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MindSwitch ability. I know some people won't want what I'm about to suggest so If you do implement it, please add an option to disable/not use it. When an enemy is mindswitched your "towers" stop attacking it, which allows some of the enemies a considerable health regen, I would like the towers to still attack them IF there is no other enemies within range.
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5/5 While being limited by the flash architecture you've made a near perfect game, Well Done. Also If you target one of the slower enemies with a Tower of Frost and a Citadel of the Abyss at the same time it looks like they have a rather cool aura.
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What a nice game, I really like to play the "evil" guy for once. At the start I though I was suppost to be the fairies :)
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The difficulty curve is too heavy. In Level 1-5 it's ridiculously easy to get 3 stars and after that it's even damned hard to survive level 6. Need to adjust that! Otherwise nice concept!
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It's nice how the waves are polite enough to stop and wait for the skeletons to meet them while all of the other towers are firing at them as they just stand there defenseless.
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good game !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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I normally don't bother rating tower defense one way or the other since it's not my thing on the whole, but I'm impressed that you kept the performance tight. Way too many TD's (even pixel-style ones) are poorly optimized, leak memory, and bog down miserably, but this one chugged right along even at its most chaotic on 4x speed. Props, man.
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Quick and perhaps useful tip: You can also hold down the shift key while upgrading towers as well so you don't have to do that extra click of re selecting the tower and then clicking the upgrade.
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albrite30: Try Triple Bastions of Poison with Triple Totems of Accuracy. Far cheaper and effective. You can practically let the game play for you. Higher difficulties only require more towers.
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@zukuu the pools are what kill, the summons are for stealing gold, and the archers are for helping your summons stay alive by reducing enemy damage as well as stunning them. Archer's aren't as useful, but you can still buy one or two of them for cheap rather than trying to buy a 5th or 6th pool.
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hm anyone have trouble with playing the game, my game seems to offset the panels just a bit thati don't know what i'm doing.
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Balance is kinda off: You can pretty much finish the game just by maxing Pool's and Summons. The -armor upgrade is way too important, and it even makes the +50% armor hardmode pretty much null with 3 Pools on the map. add 2-3 camps and you're set with occansial 3 zombie summons. archers have no purpose really, they deal too little damage and their upgrades are pretty useless for the most part. they should slow the unit they shoot at to make them more worth while. Make melee units cheaper and give the 3hit ability to either cleave or stun.
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Some bugs/flaws - Notification said I ulocked Bully tower but I didn't get such a thing. Seems I instead got a totem of energy. F keys don't overide the windows functions so are useless.
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Super Usefull Tip: How to win lvl 1 in normal mode without put any turret or use any spell,:first lvl fake kid to 5 then start the game and press speed x4 = Profit.
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this game is amazing! it is layed out perfectly! i love how you can buy upgrades with points you win, and how you can upgrade the towers! this is one of my favorite games! just cant get past level 9... still fun!