failing at entertaining!
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Commander: the enemy destroyed the statue we must surrender the dark powers will destroy our world
Soldier2: but sir its just a statue that dosnt mean we lose the battle
Commander: no we lose battle there is no hope
Soldier2: its just a statue we still have lot of solders we can continute fighting
commander: shut up with your nonesense
Miner: i told you to put the goddam statue inside the castle but none listen...
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Archers group:Lets go to the roof of our castle.There enemies cannot see us.
Wizard:No its a game rule,we cannot break it!
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@tweet They should add an elemental story. But here's the catch: you MUST play it on hard or insane. I'd like that. Makes a good challenge. :P
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You have finished Stick War II on NORMAL!
Tutorial 06:39
Blot out the sun: Archidons Declare War 09:40
Silent Assassins: Ninjas Declare War 10:02
Magic in the Air: Wizards and monks Declare War 13:54
Rebels United 15:25
Massive Battle 02:20
Explosive War: Bombers Attack 16:12
The Night is Dark: Juggerknights Attack 16:34
Undead War: Deadly Deads Attack 22:27
4 legged Fury: Crawlers Attack 29:33
Shadow of the moon: Eclipsors Attack. 29:52
Bone Pile: Marrowkai summon war 19:59
Medusa's Gates: The Chaos Capital is in sight. 31:34
Medusa and the Full Chaos Empire: Final battle 23:26
Total time (including retries): 247:37
Best time: 247:37
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A very big disappointment, you don't have enough control, you added separate orders for miners but you didn't added something for auto casting mages spells or ninja's stealth, the permanent poison is very frustrating and the difference in moving speed is destroying the whole fight because you have to manually move the soldiers so they wait the mages and healers then use the ninja's ability to get their back line and after that use the wizards spells and there is no hotkey whatsoever for that abilities and no way to make a asset a group, you have to double click a unit which isn't easy when they clump up together. Was expecting more from this