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Comments for Mission in Space : the lost colony

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Riccardo33

Dec. 06, 2014

Under rating threshold (show) 5/5 A very personal minus point is the +AP abilities, which I happen not to like, but I wish there were more games like this

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(7)

kl_cheng88

Sep. 09, 2012

Under rating threshold (show) this game shld have higher rates

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(7)

GunNNife

Feb. 15, 2012

Under rating threshold (show) What a challenging game! I cannot get enough. The challenges keep me coming back even after I beat the story. Did anyone else find, however, that some characters were far more useful than others? Also, did anyone else find that Mission 11 was much harder than Mission 12?

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(7)

bpg031000

Feb. 12, 2012

Under rating threshold (show) Challenge for level 7 gave me some trouble. Combat was no problem, I could just never get Becker to all 5 files and out the elevator in 15 turns. I spent quite a bit of time trying to figure out the optimal path for him. Throw in an acid patch or two and I was pulling my hair out. One thing I'd like to see is making it easier to differentiate between the tiles when they aren't in your movement range. Maybe an option to give them a slight border, easier to see the grid? Would have helped with all the movement space counting I had to do.

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(7)

Dariush

Jan. 28, 2012

Under rating threshold (show) 'Start muted'? Even though I don't like TBSses I'll rate this one 5/5 just for that.

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(7)

dragondave17

Jan. 28, 2012

Under rating threshold (show) I keep thinking "Oh no, they killed Allen." then I breathe a sigh of relief.

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(7)

inyourface45

Jul. 22, 2013

Under rating threshold (show) Mission 2: "Bring taylor and ferro to the elevator" hmmm ok sure *Ferro dies* well i suck at this game

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(2)

DarthBrowser

Jul. 17, 2012

Under rating threshold (show) Awesome, reminds me so much of playing Rebelstar: Tactical Command on my GBA :D

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(2)

Sylvyr

Nov. 30, 2017

Under rating threshold (show) WHY is level 11 the hardest to get diamond on? No matter what I get bad luck exploding alien spawns trying to get back from the bottom left

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(2)

jwaxson

Jan. 27, 2013

Under rating threshold (show) I'm not sure how anyone could leave even one person behind... I need everyone...

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(2)

fantasylover666

Oct. 27, 2018

Under rating threshold (show) Sometimes its better to throw a magnetic bomb and just run -.-

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(2)

dumbeotch

Jun. 23, 2013

Under rating threshold (show) This might be the best flash game I've played. Some improvements I can think of: 1) A cancel unit selection command 2) The hexagon grids are hard to see at times. They should be easily visible all the time all over the map. 3) Soundtrack shouldn't be so good. It's addictive :P

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(2)

discostupid

Jul. 09, 2012

Under rating threshold (show) well i guess i understand what i was doing wrong now. your main goal to getting the diamond on level 12 is to kill the tentacles and hurt the main tentacle before moving, and you need to be 5 spaces away to avoid getting shot with goop

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(2)

Natter91

Feb. 16, 2012

Under rating threshold (show) Friendly fire with Taylor's shotgun? ...That sucks. :)

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(2)

kickashoe

Feb. 10, 2012

Under rating threshold (show) first game you two made -wow good job

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(2)

Thomas8

Feb. 08, 2012

Under rating threshold (show) @bjjdude if you spent points on shotgun in skill-tree then shotgun is already available during mission as skill/icon on Tylor bar

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(2)

runeraider1

Feb. 07, 2012

Under rating threshold (show) All my of team is the elevator but one. Checks Facebook The following plug-in has crashed: Shockwave Flash Life is over

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(2)

petzl

Feb. 06, 2012

Under rating threshold (show) Question to developers/long-time players: When the glue monster attacks, you see a yellow "-1" effect upon the victim... Surely that -1 isn't simple physical damage? Is it some sort of malus? I can't see what the effect of the -1 is ...

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(2)

spritewalker

Feb. 06, 2012

Under rating threshold (show) feels like a turned based layer cake of love. well done.

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(2)

headshot788xpyro

Feb. 06, 2012

Under rating threshold (show) So... alien storm anyone?

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(2)

BlasterBox

Feb. 05, 2012

Under rating threshold (show) This game is so great. 6/5! :D

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(2)

mence

Feb. 01, 2012

Under rating threshold (show) Good game. Deleted all my freaking progress though D':

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(2)

bookworm291

Jan. 30, 2012

Under rating threshold (show) well i look forward to more of this type of game from you maybe an out break in a populated city

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(2)

dragondave17

Jan. 30, 2012

Under rating threshold (show) Alternate way to get Gold Challenge III: "Get Gold with 10 skill points", skills: Armor Upgrade I & II, Larger Ammo Magazine I, Ammo Upgrade I (10 points).. just play on Hard, since finishing successfully gives Gold medal automatically, if you can finish quickly with less damage you can even get Ruby or Diamond. Finished in 11 turns with no casualties. (I think this way takes all of the challenge out of Gold Challenge III though)

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(2)

karlwithak

Jan. 29, 2012

Under rating threshold (show) You have done a great job with this game. One thing that I did not like was that enemies do not stop spawning. If you made enemy placement more strategic that would make me love the game. Killing all enemies could also be an alternate form of victory.

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(2)

dragondave17

Jan. 29, 2012

Under rating threshold (show) Diamond Challenge V (Mission 8) in 12 turns. Skills : sprint, endurance, quick and alert, sawn-off, pump-action shotgun, quickness program, shield program(didn't use), nanolongevity, nanoreconfiguration I & II, explosive bomb, magnetic bomb, ammo upgrade I & II (25 points).

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(2)

samsearan

Jan. 29, 2012

Under rating threshold (show) I don't understand the alein respawn amounts. I'll have the grates covered and in 1 turn 4-5 will pop out and in another 10-12 will pop out. I didn't like it when my guy covering a vent ran out of ammo and was attacked 3 more times by more aliens coming out of the vents.

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(2)

RandaxKull

Jan. 29, 2012

Under rating threshold (show) I want to run this full screen so badly, but how? Anybody? o.O

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(2)

Sooty

Jan. 29, 2012

Under rating threshold (show) Ahhh! 7 turns? I feel like a complete noob I've been trying the same stage for hours lol.

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(2)

grayd0

Jan. 29, 2012

Under rating threshold (show) The close combat upgrades don't seem all that useful when all the medals pretty much require receiving no damage. Maybe they'll come in useful for getting the last few levels on diamond but I doubt it. The game is great fun and it's rare that I can enjoy repeating levels for a perfect win.

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(2)

Sooty

Jan. 29, 2012

Under rating threshold (show) I can't figure out how to get the last badge ;-; give up

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(2)

Ycylyon

Jan. 29, 2012

Under rating threshold (show) ?? in mission 8 i failed several times when i just killed an alien. didn't get that O.O

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(2)

Andvareel

Jan. 29, 2012

Under rating threshold (show) My favorite level is 4. I can understand some concern about limiting the unlimited aliens, but it really makes no sense for a team to not destroy access points they come across. As long as a few access points are more trouble to reach and destroy than just completing the mission, the aliens will still be able to come indefinitely. Add in more doors to close or obstacles to place to be able to divert enemies- or slow them, in the case of destructible obstacles. As is- while each mission attempts to feel a little different, it mostly just becomes a slow walk to several points on the map, easily killing a swarm of weak aliens and hoping I can finish before the ammo runs out. It's a great game, but once the rest of the game has the same attention to detail as say, the variation in the characters (which is done quite well, even if some upgrades seems a little useless), it will truly be amazing.

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(2)

MasterNinja

Jan. 28, 2012

Under rating threshold (show) Its quite a fun game, but the explosive aliens feel quite game breaking in the levels with small corridors. I'd manage to kill my way through and then an alien would block off the only path to the objective.

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(2)

Nioden

Jan. 28, 2012

Under rating threshold (show) I don't get it... in mission 8 I left Farro outside the elevator, but the "left behind" was still zero and I got diamond, plus the challenge badge. How is left behind supposed to work?

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(2)

Developer response from StormAlligator

That's a bug, we'll look into it.

neonguy87

Jan. 28, 2012

Under rating threshold (show) Like AVP TBS. Freakin AWSOME!

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(2)

chrislayer

Jan. 28, 2012

Under rating threshold (show) Possibly the most well-made mute button of all time.

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(2)

Darvious

Jan. 28, 2012

Under rating threshold (show) Fix the typos, and you'll have a professional looking game. The gameplay was so engaging, that I actually followed the storyline. Very nice game. I hope you added Kongs API to it, because you definitely deserve badges!

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(2)

Jiberish001

Jan. 28, 2012

Under rating threshold (show) Needs an option to return to main menu, unless it exist. (I couldn't find one)

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(0)

Developer response from StormAlligator

When you're on a mission, click "Options" (top right of the screen), "Give up the mission", "Continue" on the result screen, then "Back" until you reach the main menu.

tatatatatata

Jan. 28, 2012

Under rating threshold (show) i had to stop playing just because i have been in the game for about 3 hours straigth, and i needed a rest, thanks for givin such a good game and i hope to see more of it, i also think that its the best game in kongregate period.

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(2)

dylanuu

Jan. 28, 2012

Under rating threshold (show) in mission 4 you are supposed to lock the doors so aliens dont get in but i ended up locking farro IN with the aliens he survived like 2 turns...

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(2)

ahpa

Jan. 28, 2012

Under rating threshold (show) on the mission with the switches i lost because i got one at a time and they all came out of one door so i lost everyone that tried to kill them

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(2)

oguzcan1234

Jan. 28, 2012

Under rating threshold (show) wow, once at level 3 i think when woods is new joined, i started the elevator without him! he died...man this game is soo movie like! :D

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(2)

Kholai

Jan. 28, 2012

Under rating threshold (show) Well executed, fun, replayable missions, I like it! I thought it was much more reminiscent of "Space Hulk" than X-Com though, but that's not a bad thing at all.

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(2)

Dakkon

Jan. 28, 2012

Under rating threshold (show) I really enjoy this game. It looks, feels, and sounds nice, is challenging enough to be fun, and is overall quite well made. I particularly like that each trooper has unique, well-thought out abilities. One thing I would like to see in the future is each trooper gaining experience individually in addition to the system already in place, with the improvements being superficial or minor per level.

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(2)

lslinme

Jan. 28, 2012

Under rating threshold (show) Great game only one thing that bothers me: clips are not the same as magazines But overall fantastic game 5/5

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(2)

Developer response from StormAlligator

Thank you. English is not our first langage. We tried hard to avoid mistakes, but we didn't avoid this one ! We'll change it in the next update.

gokcankrc67

Jan. 27, 2012

Under rating threshold (show) Start with mute? 5/5

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(2)

zeonk

Sep. 27, 2014

Under rating threshold (show) BUG:reported in mission 6 you can click on bekket andmove him before the doors are open but then you cant move anyone else

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(2)

Kevinater

Jul. 06, 2014

Under rating threshold (show) crap, I meant to say the orange 130 HP tentacles. There are no 100 HP tentacles in hard mode.

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(2)

Groundal

Feb. 27, 2012

Under rating threshold (show) Just as it says, it adds 30hp

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(2)

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