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Comments for 10 Bullets

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TheLaughingCow

Sep. 21, 2012

Under rating threshold (show) ha! one shot, one kill. ...Wait....

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(68)

laserbeam

Feb. 17, 2012

Under rating threshold (show) Simple and beautiful. However there's one thing you might want to change. I find the times when people still found the idea of "I can get a better score than you" attractive are quite gone. You should make those point valuable for the player. I don't mean upgrades, that breaks the gameplay, but you can give the player ranks, achievements, secrets, bonus modes with simple variation of the current gameplay and many more. They don't have to be big, can be symbolic and not change the gameplay in any way, but it would give the game some sort of purpose.

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(137)

Developer response from sushistory

Interesting. Going behind the i-beat-you thing.

Cookiiii

Feb. 17, 2012

Under rating threshold (show) Love it when I'm just about to fire another shot and my combo carries on at the opposite end of the screen >:3

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(75)

mikefrommass

Feb. 15, 2012

Under rating threshold (show) random, pointless and excellent! - well done and please offer some way to "earn a shot" bonus in the future version of this

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(80)

TeleKawaru

Feb. 15, 2012

Under rating threshold (show) Surprisingly addictive for how simple the gameplay is. Good job!

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(81)

Developer response from sushistory

Tks! I wanted it as simple as possible.

Blasterz9

Jul. 31, 2013

Under rating threshold (show) Am I the only one hearing "Zero bullets, shit."

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(8)

wrobelwrobel

Feb. 17, 2012

Under rating threshold (show) BEST.GAME.EVER I want a story mode

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(37)

Delthin

Nov. 06, 2013

Under rating threshold (show) @GGG: You are thinking of "10 More Bullets" which does have upgrades. This is the previous game, which does not.

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(7)

lilpadingting

Apr. 27, 2016

Under rating threshold (show) I sure wish I could see some sort of leaderboard... it's nice to know what sort of scores other people are getting. Anyone else break 320 (after lots of practice)?

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(5)

treetochi

Aug. 06, 2012

Under rating threshold (show) So... first shot ever: 15 ships. By game two I was getting hundreds per bullet. I don't know how it happened, BUT IT IS AWESOME! 5/5

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(5)

pfcbradley

Jun. 12, 2012

Under rating threshold (show) would be epic to have something like an in game medal-milestone, something like first blood, 100 kills in one game, 200, 300 etc as well as for killing ships with one bullet, nothing that really has anything to do with gameplay but would be a nice cosmetic touch

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(5)

prinzovdarkness

Oct. 02, 2012

Under rating threshold (show) I agree with laserbeam. Although if you don't use his idea can you make this game work with the kong API? I think it would be easier.

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(3)

JealousBugBear

Aug. 29, 2012

Under rating threshold (show) I really love this game because of its simple and addicting gameplay. But I would also love to see API and Highscores added here on Kong, so we could make some highscore hunts with friends.

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(3)

Rajat3

Apr. 11, 2014

Under rating threshold (show) Man awesome

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(2)

ChaoticSlinky

Feb. 22, 2012

Under rating threshold (show) General, we've sent the invasion force on a patrol all over the planet. Should they fire at the enemy? Hold your fire. Rig the ships full of shrapnel! That should turn this battle towards our favor!

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(5)

Developer response from sushistory

I'll hire you for the story mode.

Rented

Feb. 17, 2012

Under rating threshold (show) I love the comments asking for more out of this simplistic game; that defeats the purpose. 4/5 from me.

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(5)

SirGibsalot

Sep. 24, 2016

Under rating threshold (show) Mikhail Lomonosov disapproves of these bullets.

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(2)

blahx

Jul. 18, 2012

Under rating threshold (show) X25 is the highest combo number thingy?

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(2)

xyroclast

Oct. 25, 2012

Under rating threshold (show) Well, since you asked, 160. The answer is 160.

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(2)

razorborne

Mar. 13, 2012

Under rating threshold (show) it's a little annoying that, since there are never all that many ships on the screen at once, getting a really good combo is mostly luck (ships entering from the sides at the right time to get hit) but overall fairly amusing for how simple it is. it's not really a game you can "master" so much as it is a fun diversion.

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(2)

Developer response from sushistory

A fun diversion, hum.. at least there is fun

emsiem

Mar. 03, 2012

Under rating threshold (show) Just final score by itself is not enough motivation to keep returning to game. You need some kind of achievements. Great game, anyway. Bravo!

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(2)

Developer response from sushistory

Yes. There is place for improvements. Some kind of deepness and achievements. (see laserbeam's above)

radar816

Feb. 22, 2012

Under rating threshold (show) To answer your question: Way more than I thought I would, way less than I should have.

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(2)

matti23

Jul. 19, 2014

Under rating threshold (show) I think the Drone from Stargate has just been dethroned as the most badass Sci Fi weapon of all time 0_o

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(2)

artemasrukh

Jun. 09, 2014

Under rating threshold (show) if you get a good enough combo, it will almost NEVER end

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(2)

Dom2D

Jun. 14, 2012

Under rating threshold (show) I love this game! It's brilliant!

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(2)

uberpenguin

Mar. 04, 2012

Under rating threshold (show) First of all, I think if you took this game and expanded it, made different upgrades like having ships that you could buy to come through (kind of like the way indestructotank did it)/ start with only two bullets and upgrade the amount/allow bullets to pass through a certain number of ship/have different types of bullets that behave in certain ways and go at certain speeds and one can upgrade each one/etc, I think it would turn out pretty great. This game is begging for such a treatment. Second, this is a whole lot of luck beyond a point really. If you're capable of getting the chain started, by the time you destroy a few ships you're already relying almost solely on whether or not ships will come onscreen in the right places at the right time. There's a reason the highest score is around 2000 (an average of 200 kills per bullet), and considering there aren't 200 enemies on screen at one time you have to figure luck is primarily what's in question.

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(3)

Developer response from sushistory

The "luck element" has been debated here and there. But he, i think it's the price of simplicity for this game.

agentNORTH123

Mar. 17, 2012

Under rating threshold (show) you should make a 5 Bullets version for increased difficulty. + to keep alive and hope to get a new game

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(4)

Developer response from sushistory

New games will come...

plays2342

Nov. 12, 2013

Under rating threshold (show) Man !!!!!

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(1)

K0ngkredible

May. 15, 2013

Under rating threshold (show) Really pleasing simple gameplay, the design reminds me very much of Luftra

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(1)

Canvas

Feb. 15, 2012

Under rating threshold (show) This is a simple timewaster with nice graphics. I like the game; especially a mobile version of this game is cool.

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(5)

JulianW186

Nov. 12, 2016

Under rating threshold (show) i can't break 300

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(1)

venecarol

Mar. 28, 2019

Under rating threshold (show) Woah this is actually pretty decent if you ask me

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(1)

Squeekzoid

Jul. 23, 2012

Under rating threshold (show) PERFECT. Don't change a thing!

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(1)

bufferOverflow

Jul. 18, 2012

Under rating threshold (show) This is not exactly a game. It's more of a simulation. And nice one at that. :)

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(1)

Zer0ni

Jul. 21, 2013

Under rating threshold (show) 4/5

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(1)

samopoli

Jul. 11, 2013

Under rating threshold (show) awesome game, this truly rocks

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(1)

skifidol

Jul. 02, 2013

Under rating threshold (show) if you keep putting trillion of bullets in the ships...

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(1)

Wazz72

Aug. 09, 2016

Under rating threshold (show) No leaderboard? :-( I just got 429, after a few practice rounds. In another forum someone claimed 620 was his highest score...

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(1)

hrodbert99

Feb. 02, 2016

Under rating threshold (show) simple

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(1)

BrujoAzul

Mar. 17, 2012

Under rating threshold (show) Bah, its so simpl... *Gets addicted*

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(2)

mohr0023

Mar. 16, 2012

Under rating threshold (show) my last shot usually doubles the number of ships i have destroyed so far... and i love it man lol. It's all like "gooo lil bomb, a lil up gogogo *BOOM* ". You just made a great addicting game with nothing more than an awesome idea, congratulations.

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(1)

kingofsorrow

Mar. 12, 2012

Under rating threshold (show) wow...3rd try and i'm 8th in the world, Greys the name

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(1)

infomage27

Mar. 04, 2012

Under rating threshold (show) why give the player 10 bullets? just leave him the last one! :)

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(1)

Ploratio

Feb. 22, 2012

Under rating threshold (show) Simple, yet watching the shrapnel build-up and watching everything go haywire is rather satisfying. Nice.

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(1)

cesser

Feb. 22, 2012

Under rating threshold (show) So simple, so good!

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(1)

MAT86

Feb. 20, 2012

Under rating threshold (show) 484. nice game to spend a few minutes on but i'm not sure it has replay value

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(1)

Developer response from sushistory

You'll be back ;-

RandomAxis

Feb. 17, 2012

Under rating threshold (show) It time to get a new ship designer when the enemies *bullets* have a positive k/d tally! Fun way to kill a few minutes though!

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(1)

dookiestainz

Dec. 10, 2018

Under rating threshold (show) reminds me of grape soda

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(1)

fALCH

Jul. 28, 2017

Under rating threshold (show) 343, pretty happy with that!

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(1)

vorplex

May. 12, 2012

Under rating threshold (show) in no way is this game about timing - or any form of skill for that matter. the duration of the chain reaction (and thus, your score) is determined by the influx of ships. assuming the flow is regulated by a random number generator, the "game" is purely about being lucky.

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(2)

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