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level 14 wrecks the game. As soon as my characters attack something, I can't move them out of the way of the deaths. Was pretty good until then, unfortunately because of this issue alone 1/5.
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Stopped playing after level 10. Not a fan of playing games on my phone. Otherwise, very fun game. Good design, appealing graphics, amusing gameplay. I would pay Kreds for mobile characters on Kong.
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Had rated it a 4 star game until it told me certain characters only available in the mobile game. This is just as bad as premium pay for it content in other games. Switched my rating to a 1
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i like the tree guy cuz when you get the upgrade him to heal his allies when he kills someone, you can just destroy the walls and bam - free health
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Some of the numbers need to be rounded up just a tad. ;) When I have the level 6 wizard, it says my help is 14.9999999999996% The level 6 elf, his armor is 45.99999999999999. Needs to be tweaked just a little. ;)
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amazing game but a few down point the grim reapers I like to kill and I can't kill them and the last the mobile rewards computer goes first?
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to get three stars in all levels, there's a slight glitch, you can move the healing potions around. so what you do is every time you find health potions, move them with you as you progress. by the time you reach the bosses, you'll have 6 or 7 health potions with you on the screen. when the heros health gets low, use the potions. you'll beat the boss without losing a single hero. three stars guaranteed =)
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It would be nice if there was something like a 'use previous party' option, or some way of remembering set-ups That way you wouldn't have to individually hire members every time you start a level, which can be tedious once you've assembled a team you like. Apart from that, and other small things that could use tweaking as mentioned by others, it's a great game and very fun.
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The idea is not original. "Battle of Tile" should be the first game utilising this idea. However, developer do add in some modern feature like upgrade and 3-star level rating into it.
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@Fezra I use the same team! Except I exchange the leaf girl for the healer. But now that you've mentioned it I think I'll try your team out.
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The writing is the best part of the game.
Which is saying something because the rest of the game is original, innovative, and damn fun. Still, the writing is great. It reminds me of the slapstick humor in Tim Schafer's games.
If anything could be improved I'd want to see more levels for the characters or have the perks staggered with one or two levels between. I feel like my team of choice topped out too quickly.
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dont put the character unlocks and then say mobile needed when you click its frustraiting make it more clear from the start, im quitting after the last unlock its just annoying i want to feel more rewarded as i go on not less >:(
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mission one: Okay, this is pretty easy. I didn't even take a hit.
mission two: Okay, maybe a little bit challenging...
mission three: JESUS CHRIST WHAT THE HELL
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how bout when we beat the game you give the remaining characters to us computer players, cuz i love the game but my ocd of not having all maxed characters is killing me
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great game 5/5 : nevertheless I have a question. I dont know if this is a glitch or was on purpose: when you move a unit (hence spend one turn) the moonflow doesn't heal anyone (not even with mf in level 6)
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The red "attack zone" of the boss on level 5 indicates that he cannot hit things that are behind him. He can hit things that are behind him. :/