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Huge disappointment. Army should auto-use skills for the ones you're not controlling, because they are dumb unless player-controlled. For example, my wizard MELEES WITH HIS STICK unless I use fireball everytime its up. But while I'm watching him, my spearer's aren't sheild-bashing and my ninjas aren't sneaking, so this game is unplayable until the units learn to auto-use skills. the only unit I liked was the healer because he used cure and heal poison without my intervention.
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Awsome game, finaly a new thing, i was getting sik of all the clones and all superficial psihic games, only complaint is about the health bars they look ugly. 5/5
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The reason I loved the first as much as I did is because I could actually be the unit and fight. Sitting back and watching feels like I'm playing another Epic War copy.
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While I loved the first Stick War, I have a lot of complaints with this one. Hot keys are all over the keyboard, plus some commands are keyboard only. I only have two hands. Also, how about using way points. It's obnoxious and tiresome to position every new unit spawned, moving back and forth on the map. Placing a marker to tell them where to station would go a long way toward eliminating the micro management. I also need to be able to tell how many resource gatherers and combats (of each type) I have fielded in the moment. And finally, a quality setting! The slow down on my tired laptop makes especially my double clicking of the mouse to select units of the same type almost useless. It's such a simple feature. This should be a standard in every Flash game, right alongside the mute button.
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Another example of a fantastic game being ruined by complication, I loved how simple and genuinely fun the first one was. This one is still great, but it lacks the charm and simplicity the first one had.
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can you make it to where we can be one person, thats stronger than the rest.
its more fun to be in the battle instead of just watching.
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I've waited years for this. Totally worth the wait. Make enough levels so the player can get full upgrades. Also, I liked in the first stick wars being able to control individual units with the keys. Wish you hadn't taken that away. Still, 10/5 one of my favorite games ever.
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Its kinda buggy. I beat the second level by doing nothing, literally their castle just destroyed itself. And my troops never stay put. If they see one dude they run off and die. =[
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could have been nice if it was easier to control . i only have 2 arms - thats not enough . and i just cant get my army to stay on its place . 3/5
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This game is amazing! Don't say this game needs a recap or anything. Even though it the first missions are similar if you don't get the plot then maybe you should just play the first one.
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This game is very good.. very difficult on 'insane'. I don't know if it's as good as stick war 1 though. The intro, good as it is, makes no sense to the storyline. The first half of the game is basically a repeat of SW1, with no explination given as to why we are again starting from a tiny country called 'order' and reconquering the same continent we already conquered to acquire the technologies we already acquired.
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Oh. My. God. It's finally here. I've been waiting for this game for sooooooo long, and now it's here! YEEEEESSSSSSSSS!!!!
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I was already amazed with the stick wars 1 into... but... wow... this intro has put me into a state of awe. I haven't played the game, but the intro alone has made me favorite it, and give it 5/5. You are amazing, continue to impress me.
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non-intuitive controls. map scroll is terrible: while i'm scrolling around or clicking on the map the enemy is coming, meanwhile all my sticks are running to their doom one by one.
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I honestly think they did to much for stick war 2. I like the original way better still. Yeah stick war 2 has major upgrades but i feel like it took away the uniqueness from the first one.
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its not that its a preloader its just that it takes ages to load thats why ime inly giving a 4/5 verry good though keep it up
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i cant get past the tutorial because i cant right click can you make the attack/move command work on the praying statue?