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The movement controls crapped out at the end of the last level. There doesn't seem to be any way to advance the party and end the level after I beat the boss
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Ninja rocks. Level one, fully upgraded ninja = easy money. Combine it with any of your new guys, and you can try them out for free. XP
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there needs to be a better upgrade system and the boss on level 5 when you click on him his attack range said he cant attack behind him but he can attack behind him =( problem....
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i glitched my game, i somehow miraculously got -900 gold...which is impossible, and meant i couldnt resurrect my guys till i gathered an extra 900 gold on top of resurrection costs
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I agree that moving your entire party should count as one move. But besides that it is very fun and simplistic. As well as unique as far as I can tell. Despite what some others may have said. I believe it is perfectly clear what you get when you upgrade. EXCEPT WHEN UPGRADING ATTACK CHANGES. You should make that more clear. Also attack changes in general seem more like balanced modifiers than they do bonuses. You lose an advantage and gain another one. I'd rather have them be a straight bonus to range.
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"New Character Unlocked! Whipman." Hmm... 300 armor! Sounds cool! "Whipman available on the mobile version only." FFFFFFFUUUUUUUUUUUU
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The boss on level 5 is ridiculous. My melee guys can't get near enough to him to fight him, and my ranged guys have to stand behind some fodder guy to even get on hit in. Effing retarded.
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not really impressed. seemed like a good concept, but like others have said, you really have no clue what your getting when you upgrade. I also agree that rearanging your party should count as one move, not each individual move counting as one move. just logically, they all move at the same time when moving forward or to the side, why can't they all move to new positions simultaneously?
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best team: stallona (in front) , pun tree (in front), Wizard (behind stallion), Moonflow ( behind pun tree) , Flenta (behind wizard), Ninja ( behind moonflow) . . . 2 rows of 3 in tht order and u will win just about everytime ;if they all lvl 6
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It's an interesting concept, but I find it more irritating than intriguing. I don't like having to constantly shuffle around my characters AND choose when to move forward. One or the other! And the limited attack zones of so many characters, means most of them seem largely useless. Upgrades are a crapshoot, I was really hoping the bear had a range boost, but since he didn't, the upgrade was a total waste, since I won't be using him any more...
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The tree guy has a graphics problem when it moves. It displays a bunch of other tiles from the game to the right and below it.
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There are 13 heroes but yet there's an extra hole at the far right...could they be edited out or add another hero somewhere along the way and put him or her there? I thought I was missing something, at first.
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The "Done" button needs to be moved somewhere else. On several occasions when I scroll through my hero listing, I happened to let go of my mouse click on it, and the game started without me wanting to.
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best strategy for gold farmers, unlock the ninja, fully upgrade him, and then play the minotaur level over and over again with only the ninja fighting, since he only attacks from behind, the only enemies you have to worry about are the goblin thingies.
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I really would like to give 5 stars, but when i find the 16 chars are only ment for the mobile version, it was way too dissapointing. Sorry guys.
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Loved it there is just ONE thing that I dont like. Mobile device only players. I dont have mobile. But I want try them D:
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fix the ninja stealth skill. it says it doesnt count for a turn, but as soon as i moved it my turn was ended and the enemy killed it.
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on top of my last note, I meant to say that the tree guys ability is useless when a char gets one shot by a boss atk because then both char's die for no reason... When the tree saves the person give them like a 1 second shield
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I think the tree dude has a glitch where he and the char he's supposed to save dies, though maybe the char just takes so much dmg she dies after the health boost... I hate timings in this game as well, like if you're fast enough, you can actually dodge attacks by picking someone up when it becomes your turn
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I found the game surprisingly good. Nice characters. A nice addition would be more information on characters. Maybe even on enemies, but that's not a "must", because you could think of it as exploration. But on characters, it's a must. information about attack area and special effects (push/ensnare, etc.) A simple way of doing this would be to show a preview window where the character performs the attack. This would show the effects as well as the attack area. Overall, nice game.