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The impossible badge is doable. It needs a lot of time and tactical thinking though. Apart from Storm Alligator’s walkthroughs that you will find on YouTube, you will also find very useful tips on how to beat this game in the following forum page here on Kong: http://www.kongregate.com/forums/3-general-gaming/topics/242329-mission-in-space-the-lost-colony-strategy-guide
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Man, this was one of the games that made me think the most, EVER!
Its ok that it took 2 days from my life, its a great game.
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It's a great game, but some ideas to implement. There should be a better way to see and identify the spawn points of the xenos. Stepping up, only to have a xeno suddenly spawning in the wall and hitting your trooper on the alien's turn doesn't help much, especially considering the motion detectors are supposed to help you spot xenos coming near. Similar idea, allow a 4 point rotation to see the bottom wall you can't see (including that xeno spawn point that just attacked your trooper) because of the isometric view. Just have a way to do 90 degree rotations. Seeing the environment is part of good tactics.
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Just like Space Hulk, even to the point where sacrificing move speed for Overwatch is SOOO worth it. Keep it up, I love it.
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Not bad. It's really entertaining. The good thing about it is that it is turn based, which allows me to plan my moves.
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I was playing this game with those awesome bass solo in the background. It was 5x more intense than what it should be
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Great game! Love that it allows different play styles from conservative to bravado! I played the whole campaign very conservatively until the final level when I just said screw it and went charging in guns blazing not worrying about making it or not and I actually won!... but I lost two marines. No matter. This game makes stories. Its great! Please keep up the great work and make a sequel.
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More more more please! Very creative and well built game. From the story to the diff action that comes from playing any mission over to everything in between. When I am on the edge of my seat wondering will I win this time as I am being overrun by aliens. Superb! Bravo!
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i did mission 5 with no points in upgrades (only the base skills are unlocked) but i didn't get the challenge I badge
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This game has many bugs. Like, when Buccket shows 1st time, if you click 2x on his Echo before u unlock the doors, you can move him but the rest of the team will be unable to do anything. And now on mission 11 or 12 I got stuck when 1 character died in the last turn before finishing... This really needs an update. I'd give 5/5 cause game is really nice, but these buggs are kinda annyoing, so 4/5
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Very well put together game. Definitely recommend making more. It was thrilling even from the start, but unfortunately I was a nervous wreck by mission 4 and I had to stop playing. XD
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Really a well done game, and deserving of far more plays and praise than it's received. The Diamond medals and challenges had just the right level of intense difficulty while still seeming within the realm of possibility and the various upgrades were very well thought out. I would have liked to see some minor changes (such as a highlighted radius when placing bombs) and I think the Woods character could have used a little bit of tweaking to make him slightly more useful (the Cry of Self-Control was essentially useless), but overall a fantastic example of a flash game done right. Here's hoping for a sequel!
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Anyone mind making a video walkthrough for the diamond/challenges? Not really that good at this game when it tosses a bunch of units on the screen every turn.