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Seems most of the challenges we're facing here could be solved by better IT. Who designed this space station so that closing a security door requires physical access to a terminal?
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I came back to this game recently after my old save got deleted years ago. One of the best games I've seen on kongregate. Everything about the game is excellent. Careful planning of moves and abilities is needed to get through levels.
Stormalligator made several really good games and in a variety of styles. Tinysasters 2 is really particularly fun. But Mission in Space is their masterpiece. I'd love to play a sequel if they ever make one.
Finally got the impossible match tonight. :) Challenge 6 took a lot of tries and reconfigurations. But it was an 8 turn cap so each individual try didn't take too long.
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General progression outline: Sprint (1) and Sentinel (2) - will help you with time and clearing swarms without slowing you excessively; Ammo damage (3) - less shots to kill => less actions wasted; Flamethrower (4) and Sawed-off Shotgun (5) - you may want to swap Shotgun for Medic's Shield in Challenge 3. Now you have two bodies to clear swarms in one action + Heavy now can clear puddles of goo. Often these 10 points would be more that enough to get a diamond or complete any challenge. Be wary of Advanced Magnetism - it can be _very_ counterproductive; Motion Detector can be surprisingly good, Power Lights - far less so; don't bother with Armour (+HP) and Regeneration Program at all - while Armour is at least marginally useful, RP is pure waste - healed damage is still counted towards Medal limits; upgrade Sergeant only if you have no other choice, start with the War Cry. Yet to clear Challenge 6, though, due to a slew of stupid mistakes on my part, so take with a grain of salt. Dixi.
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accidentally cleared all cookies... with all challenges except challenge VI completed...
PS
guys, everything in the impossible badge is manageable
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Challenge 1 is annoying, the person who created this game is horrible. If it keeps like this I think I am not going to do his challenges. He always assault me by the end. I hate the system of AMOUNT of ENEMIES generated ALEATORY every mission.
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In my opinion the last boss is tricked because the game generate the tentacles where he wants, this is called full luck and this is called also I want to screw players up to make them repeat the mission over and over again. Some tentacles are always spawn far away on purpose to make players lose the mission. That is why the badge "impossible" is posted because many missions depends on enemy luck generator. So good luck players, pull the switch, no good game at all. Just see where enemies are spawn in all missions.
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Nah ATBu (replying to top comment). My comment on Regeneration being useful was just to win battles for beginners (for the badge of the day) who are finding it hard to win at all. NOT on getting medals. Regeneration is much superior to Shield for that reason. Average acid damage per step is 14.5. Regen heals 100 hp over 2 turns. That means you would need to step in 7 puddles to beat Regeneration for healing. In addition, Regeneration works when you get a chance to use it. While Shield needs to be used when you run into acid, making it harder for beginners to use (lets say you just used Quickness and are waiting for cool down), which was who my comment was aimed at, beginners. For Medals it goes without saying that more HP is useless because lots of medals require low or no damage at all. ● I stand by Regeneration being better than Shield for newbies. ●
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Great game, but controls could have been better. I select the shotgun, change my mind and select Pierce to move him, and promptly Taylor decides she's had it up to here with Pierce's shenanigans and fires a round of sawed off shotgun lead at point blank into Pierce's face, killing him, the scientist, and half of my team while 5 exploding aliens stand by and laugh at me.
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This game needs at least one restart turn button per mission. The objectives are so tight that one small mistake or one misclick might make a strategy you cerafully crafted for the last 10 minutes totally useless and meaningless. You can botch a mission by clicking one small hex on the map instead of adjacent small hex. And you can never correct it. That's awful. Apart from that one glowing problem in design the game is great.
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If you use the characters's sensor's counter attacks during the enemy turns, your online gameplay will be more better and try to dodge harmful attacks by using shields and armor. If your playable characters have low health, you should use any medic equipments. Just like Front Mission 4, 3, 2, and 1 for Playstation 2 and 1.There is a website, you can download ROMs and WinArs to play any discs video games and other consle system games as well.
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The server is restarting soon. Please finish your battles quickly. No new battles can be started until the server resets in a few minutes. The server is restarting. Battles will be available again in a few minutes.
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Mission in Space : the lost colony is the game after playing which I became regular at Kong. It's been years since I've played ^_^ (..changed accounts a couple of times since thus I get a bonus of badges)
+ it has a music to sound fx relative volume setup which oh so many of flash games lack. 5/5+fav
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I played this game for the Badge...I lost on the third level (OOF), but I still got the kill credit, and I liked what I played of this game. :-)
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lol For a moment I thought I had to actually aim the crosshairs at the aliens. Still I like the concept. And yes, X-COM.
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Like someone else commented, it reminds me of UFO: Enemy Unknown and X-com, but without the base management and lighter. It feels exciting, it offers a lot of freedom and it is well-explained. Like X-com, this is not my kind of game, but it is definitely very well-made!
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It reminds me of a different game, though that one has a fantasy background theme. The turn based/hex game system is the same though.
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FateIsEscaped, you don't need HP upgrades, as you generally want to avoid taking damage at all (don't buy medic's regeneration program for the same reason). Here are another tips: shielding program prevents taking damage from acid puddles, while flamethrower and explosive bombs clear them.
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Super awesome game, a hidden gem! The easiest tips I can give is, abuse Alert all the guys in turn 2(especially Farro), HP+gun upgrades, Quickness, and stay away from vents/spawn points, and move in groups.
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This game was amazing! Easiy the best turn-based browser game I have every played. Still hoping for a sequel after all those years
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i remember playing this game before. same before as it was then. everything about it is impressive: the X-Com like layout (though that's about where the similarities end), fabulous music, impressive graphics, even the story. the fact that i have a hard time getting into this game and will subsequently never finish anything but the easy badge (maybe the medium eventually) is no reason not to give it the high score it deserves. oh, and love the Aliens vibe too. that certainly helps. ;)
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PEWPEWPEW and ten i go to oter side and PEWPEWPEW and ten evrywan cry all te time and tey say sory for go to usa we wana go to usa and brake usa all te time but we dont no ur here and ur best and ur hero of usa who potect usa all te time so dont try brake usa guys
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WHY is level 11 the hardest to get diamond on? No matter what I get bad luck exploding alien spawns trying to get back from the bottom left
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Making an explosive alien actually explode (using explosives) prevents them from spawning deadly floor acid. Useful in those crucial moments you have to make your team run through to get the best times.
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Pretty good game, but I am very much nagged by the fact that the game is simply a puzzle where you need to solve the sequence of optimal moves mission for mission.