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Comments for Mission in Space : the lost colony

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Oppar

May. 18, 2018

Under rating threshold (show) Wonderful game and one of the few that I play with sound. Great work!

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(1)

jeoma

May. 18, 2018

Under rating threshold (show) Great game, but controls could have been better. I select the shotgun, change my mind and select Pierce to move him, and promptly Taylor decides she's had it up to here with Pierce's shenanigans and fires a round of sawed off shotgun lead at point blank into Pierce's face, killing him, the scientist, and half of my team while 5 exploding aliens stand by and laugh at me.

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(23)

Gew9

May. 18, 2018

Under rating threshold (show) This game needs at least one restart turn button per mission. The objectives are so tight that one small mistake or one misclick might make a strategy you cerafully crafted for the last 10 minutes totally useless and meaningless. You can botch a mission by clicking one small hex on the map instead of adjacent small hex. And you can never correct it. That's awful. Apart from that one glowing problem in design the game is great.

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(12)

MaximusUKR

May. 17, 2018

Under rating threshold (show) gud gaem

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(-2)

Bilker741

May. 17, 2018

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(-10)

Bilker741

May. 17, 2018

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(-7)

fripsider

May. 17, 2018

Under rating threshold (show) It's a neat little strategy game!

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(0)

fRRRunee

May. 17, 2018

Under rating threshold (show) Mission in Space : the lost colony is the game after playing which I became regular at Kong. It's been years since I've played ^_^ (..changed accounts a couple of times since thus I get a bonus of badges) + it has a music to sound fx relative volume setup which oh so many of flash games lack. 5/5+fav

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(0)

StarryMight

May. 17, 2018

Under rating threshold (show) I played this game for the Badge...I lost on the third level (OOF), but I still got the kill credit, and I liked what I played of this game. :-)

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(0)

SammyGhost

May. 17, 2018

Under rating threshold (show) lol For a moment I thought I had to actually aim the crosshairs at the aliens. Still I like the concept. And yes, X-COM.

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(0)

karimiticos

May. 17, 2018

Under rating threshold (show) WOAH! C'est en français!

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(-2)

Co1980

May. 17, 2018

Under rating threshold (show) Like someone else commented, it reminds me of UFO: Enemy Unknown and X-com, but without the base management and lighter. It feels exciting, it offers a lot of freedom and it is well-explained. Like X-com, this is not my kind of game, but it is definitely very well-made!

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(6)

Naomigo

May. 17, 2018

Under rating threshold (show) It reminds me of a different game, though that one has a fantasy background theme. The turn based/hex game system is the same though.

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(-2)

scorchx

May. 17, 2018

Under rating threshold (show) Nice game, reminds me of Xcom.

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(2)

ATBu

May. 17, 2018

Under rating threshold (show) FateIsEscaped, you don't need HP upgrades, as you generally want to avoid taking damage at all (don't buy medic's regeneration program for the same reason). Here are another tips: shielding program prevents taking damage from acid puddles, while flamethrower and explosive bombs clear them.

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(38)

Erikoistoimitus

May. 17, 2018

Under rating threshold (show) That soundtrack though! <3

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(1)

FateIsEscaped

May. 17, 2018

Under rating threshold (show) Super awesome game, a hidden gem! The easiest tips I can give is, abuse Alert all the guys in turn 2(especially Farro), HP+gun upgrades, Quickness, and stay away from vents/spawn points, and move in groups.

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(7)

Liamguy5555

May. 17, 2018

Under rating threshold (show)

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(-8)

CDelli

May. 17, 2018

Under rating threshold (show) This game was amazing! Easiy the best turn-based browser game I have every played. Still hoping for a sequel after all those years

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(0)

contrapoint

May. 16, 2018

Under rating threshold (show) i remember playing this game before. same before as it was then. everything about it is impressive: the X-Com like layout (though that's about where the similarities end), fabulous music, impressive graphics, even the story. the fact that i have a hard time getting into this game and will subsequently never finish anything but the easy badge (maybe the medium eventually) is no reason not to give it the high score it deserves. oh, and love the Aliens vibe too. that certainly helps. ;)

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(3)

dolton36

May. 16, 2018

Under rating threshold (show) How have I never heard of this game before

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(0)

MidnightExpress

May. 16, 2018

Under rating threshold (show) one of my all-time favourite games here on Kong!

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(2)

JeuxBebel

May. 16, 2018

Under rating threshold (show) Vraiment bien ! 5/5 Très bon jeu =)

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(1)

ssinc

May. 15, 2018

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(-4)

Alukada

May. 14, 2018

Under rating threshold (show) So far I haven't seen talk of this... The explosives can get rid of goo.

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(0)

thealtor

May. 14, 2018

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(-12)

Dracula101

Mar. 13, 2018

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(-4)

Thystonius

Mar. 03, 2018

Under rating threshold (show) Man I keep getting bad luck on the spawning of those aliens in level 5... bah

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(1)

Funkapotamas

Feb. 08, 2018

Under rating threshold (show) needs a guy that can clean alien goo!!

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(3)

OlivA4

Jan. 21, 2018

Under rating threshold (show) Good but mission 11 is really impossible in diamond...

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(-1)

Somelame

Dec. 17, 2017

Under rating threshold (show) Having trouble with mission 11 seems much more difficult than the previous missions.

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(-1)

Sylvyr

Nov. 30, 2017

Under rating threshold (show) WHY is level 11 the hardest to get diamond on? No matter what I get bad luck exploding alien spawns trying to get back from the bottom left

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(2)

skitty1

Nov. 11, 2017

Under rating threshold (show) reminds me of the older xcoms

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(0)

monto6

Sep. 12, 2017

Under rating threshold (show) i actually did the impossible badge long ago, but iam doing it again!

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(1)

Xploadingmelons

Jul. 14, 2017

Under rating threshold (show) Just found out you could wipe out your entire team with a pump action shotgun. I loled

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(3)

DubaiBunnies

May. 31, 2017

Under rating threshold (show) Epic game

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(2)

Red0rc

May. 25, 2017

Under rating threshold (show) Great strategy game! Would recommend it.

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(3)

Xgya

Jan. 14, 2017

Under rating threshold (show) Making an explosive alien actually explode (using explosives) prevents them from spawning deadly floor acid. Useful in those crucial moments you have to make your team run through to get the best times.

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(12)

Veilan

Jan. 12, 2017

Under rating threshold (show) Pretty good game, but I am very much nagged by the fact that the game is simply a puzzle where you need to solve the sequence of optimal moves mission for mission.

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(3)

fulgester

Dec. 12, 2016

Under rating threshold (show) What an amazing game

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(0)

Green_cube

Dec. 09, 2016

Under rating threshold (show)

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(-10)

CozmicTerramon

Oct. 18, 2016

Under rating threshold (show) Explosive aliens. The bane of my existence.

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(1)

dragondave17

Aug. 25, 2016

Under rating threshold (show) The fastest way to give an ally more ammo is to give it directly, only the gifter loses AP this way.

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(3)

gidey

Aug. 13, 2016

Under rating threshold (show) aww yea... a game where reset is free

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(4)

ductung998

Jul. 19, 2016

Under rating threshold (show) for anyone who is having trouble in level 11 diamond, send Taylor alone to the southwest panel, Blake to the northwest, LT to northeast, Farro and Woods to southeast while Pierce stay at base. Pick the route without any entrance to avoid unexpected explosion alien, buff quickness to Wood, Farro, save shield for Blake and Taylor to pass puddles. Let Pierce around base to distract alien from Farro's path and kill them with bombs, set 2 magnetic bombs (if purchased) in 2 doors to block them later. Avoid turn on alert if it's not necessary. I beat it in 14 turns with Farro arrive last

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(6)

Lepty

Jun. 17, 2016

Under rating threshold (show) combos: lieutnant farro: sentinel+ flamethrower+war cry+nano shield. Acid runner Taylor: sprint upgrades+nano shield. Watchman Pierce: Power lights+quickness. Tips: power lights vs motion? My answer: if you can see it you can shoot it, even if you can detect further away with motion, they might even be detected too far away to reach you. Lieutnant isn't affected by passive bonuses. Only one active nano per trooper. If you want another nano you have to wait for the effect to end. The different cry passives stack on each other and with nano. Pierces bombs are cheaper with AP. but more risky to detonate than flamethrowers. Choose wisely... especially on last boss. If a trooper can't see an alien but only echo let another trooper watch past them light the way. The first trooper can now shoot. AP is always new for each round. No use to save AP for next round.

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(3)

lemuelpadua

Apr. 27, 2016

Under rating threshold (show) Judging the positive ratings, this seems like a good game to start with!

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(2)

Nippapanca

Mar. 14, 2016

Under rating threshold (show) One of my favorite games on Kongregate. I'm sorry there hasn't been a sequel. It's also one of the only games on which I don't mute the music. It's also one of the only games I've got an impossible badge on (partly because I got lucky and the tentacles showed up right in front of my guns).

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(7)

Nippapanca

Mar. 14, 2016

Under rating threshold (show) The most effective strategy I've found for mission 10: The two guys who can clear acid puddles (Farro and Pierce) don't carry equipment and clear the way, Farro and Woods going straight up and the others moving to the right. After Pierce clears the first room (if necessary), Taylor goes as fast as possible to the right to install the gear there. He'll go so fast that there will probably be no aliens in sight. Pierce and Blake then move diagonally toward the upper right, with Taylor covering after his equipment is installed. Farro and Woods then pretty much serve as decoys to draw fire from the others.

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(4)

Lepty

Mar. 13, 2016

Under rating threshold (show)

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(-5)

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