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Way too hard. Sometimes that's a good thing. In this case it makes it less enjoyable. Would've five-starred & favorited if it were easier & longer.
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I really should finish this game some time. Hardly original, but it's good, mostly fun, well done, and the soundtrack is gold. It's as good a reason as any to push for at least the hard badge.
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I wish this badge of the day was on wednesday, since then it would've been exactly one year since when i actually got the badge
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Something that I found made getting the impossible badge easier was finding an old comment that mentioned that Magnetic Bombs block the final boss' line of sight, but still allow for Pierce to throw his other Bombs. So I didn't have to worry about hitting the Boss, then moving to hide each time, because I could use a Magnetic Bomb to hide my guys instead. Still, it took a lot of work and some luck on the last level, especially since the old walkthrough videos are gone.
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Regarding levels: Max level is 41, kinda. (The game says you need 60 million XP for the level after that.) Though only 75 skill points are necessary for everything. Which means, with level 36 (=70 skill points) you will have max upgrades. Provided that you have 5 or 6 additional skill points from badges. Level 36 is reached with 53770 XP (the level up from 35 to 36 alone needs 3260 XP).
@BloodySwords and others who can't save - a solution for Firefox (which is bugged in the last versions) is there: https://www.kongregate.com/forums/1/topics/1783434
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Great game, but I can't seem to keep any of my saves. Don't really want to complete whole game on a single playthrough.
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@treecat: For Mission 5 (Normal Mode/Challenge 1), Taylor is not the bottleneck. Pierce is, as he is the one who -has- to reach the drainage pumps control panel. You can go with e.g. Taylor to the switch in the upper area. It's possible to kill all 'dangerous' aliens at once here, so that you don't have to use alert mode at first - and Taylor will reach that switch in turn 4. No sprint skill needed. Meanwhile with Farro and another one, like Woods, you can protect Pierce on the way to the drainage pumps on the right. (With the last one of the team, e.g. Blake, I usually go right too, but far right, so that I can kill the alien that sometimes hides behind the wall.) Again, it's possible to go without alert mode, until you're standing in front of the entrance to the drainage pumps with that team in turn 4 as well. Pierce will go through the door in turn 6. And if you took the best route, then he just needs one step in turn 7 for reaching his switch/goal.
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I don't see how you can get challenge one without Taylor having the sprint skill which involves spending skill points. What did I miss here.
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Through the miracle of science the final boss did exactly 110 damage to my troops by my 8th turn. Farro was Shield Boosted, but you better believe I clenched on every step as he crawled through acid with his flamethrower. Each hexagonal tile was a different god I prayed to for mercy.
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Certainly a game with high production vallue but I find it to be rather tedious to get the higher rated medals. Very few things your soldiers can actually do and the most useful thing, the overwatch skill, is actively punishing you by limiting the already small movement range even more. We're glorified turrets.
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This game is good, music is cool and you can really feel yourself a captain of the squad, but tactics in this game are nothing.
Never enough movement points, too many action points, many of passive bonuses and buffs, but no really useful skills - I want to throw grenades at enemies behind the corner, ignore their acid remains and counterattack/parry them in melee. But random generation of explosive aliens with their acid blood and poor number of action commands makes half of levels totally random, especially for no damage/deaths run.
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Ran out of ammo way too quickly. Had 6 movement points, could only move 4 squares. Had action points, couldn't spend them. Picked up 4 boxes of ammo with one character, yet he ran out of ammo the same time everyone else did. Found myself clicking a bunch to perform actions that couldn't be performed. Didn't get it.
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This game is really well done, great music too, but I can't help finding it a bit tedious. There are just too many aliens coming at me and I feel like my troops are glorified turrents since they can only move such short distances.
Other than that, this game is top notch
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For saving problems with Firefox check the tech support sticky thread at My Kong > Tech Support. Essentially you only need to alter one value from 3 to 2.
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Seems most of the challenges we're facing here could be solved by better IT. Who designed this space station so that closing a security door requires physical access to a terminal?
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I came back to this game recently after my old save got deleted years ago. One of the best games I've seen on kongregate. Everything about the game is excellent. Careful planning of moves and abilities is needed to get through levels.
Stormalligator made several really good games and in a variety of styles. Tinysasters 2 is really particularly fun. But Mission in Space is their masterpiece. I'd love to play a sequel if they ever make one.
Finally got the impossible match tonight. :) Challenge 6 took a lot of tries and reconfigurations. But it was an 8 turn cap so each individual try didn't take too long.
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General progression outline: Sprint (1) and Sentinel (2) - will help you with time and clearing swarms without slowing you excessively; Ammo damage (3) - less shots to kill => less actions wasted; Flamethrower (4) and Sawed-off Shotgun (5) - you may want to swap Shotgun for Medic's Shield in Challenge 3. Now you have two bodies to clear swarms in one action + Heavy now can clear puddles of goo. Often these 10 points would be more that enough to get a diamond or complete any challenge. Be wary of Advanced Magnetism - it can be _very_ counterproductive; Motion Detector can be surprisingly good, Power Lights - far less so; don't bother with Armour (+HP) and Regeneration Program at all - while Armour is at least marginally useful, RP is pure waste - healed damage is still counted towards Medal limits; upgrade Sergeant only if you have no other choice, start with the War Cry. Yet to clear Challenge 6, though, due to a slew of stupid mistakes on my part, so take with a grain of salt. Dixi.
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accidentally cleared all cookies... with all challenges except challenge VI completed...
PS
guys, everything in the impossible badge is manageable
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Challenge 1 is annoying, the person who created this game is horrible. If it keeps like this I think I am not going to do his challenges. He always assault me by the end. I hate the system of AMOUNT of ENEMIES generated ALEATORY every mission.
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In my opinion the last boss is tricked because the game generate the tentacles where he wants, this is called full luck and this is called also I want to screw players up to make them repeat the mission over and over again. Some tentacles are always spawn far away on purpose to make players lose the mission. That is why the badge "impossible" is posted because many missions depends on enemy luck generator. So good luck players, pull the switch, no good game at all. Just see where enemies are spawn in all missions.
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Nah ATBu (replying to top comment). My comment on Regeneration being useful was just to win battles for beginners (for the badge of the day) who are finding it hard to win at all. NOT on getting medals. Regeneration is much superior to Shield for that reason. Average acid damage per step is 14.5. Regen heals 100 hp over 2 turns. That means you would need to step in 7 puddles to beat Regeneration for healing. In addition, Regeneration works when you get a chance to use it. While Shield needs to be used when you run into acid, making it harder for beginners to use (lets say you just used Quickness and are waiting for cool down), which was who my comment was aimed at, beginners. For Medals it goes without saying that more HP is useless because lots of medals require low or no damage at all. ● I stand by Regeneration being better than Shield for newbies. ●
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Great game, but controls could have been better. I select the shotgun, change my mind and select Pierce to move him, and promptly Taylor decides she's had it up to here with Pierce's shenanigans and fires a round of sawed off shotgun lead at point blank into Pierce's face, killing him, the scientist, and half of my team while 5 exploding aliens stand by and laugh at me.
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This game needs at least one restart turn button per mission. The objectives are so tight that one small mistake or one misclick might make a strategy you cerafully crafted for the last 10 minutes totally useless and meaningless. You can botch a mission by clicking one small hex on the map instead of adjacent small hex. And you can never correct it. That's awful. Apart from that one glowing problem in design the game is great.
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If you use the characters's sensor's counter attacks during the enemy turns, your online gameplay will be more better and try to dodge harmful attacks by using shields and armor. If your playable characters have low health, you should use any medic equipments. Just like Front Mission 4, 3, 2, and 1 for Playstation 2 and 1.There is a website, you can download ROMs and WinArs to play any discs video games and other consle system games as well.
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The server is restarting soon. Please finish your battles quickly. No new battles can be started until the server resets in a few minutes. The server is restarting. Battles will be available again in a few minutes.
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Mission in Space : the lost colony is the game after playing which I became regular at Kong. It's been years since I've played ^_^ (..changed accounts a couple of times since thus I get a bonus of badges)
+ it has a music to sound fx relative volume setup which oh so many of flash games lack. 5/5+fav
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I played this game for the Badge...I lost on the third level (OOF), but I still got the kill credit, and I liked what I played of this game. :-)
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lol For a moment I thought I had to actually aim the crosshairs at the aliens. Still I like the concept. And yes, X-COM.