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...wow. Surround a couple basic bastions of venom with 3 or more totems of accuracy...I'm seeing ~4 shots per second with ~300 damage per shot.
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Just curious... It seems like the Skill that reduces cost only works for the first tower? After the first it seems like the towers revert to normal cost... is this Intended or a glitch?
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Little reason to continue the game after beating it... maybe make the badges unlock the upgrades instead of making it so that progression of the story does? That'd give you reason to go back, replay the levels over-and-over to get better and more unlocks instead of just playing each level once. Solid 4/5. Would give 4.5/5 if I could.
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Level 1, easy. Level 2, easy. Level 3 with no mods, OMGWTFBBQ hard. 3 kids led away one stolen. Aside from difficulty balance issues, a pretty decent TD game, 3/5 until fixed.
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the cemetery (and the other buildings as well) have an area of effect if you want more then three skeletons per spawn point the cemeteries aura need to overlap on top of the spawn point it definitely works.
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i just tested the double upgraded cemetery and still only get 3 skeletons per manor. not sure if its suppose to or not, but im doubting Talanics theory
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Could you add a text box in the options which is available post-game (all diamond rankings) In which we can type a number, and it adds that number to all the stats of monsters, So we can have a challenge.
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Would be nice if I could remap the keys... my keyboard already has the function keys globally mapped to other commands that bring me away from the game. Would love to pause and unpause without having to click it manually each time. :( Other than that, great game that I am thoroughly enjoying playing... 5/5 here.
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Fun and difficult defense games similar to the currently popular style. Did not like it quite as much as Kingdom Rush and Incursion mainly because there was little to do, badges give you nothing and once you beat the game all there is to do is very tough diamond stars. Overall fantastic game, would love to see a sequel with more content and some fixs here and there. 5/5
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Doesn't it save? I press new game, look through intro, play a level, press back, press start game, and i just see three New Game buttons again. Same with friend on other computer.
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The difficulty really ramps up quite steeply after level 11. It just kinda goes crazy. Also, the game should remember the sound settings each reset - it forgets currently, quite annoying.
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Please add a confirmation for the sell button. Or make it easier somehow to select the tower that is under where the sell button is.
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Top notch security. Not only did you let the demons make a camp right outside your castle, but they came in, stole your kids, and escaped in the MIDDLE OF THE DAY without ANYONE noticing.
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Am I doing something wrong here or does Kong not fully support Firefox? I have ran across a few games, where while I am on FF, the game will not be fit to the screen and I wont even be able to play. Guess I gotta play this on crappy ol' IE.
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the combination of low xp gains at the start and relatively high level up upgrade costs for viable strategies means the beginning involves way too much grinding. once you get past level 7 or 8, levelup time reduces exponentially
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the music is so awesome! keeping me excited but not beying too annoying and neither repetitive! 5 statrs, fav, lovely descriptions, using already known elements to forge something still familiar & new and challenging, excellent game
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i honestly dont see the problem here i take care of their children keep them well fed and even keep a demon to play with them so whats wrong!
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This game took all the best parts of the previous tower defense games and removed the worst. I would say it is a copycat of pretty much all of them, yet it is the best one.
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i started to feel like such a terrible person thinking "i just kiddnapped these children" then i realized i got an achivement :D