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The massive explosions are going to blow the screen?...well, will the screen at least call the massive explosions the next day to thank em' for the good time?
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Just final score by itself is not enough motivation to keep returning to game. You need some kind of achievements. Great game, anyway. Bravo!
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in fact, I can see the entire way to win. the ships explode in specific patterns at first. if you watch the ship patterns and match the shot patterns to the fleet's formation, you can set up some amazing combos with a bit of luck. I may be just a bit too derpy to do it, but using this premise, I'm about to try challenging the high scorer. >:)
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General, we've sent the invasion force on a patrol all over the planet. Should they fire at the enemy?
Hold your fire. Rig the ships full of shrapnel! That should turn this battle towards our favor!
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i enjoyed the first 2 shots..then i had to wait 5 minutes while the game just auto played a huge combo and I got bored so I quit
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It time to get a new ship designer when the enemies *bullets* have a positive k/d tally! Fun way to kill a few minutes though!
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On level 12, I'm having trouble defeating the 8th monkey-lord. I've got his weakpoints already, and he used the mega-laser... but everytime he fires that rocket, I just can't seem to dodge it. Was I supposed to collect all of the tiaras from level 7 before facing him?
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Simple and beautiful. However there's one thing you might want to change. I find the times when people still found the idea of "I can get a better score than you" attractive are quite gone. You should make those point valuable for the player. I don't mean upgrades, that breaks the gameplay, but you can give the player ranks, achievements, secrets, bonus modes with simple variation of the current gameplay and many more. They don't have to be big, can be symbolic and not change the gameplay in any way, but it would give the game some sort of purpose.
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random, pointless and excellent! - well done and please offer some way to "earn a shot" bonus in the future version of this