Under rating threshold (hideshow)
Simple and beautiful. However there's one thing you might want to change. I find the times when people still found the idea of "I can get a better score than you" attractive are quite gone. You should make those point valuable for the player. I don't mean upgrades, that breaks the gameplay, but you can give the player ranks, achievements, secrets, bonus modes with simple variation of the current gameplay and many more. They don't have to be big, can be symbolic and not change the gameplay in any way, but it would give the game some sort of purpose.
Under rating threshold (hideshow)
random, pointless and excellent! - well done and please offer some way to "earn a shot" bonus in the future version of this
Under rating threshold (hideshow)
I sure wish I could see some sort of leaderboard... it's nice to know what sort of scores other people are getting. Anyone else break 320 (after lots of practice)?
Under rating threshold (hideshow)
So... first shot ever: 15 ships. By game two I was getting hundreds per bullet. I don't know how it happened, BUT IT IS AWESOME! 5/5
Under rating threshold (hideshow)
would be epic to have something like an in game medal-milestone, something like first blood, 100 kills in one game, 200, 300 etc as well as for killing ships with one bullet, nothing that really has anything to do with gameplay but would be a nice cosmetic touch
Under rating threshold (hideshow)
I agree with laserbeam. Although if you don't use his idea can you make this game work with the kong API? I think it would be easier.
Under rating threshold (hideshow)
I really love this game because of its simple and addicting gameplay. But I would also love to see API and Highscores added here on Kong, so we could make some highscore hunts with friends.
Under rating threshold (hideshow)
General, we've sent the invasion force on a patrol all over the planet. Should they fire at the enemy?
Hold your fire. Rig the ships full of shrapnel! That should turn this battle towards our favor!
Under rating threshold (hideshow)
it's a little annoying that, since there are never all that many ships on the screen at once, getting a really good combo is mostly luck (ships entering from the sides at the right time to get hit) but overall fairly amusing for how simple it is. it's not really a game you can "master" so much as it is a fun diversion.
Under rating threshold (hideshow)
Just final score by itself is not enough motivation to keep returning to game. You need some kind of achievements. Great game, anyway. Bravo!
Under rating threshold (hideshow)
First of all, I think if you took this game and expanded it, made different upgrades like having ships that you could buy to come through (kind of like the way indestructotank did it)/ start with only two bullets and upgrade the amount/allow bullets to pass through a certain number of ship/have different types of bullets that behave in certain ways and go at certain speeds and one can upgrade each one/etc, I think it would turn out pretty great. This game is begging for such a treatment. Second, this is a whole lot of luck beyond a point really. If you're capable of getting the chain started, by the time you destroy a few ships you're already relying almost solely on whether or not ships will come onscreen in the right places at the right time. There's a reason the highest score is around 2000 (an average of 200 kills per bullet), and considering there aren't 200 enemies on screen at one time you have to figure luck is primarily what's in question.
Under rating threshold (hideshow)
No leaderboard? :-( I just got 429, after a few practice rounds. In another forum someone claimed 620 was his highest score...
Under rating threshold (hideshow)
my last shot usually doubles the number of ships i have destroyed so far... and i love it man lol. It's all like "gooo lil bomb, a lil up gogogo *BOOM* ". You just made a great addicting game with nothing more than an awesome idea, congratulations.
Under rating threshold (hideshow)
It time to get a new ship designer when the enemies *bullets* have a positive k/d tally! Fun way to kill a few minutes though!
Under rating threshold (hideshow)
in no way is this game about timing - or any form of skill for that matter. the duration of the chain reaction (and thus, your score) is determined by the influx of ships. assuming the flow is regulated by a random number generator, the "game" is purely about being lucky.