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I played this game for the Badge...I lost on the third level (OOF), but I still got the kill credit, and I liked what I played of this game. :-)
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lol For a moment I thought I had to actually aim the crosshairs at the aliens. Still I like the concept. And yes, X-COM.
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Like someone else commented, it reminds me of UFO: Enemy Unknown and X-com, but without the base management and lighter. It feels exciting, it offers a lot of freedom and it is well-explained. Like X-com, this is not my kind of game, but it is definitely very well-made!
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It reminds me of a different game, though that one has a fantasy background theme. The turn based/hex game system is the same though.
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FateIsEscaped, you don't need HP upgrades, as you generally want to avoid taking damage at all (don't buy medic's regeneration program for the same reason). Here are another tips: shielding program prevents taking damage from acid puddles, while flamethrower and explosive bombs clear them.
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Super awesome game, a hidden gem! The easiest tips I can give is, abuse Alert all the guys in turn 2(especially Farro), HP+gun upgrades, Quickness, and stay away from vents/spawn points, and move in groups.
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This game was amazing! Easiy the best turn-based browser game I have every played. Still hoping for a sequel after all those years
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i remember playing this game before. same before as it was then. everything about it is impressive: the X-Com like layout (though that's about where the similarities end), fabulous music, impressive graphics, even the story. the fact that i have a hard time getting into this game and will subsequently never finish anything but the easy badge (maybe the medium eventually) is no reason not to give it the high score it deserves. oh, and love the Aliens vibe too. that certainly helps. ;)
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PEWPEWPEW and ten i go to oter side and PEWPEWPEW and ten evrywan cry all te time and tey say sory for go to usa we wana go to usa and brake usa all te time but we dont no ur here and ur best and ur hero of usa who potect usa all te time so dont try brake usa guys
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WHY is level 11 the hardest to get diamond on? No matter what I get bad luck exploding alien spawns trying to get back from the bottom left
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Making an explosive alien actually explode (using explosives) prevents them from spawning deadly floor acid. Useful in those crucial moments you have to make your team run through to get the best times.
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Pretty good game, but I am very much nagged by the fact that the game is simply a puzzle where you need to solve the sequence of optimal moves mission for mission.
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for anyone who is having trouble in level 11 diamond, send Taylor alone to the southwest panel, Blake to the northwest, LT to northeast, Farro and Woods to southeast while Pierce stay at base. Pick the route without any entrance to avoid unexpected explosion alien, buff quickness to Wood, Farro, save shield for Blake and Taylor to pass puddles. Let Pierce around base to distract alien from Farro's path and kill them with bombs, set 2 magnetic bombs (if purchased) in 2 doors to block them later. Avoid turn on alert if it's not necessary. I beat it in 14 turns with Farro arrive last
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combos: lieutnant farro: sentinel+ flamethrower+war cry+nano shield. Acid runner Taylor: sprint upgrades+nano shield. Watchman Pierce: Power lights+quickness. Tips: power lights vs motion? My answer: if you can see it you can shoot it, even if you can detect further away with motion, they might even be detected too far away to reach you. Lieutnant isn't affected by passive bonuses. Only one active nano per trooper. If you want another nano you have to wait for the effect to end. The different cry passives stack on each other and with nano. Pierces bombs are cheaper with AP. but more risky to detonate than flamethrowers. Choose wisely... especially on last boss. If a trooper can't see an alien but only echo let another trooper watch past them light the way. The first trooper can now shoot. AP is always new for each round. No use to save AP for next round.
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One of my favorite games on Kongregate. I'm sorry there hasn't been a sequel. It's also one of the only games on which I don't mute the music. It's also one of the only games I've got an impossible badge on (partly because I got lucky and the tentacles showed up right in front of my guns).
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The most effective strategy I've found for mission 10: The two guys who can clear acid puddles (Farro and Pierce) don't carry equipment and clear the way, Farro and Woods going straight up and the others moving to the right. After Pierce clears the first room (if necessary), Taylor goes as fast as possible to the right to install the gear there. He'll go so fast that there will probably be no aliens in sight. Pierce and Blake then move diagonally toward the upper right, with Taylor covering after his equipment is installed. Farro and Woods then pretty much serve as decoys to draw fire from the others.
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ok well. On one hand i get it, its a cool flash game. Really. But i mean talking about it like its THE FLASH GAME of ALL TIME... what is with the spawning??? I kept killing them WITHOUT STOPPING MY SOLDIERS, AND YET i run out of ammunition before i could even finish the mission. Well i did finish.. with 1 man alive, but that was mostly luck. And if i dont split up my troops, i probably just run out of ammo before i go around the map [level 11 btw].. ridiculous. I guess this never gona be patched now, soo f*** it, but im pretty sad it just turns into some blood fest instead of tactical play.. ye its not that super tactical that i use my abilities from time to time, and otherwise just mass kill aliens..
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Ugh, I made it all the way through normal mode thinking that the Shield program was useless, not realizing it's an express ticket through those dang acid puddles