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Ugh, I made it all the way through normal mode thinking that the Shield program was useless, not realizing it's an express ticket through those dang acid puddles
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A truly fantastic example of what is possible in flash. Very well paced game-play with a nice xp/skill system and a decent challenge for anyone brave enough to attempt the 'impossible'.
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I click start and the game bocomes black. Maybe I have a problem with my save file, how do I solve it? (I closed the game in the middle of a turn)
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I cannot get the Diamond/Challenge medal for Mission 2. I have Taylor maxed with movement but I cannot get them to the exit in time to achieve Diamond/Challenge medal. Help plz
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this game is so fun. reminds me a lot of Starcraft as to how the game feels, the whole space investigation with aliens attacking you.
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@Skarg: Play nethack then. it has all you wish for (even permadeath). Ever heard of suspension of disbelief? It's a free game after all, emphasis on GAME. not real life. in the missions themselves the heroes are mortal alright. Just think of it as a new platoon trying again once you fail the mission. Sometimes with better equipment. And the names are placeholders. Sure, i would have loved more missions, too, but it was well worth the several hours invested into this game, and the badges provided a challenge, too. so 5/5 from me.
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Heh @Deatharr. Yeah, I was unstoppable until I selected my shotgun and then tried to switch to another soldier by clicking his squad list entry, resulting in me shooting him with the shotgun! Led to us getting devoured. This would be a GREAT game if in a full RPG game with a long-playing campaign and less rapid power increases on both sides, and with PERMADEATH. As it is, it's the "difficult savescum" game, where "Oh, all my men were wiped out. Oh well, I GAINED EXPERIENCE and still have all my veteran troop perks, so it's actually impossible to have any negative consequence other than wasting my real-life time playing the same thing again." Totally breaks continuity and interest for me.
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Slashmaster500, I have that problem, too... but that's why you can also hit "x" to end your turn. Some of these games, depending on your settings, don't fit the screen well. But there's ways around it.
On another note, this game is AWESOME! It's 6:32 in the morning, I've been playing and fighting falling asleep for the past 3 hours or so, I'm so HOOKED! Another rare game I'm giving 5 stars to. =)
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Phew. Three long years till I finally got my last badge on this. Level 11 is an effing nightmare. No, seriously. First episode is "gather the party", second episode is "escort mission", and third episode is "split the party". Nightmare, I tell ya!
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A quick note to anyone who is about to play and is reading the comments, it is completely possible to kill your own troops with Farro's flamethrower. I know from experience (R.I.P. Taylor, burnt to a crisp). I don't know of you can with other weapons.
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This game so far has been lots of fun, however, I have one minor issue. That is that, in an alien turn, if you have guys next to some of the vents in 'aware' mode or whatever it's called, the game will simply keep spawning more and more aliens in the same turn until either your men run out of ammo and don't kill them, or they all spawn in other locations. At least, it seems that way.
As an example, in level 5 I think, where you split your team up, the map is too small, and I had about 10-20 enemy kills all during their turn for 2-3 turns in a row, and they just kept spawning
In other words, it seems like there's a requirement in the code that there be a certain number of aliens on the map at the start of every player turn, rather than, for example, a number of spawns every turn.
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I LOVE this game! And I usually hate turn based games! Everything just fits together so well. Alert mode gives you an advantage and a disadvantage, but if you don't use it you could die, but if you have little ammo then it could be useless, so the choices you make are life and death. This game is actually my style, even though it's not the game-type I prefer, I'm just so addicted! Nice job!
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BotD is a cinch. Just get both marines to the elevator in mission 2 and put them on alert. Reload once in a while and don't start the elevator until you're completely out of ammo.
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I don't much care for having to tell supposedly trained soldiers in a combat situation that its probably a good idea to reload constantly. Other than that it's fine.