Comments for 10 Bullets

avatar for Rajat3
Rajat3

Apr. 11, 2014

Under rating threshold (show) Man awesome

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(0)

avatar for staline
staline

Jan. 22, 2014

Under rating threshold (show)

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(-6)

avatar for joaoccouto
joaoccouto

Dec. 21, 2013

Under rating threshold (show) good but you should be able to point

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(0)

avatar for swanwick
swanwick

Dec. 2, 2013

Under rating threshold (show) Only 10 bullets!!!

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(0)

avatar for plays2342
plays2342

Nov. 12, 2013

Under rating threshold (show) Man !!!!!

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(1)

avatar for Delthin
Delthin

Nov. 6, 2013

Under rating threshold (show) @GGG: You are thinking of "10 More Bullets" which does have upgrades. This is the previous game, which does not.

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(6)

avatar for GGGgGGGgrowlMan
GGGgGGGgrowlMan

Oct. 28, 2013

Under rating threshold (show)

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(-3)

avatar for superbario1
superbario1

Sep. 2, 2013

Under rating threshold (show) I wish every game worked like this; it'd be so awesome to go through Space Invaders with the ten bullet concept xD

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(3)

avatar for Blasterz9
Blasterz9

Jul. 31, 2013

Under rating threshold (show) Am I the only one hearing "Zero bullets, shit."

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(8)

avatar for Zer0ni
Zer0ni

Jul. 21, 2013

Under rating threshold (show) 4/5

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(1)

avatar for samopoli
samopoli

Jul. 11, 2013

Under rating threshold (show) awesome game, this truly rocks

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(1)

avatar for skifidol
skifidol

Jul. 2, 2013

Under rating threshold (show) if you keep putting trillion of bullets in the ships...

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(1)

avatar for Robbi1
Robbi1

Jun. 7, 2013

Under rating threshold (show) How can a person get a billion hits on this game? unless he's cheating the system?????

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(0)

avatar for K0ngkredible
K0ngkredible

May. 15, 2013

Under rating threshold (show) Really pleasing simple gameplay, the design reminds me very much of Luftra

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(1)

avatar for alexnobody
alexnobody

Apr. 18, 2013

Under rating threshold (show) Pause button seems to break things. Not that I know why you need a pause button anyway.

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(0)

avatar for Chewy2014
Chewy2014

Apr. 17, 2013

Under rating threshold (show) 332

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(-2)

avatar for mmnbz34
mmnbz34

Apr. 10, 2013

Under rating threshold (show) Zero bullets, Shit

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(0)

avatar for Wrathslove2
Wrathslove2

Mar. 31, 2013

Under rating threshold (show) 228 ships in a single bullet.

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(-2)

avatar for nxco
nxco

Mar. 10, 2013

Under rating threshold (show) excellent simple game! perhaps, need some goals, achievement

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(0)

avatar for Hopper262
Hopper262

Feb. 28, 2013

Under rating threshold (show) Fun for about ten minutes and then you've seen everything the game has to offer, but hey, there's room in the world for bite-sized games too. What's there is flawlessly executed.

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(0)

avatar for xyroclast
xyroclast

Oct. 25, 2012

Under rating threshold (show) Well, since you asked, 160. The answer is 160.

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(2)

avatar for prinzovdarkness
prinzovdarkness

Oct. 2, 2012

Under rating threshold (show) I agree with laserbeam. Although if you don't use his idea can you make this game work with the kong API? I think it would be easier.

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(3)

avatar for TheLaughingCow
TheLaughingCow

Sep. 21, 2012

Under rating threshold (show) ha! one shot, one kill. ...Wait....

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(51)

avatar for JealousBugBear
JealousBugBear

Aug. 29, 2012

Under rating threshold (show) I really love this game because of its simple and addicting gameplay. But I would also love to see API and Highscores added here on Kong, so we could make some highscore hunts with friends.

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(3)

avatar for treetochi
treetochi

Aug. 6, 2012

Under rating threshold (show) So... first shot ever: 15 ships. By game two I was getting hundreds per bullet. I don't know how it happened, BUT IT IS AWESOME! 5/5

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(4)

avatar for Squeekzoid
Squeekzoid

Jul. 23, 2012

Under rating threshold (show) PERFECT. Don't change a thing!

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(1)

avatar for rrraaatttt
rrraaatttt

Jul. 22, 2012

Under rating threshold (show) Remove the white flashes of light from destroying ships you never know when somebody with epilepsy will play.

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(2)

avatar for blahx
blahx

Jul. 18, 2012

Under rating threshold (show) X25 is the highest combo number thingy?

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(2)

avatar for bufferOverflow
bufferOverflow

Jul. 18, 2012

Under rating threshold (show) This is not exactly a game. It's more of a simulation. And nice one at that. :)

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(1)

avatar for zistorbar
zistorbar

Jul. 18, 2012

Under rating threshold (show) what there is no highscore ? Oo

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(0)

avatar for Dom2D
Dom2D

Jun. 14, 2012

Under rating threshold (show) I love this game! It's brilliant!

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(2)

avatar for pfcbradley
pfcbradley

Jun. 12, 2012

Under rating threshold (show) would be epic to have something like an in game medal-milestone, something like first blood, 100 kills in one game, 200, 300 etc as well as for killing ships with one bullet, nothing that really has anything to do with gameplay but would be a nice cosmetic touch

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(3)

avatar for ezhil
ezhil

Jun. 12, 2012

Under rating threshold (show) this game is really interesting. it makes u sit at the edge of your seat.

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(0)

avatar for MMFVVCL
MMFVVCL

May. 30, 2012

Under rating threshold (show) want to buy an epilepsy warning XD

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(-2)

avatar for vorplex
vorplex

May. 12, 2012

Under rating threshold (show) in no way is this game about timing - or any form of skill for that matter. the duration of the chain reaction (and thus, your score) is determined by the influx of ships. assuming the flow is regulated by a random number generator, the "game" is purely about being lucky.

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(2)

avatar for roflplatypus
roflplatypus

May. 12, 2012

Under rating threshold (show) wow, that's cool and unique. everyone rank 5 so moar people play this cool little game.

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(1)

avatar for ppyromaniac
ppyromaniac

Apr. 16, 2012

Under rating threshold (show) great game. i especially love the sound effects, they have a fireworks display feel to them.

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(0)

avatar for agentNORTH123
agentNORTH123

Mar. 17, 2012

Under rating threshold (show) you should make a 5 Bullets version for increased difficulty. + to keep alive and hope to get a new game

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(4)

Developer response from sushistory

New games will come...

avatar for BrujoAzul
BrujoAzul

Mar. 17, 2012

Under rating threshold (show) Bah, its so simpl... *Gets addicted*

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(2)

avatar for mohr0023
mohr0023

Mar. 16, 2012

Under rating threshold (show) my last shot usually doubles the number of ships i have destroyed so far... and i love it man lol. It's all like "gooo lil bomb, a lil up gogogo *BOOM* ". You just made a great addicting game with nothing more than an awesome idea, congratulations.

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(1)

avatar for Nuuna
Nuuna

Mar. 15, 2012

Under rating threshold (show) Ha Rank 6 with 524 MUHAHA

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(-1)

avatar for razorborne
razorborne

Mar. 13, 2012

Under rating threshold (show) it's a little annoying that, since there are never all that many ships on the screen at once, getting a really good combo is mostly luck (ships entering from the sides at the right time to get hit) but overall fairly amusing for how simple it is. it's not really a game you can "master" so much as it is a fun diversion.

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(2)

Developer response from sushistory

A fun diversion, hum.. at least there is fun

avatar for kingofsorrow
kingofsorrow

Mar. 12, 2012

Under rating threshold (show) wow...3rd try and i'm 8th in the world, Greys the name

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(1)

avatar for ginokami
ginokami

Mar. 11, 2012

Under rating threshold (show) elegant, simple, easy, and yet strategic, gritty in just the right way. all in all a marvelous game. cannot wait to see what else you come up with.

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(1)

Developer response from sushistory

Dear, you made my day.

avatar for uberpenguin
uberpenguin

Mar. 4, 2012

Under rating threshold (show) First of all, I think if you took this game and expanded it, made different upgrades like having ships that you could buy to come through (kind of like the way indestructotank did it)/ start with only two bullets and upgrade the amount/allow bullets to pass through a certain number of ship/have different types of bullets that behave in certain ways and go at certain speeds and one can upgrade each one/etc, I think it would turn out pretty great. This game is begging for such a treatment. Second, this is a whole lot of luck beyond a point really. If you're capable of getting the chain started, by the time you destroy a few ships you're already relying almost solely on whether or not ships will come onscreen in the right places at the right time. There's a reason the highest score is around 2000 (an average of 200 kills per bullet), and considering there aren't 200 enemies on screen at one time you have to figure luck is primarily what's in question.

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(3)

Developer response from sushistory

The "luck element" has been debated here and there. But he, i think it's the price of simplicity for this game.

avatar for uberpenguin
uberpenguin

Mar. 4, 2012

Under rating threshold (show) The massive explosions are going to blow the screen?...well, will the screen at least call the massive explosions the next day to thank em' for the good time?

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(1)

avatar for infomage27
infomage27

Mar. 4, 2012

Under rating threshold (show) why give the player 10 bullets? just leave him the last one! :)

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(1)

avatar for emsiem
emsiem

Mar. 3, 2012

Under rating threshold (show) Just final score by itself is not enough motivation to keep returning to game. You need some kind of achievements. Great game, anyway. Bravo!

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(2)

Developer response from sushistory

Yes. There is place for improvements. Some kind of deepness and achievements. (see laserbeam's above)

avatar for Frynge
Frynge

Feb. 27, 2012

Under rating threshold (show) in fact, I can see the entire way to win. the ships explode in specific patterns at first. if you watch the ship patterns and match the shot patterns to the fleet's formation, you can set up some amazing combos with a bit of luck. I may be just a bit too derpy to do it, but using this premise, I'm about to try challenging the high scorer. >:)

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(0)

Developer response from sushistory

Maybe you found the secret pattern...

avatar for Frynge
Frynge

Feb. 27, 2012

Under rating threshold (show) I scored a 0! I win, right? :D ...really. wonderful!

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(-1)

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