Comments for 10 Bullets

avatar for TheLaughingCow
TheLaughingCow

Sep. 21, 2012

Under rating threshold (show) ha! one shot, one kill. ...Wait....

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(54)

avatar for laserbeam
laserbeam

Feb. 17, 2012

Under rating threshold (show) Simple and beautiful. However there's one thing you might want to change. I find the times when people still found the idea of "I can get a better score than you" attractive are quite gone. You should make those point valuable for the player. I don't mean upgrades, that breaks the gameplay, but you can give the player ranks, achievements, secrets, bonus modes with simple variation of the current gameplay and many more. They don't have to be big, can be symbolic and not change the gameplay in any way, but it would give the game some sort of purpose.

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(118)

Developer response from sushistory

Interesting. Going behind the i-beat-you thing.

avatar for Cookiiii
Cookiiii

Feb. 17, 2012

Under rating threshold (show) Love it when I'm just about to fire another shot and my combo carries on at the opposite end of the screen >:3

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(69)

avatar for mikefrommass
mikefrommass

Feb. 15, 2012

Under rating threshold (show) random, pointless and excellent! - well done and please offer some way to "earn a shot" bonus in the future version of this

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(74)

avatar for TeleKawaru
TeleKawaru

Feb. 15, 2012

Under rating threshold (show) Surprisingly addictive for how simple the gameplay is. Good job!

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(73)

Developer response from sushistory

Tks! I wanted it as simple as possible.

avatar for Blasterz9
Blasterz9

Jul. 31, 2013

Under rating threshold (show) Am I the only one hearing "Zero bullets, shit."

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(8)

avatar for Delthin
Delthin

Nov. 6, 2013

Under rating threshold (show) @GGG: You are thinking of "10 More Bullets" which does have upgrades. This is the previous game, which does not.

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(6)

avatar for wrobelwrobel
wrobelwrobel

Feb. 17, 2012

Under rating threshold (show) BEST.GAME.EVER I want a story mode

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(36)

avatar for treetochi
treetochi

Aug. 6, 2012

Under rating threshold (show) So... first shot ever: 15 ships. By game two I was getting hundreds per bullet. I don't know how it happened, BUT IT IS AWESOME! 5/5

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(4)

avatar for prinzovdarkness
prinzovdarkness

Oct. 2, 2012

Under rating threshold (show) I agree with laserbeam. Although if you don't use his idea can you make this game work with the kong API? I think it would be easier.

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(3)

avatar for superbario1
superbario1

Sep. 2, 2013

Under rating threshold (show) I wish every game worked like this; it'd be so awesome to go through Space Invaders with the ten bullet concept xD

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(3)

avatar for pfcbradley
pfcbradley

Jun. 12, 2012

Under rating threshold (show) would be epic to have something like an in game medal-milestone, something like first blood, 100 kills in one game, 200, 300 etc as well as for killing ships with one bullet, nothing that really has anything to do with gameplay but would be a nice cosmetic touch

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(3)

avatar for JealousBugBear
JealousBugBear

Aug. 29, 2012

Under rating threshold (show) I really love this game because of its simple and addicting gameplay. But I would also love to see API and Highscores added here on Kong, so we could make some highscore hunts with friends.

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(3)

avatar for Rajat3
Rajat3

Apr. 11, 2014

Under rating threshold (show) Man awesome

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(2)

avatar for ChaoticSlinky
ChaoticSlinky

Feb. 22, 2012

Under rating threshold (show) General, we've sent the invasion force on a patrol all over the planet. Should they fire at the enemy? Hold your fire. Rig the ships full of shrapnel! That should turn this battle towards our favor!

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(5)

Developer response from sushistory

I'll hire you for the story mode.

avatar for Rented
Rented

Feb. 17, 2012

Under rating threshold (show) I love the comments asking for more out of this simplistic game; that defeats the purpose. 4/5 from me.

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(5)

avatar for rrraaatttt
rrraaatttt

Jul. 22, 2012

Under rating threshold (show) Remove the white flashes of light from destroying ships you never know when somebody with epilepsy will play.

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(2)

avatar for blahx
blahx

Jul. 18, 2012

Under rating threshold (show) X25 is the highest combo number thingy?

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(2)

avatar for xyroclast
xyroclast

Oct. 25, 2012

Under rating threshold (show) Well, since you asked, 160. The answer is 160.

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(2)

avatar for razorborne
razorborne

Mar. 13, 2012

Under rating threshold (show) it's a little annoying that, since there are never all that many ships on the screen at once, getting a really good combo is mostly luck (ships entering from the sides at the right time to get hit) but overall fairly amusing for how simple it is. it's not really a game you can "master" so much as it is a fun diversion.

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(2)

Developer response from sushistory

A fun diversion, hum.. at least there is fun

avatar for emsiem
emsiem

Mar. 3, 2012

Under rating threshold (show) Just final score by itself is not enough motivation to keep returning to game. You need some kind of achievements. Great game, anyway. Bravo!

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(2)

Developer response from sushistory

Yes. There is place for improvements. Some kind of deepness and achievements. (see laserbeam's above)

avatar for radar816
radar816

Feb. 22, 2012

Under rating threshold (show) To answer your question: Way more than I thought I would, way less than I should have.

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(2)

avatar for Dom2D
Dom2D

Jun. 14, 2012

Under rating threshold (show) I love this game! It's brilliant!

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(2)

avatar for uberpenguin
uberpenguin

Mar. 4, 2012

Under rating threshold (show) First of all, I think if you took this game and expanded it, made different upgrades like having ships that you could buy to come through (kind of like the way indestructotank did it)/ start with only two bullets and upgrade the amount/allow bullets to pass through a certain number of ship/have different types of bullets that behave in certain ways and go at certain speeds and one can upgrade each one/etc, I think it would turn out pretty great. This game is begging for such a treatment. Second, this is a whole lot of luck beyond a point really. If you're capable of getting the chain started, by the time you destroy a few ships you're already relying almost solely on whether or not ships will come onscreen in the right places at the right time. There's a reason the highest score is around 2000 (an average of 200 kills per bullet), and considering there aren't 200 enemies on screen at one time you have to figure luck is primarily what's in question.

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(3)

Developer response from sushistory

The "luck element" has been debated here and there. But he, i think it's the price of simplicity for this game.

avatar for agentNORTH123
agentNORTH123

Mar. 17, 2012

Under rating threshold (show) you should make a 5 Bullets version for increased difficulty. + to keep alive and hope to get a new game

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(4)

Developer response from sushistory

New games will come...

avatar for plays2342
plays2342

Nov. 12, 2013

Under rating threshold (show) Man !!!!!

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(1)

avatar for K0ngkredible
K0ngkredible

May. 15, 2013

Under rating threshold (show) Really pleasing simple gameplay, the design reminds me very much of Luftra

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(1)

avatar for Canvas
Canvas

Feb. 15, 2012

Under rating threshold (show) This is a simple timewaster with nice graphics. I like the game; especially a mobile version of this game is cool.

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(5)

avatar for artemasrukh
artemasrukh

Jun. 9, 2014

Under rating threshold (show) if you get a good enough combo, it will almost NEVER end

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(1)

avatar for Squeekzoid
Squeekzoid

Jul. 23, 2012

Under rating threshold (show) PERFECT. Don't change a thing!

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(1)

avatar for bufferOverflow
bufferOverflow

Jul. 18, 2012

Under rating threshold (show) This is not exactly a game. It's more of a simulation. And nice one at that. :)

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(1)

avatar for Zer0ni
Zer0ni

Jul. 21, 2013

Under rating threshold (show) 4/5

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(1)

avatar for samopoli
samopoli

Jul. 11, 2013

Under rating threshold (show) awesome game, this truly rocks

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(1)

avatar for skifidol
skifidol

Jul. 2, 2013

Under rating threshold (show) if you keep putting trillion of bullets in the ships...

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(1)

avatar for BrujoAzul
BrujoAzul

Mar. 17, 2012

Under rating threshold (show) Bah, its so simpl... *Gets addicted*

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(2)

avatar for mohr0023
mohr0023

Mar. 16, 2012

Under rating threshold (show) my last shot usually doubles the number of ships i have destroyed so far... and i love it man lol. It's all like "gooo lil bomb, a lil up gogogo *BOOM* ". You just made a great addicting game with nothing more than an awesome idea, congratulations.

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(1)

avatar for kingofsorrow
kingofsorrow

Mar. 12, 2012

Under rating threshold (show) wow...3rd try and i'm 8th in the world, Greys the name

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(1)

avatar for infomage27
infomage27

Mar. 4, 2012

Under rating threshold (show) why give the player 10 bullets? just leave him the last one! :)

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(1)

avatar for Ploratio
Ploratio

Feb. 22, 2012

Under rating threshold (show) Simple, yet watching the shrapnel build-up and watching everything go haywire is rather satisfying. Nice.

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(1)

avatar for cesser
cesser

Feb. 22, 2012

Under rating threshold (show) So simple, so good!

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(1)

avatar for MAT86
MAT86

Feb. 20, 2012

Under rating threshold (show) 484. nice game to spend a few minutes on but i'm not sure it has replay value

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(1)

Developer response from sushistory

You'll be back ;-

avatar for RandomAxis
RandomAxis

Feb. 17, 2012

Under rating threshold (show) It time to get a new ship designer when the enemies *bullets* have a positive k/d tally! Fun way to kill a few minutes though!

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(1)

avatar for vorplex
vorplex

May. 12, 2012

Under rating threshold (show) in no way is this game about timing - or any form of skill for that matter. the duration of the chain reaction (and thus, your score) is determined by the influx of ships. assuming the flow is regulated by a random number generator, the "game" is purely about being lucky.

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(2)

avatar for borgmeyer
borgmeyer

Apr. 28, 2014

Under rating threshold (show) can't send my score in

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(1)

avatar for ginokami
ginokami

Mar. 11, 2012

Under rating threshold (show) elegant, simple, easy, and yet strategic, gritty in just the right way. all in all a marvelous game. cannot wait to see what else you come up with.

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(1)

Developer response from sushistory

Dear, you made my day.

avatar for uberpenguin
uberpenguin

Mar. 4, 2012

Under rating threshold (show) The massive explosions are going to blow the screen?...well, will the screen at least call the massive explosions the next day to thank em' for the good time?

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(1)

avatar for TKOtime
TKOtime

Feb. 17, 2012

Under rating threshold (show) 1 bullet causes ridiculous combo, lol fun game 4/5 only down side is u can't aim.

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(1)

avatar for roflplatypus
roflplatypus

May. 12, 2012

Under rating threshold (show) wow, that's cool and unique. everyone rank 5 so moar people play this cool little game.

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(1)

avatar for AngryCyc
AngryCyc

Feb. 17, 2012

Under rating threshold (show)

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(-3)

avatar for ppyromaniac
ppyromaniac

Apr. 16, 2012

Under rating threshold (show) great game. i especially love the sound effects, they have a fireworks display feel to them.

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(0)

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