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PLayed for a little while now and I like it. But it really needs the possibility to que up upgrades and building just as you can do with recruting.
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i was just finishing playing the raid for the archanid (again) and guess what i'm stuck at lvl 4 cuz it won't change to lvl 5 and i have played lvl 4 2x's...
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can we get more trophy !!!! just imagine you can just get 1 trophy per attack !!!! how long could you play to get 800 trophy !!!! long upgrade time with only one upgrade on one time plus 1 trophy per attack equals not time management game but a time WASTING GAME !!!! please hear us dev's !!!!
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sorry for this dumb question but how can i play CONQUEST ? i already have a guild , reached lvl 10 , have lvl 3 citadel and nearly max buildings but i cant see any conquest i just see campaign and world map .... please help !!!!
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i think there must be a building balancing here !!!! one build at a time and building is quite long making us prolong the game ? are YOU SERIOUS !!!! even worker system is enough just imagine how long would it take for us to upgrade our city in citadel lvl 6 !!!!
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A decent idea for a game, but the bugs kill it. After being hit by a tower heroes can sometimes continue to take large amounts of damage periodically when NOT being hit. When using an ability on a tower heroes will sometimes have the damage from the ability hit the hero instead of the tower. When using skystones to purchase or finish buildngs the game will sometimes take anywhere from 1-5 extra stones beyond the cost of the building. Upgrade and training timers will occasionally reset back to start without completing the upgrade or training.
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it would be nice to be able to que more upgrades.. i mean we dont necessarily have to be able to upgrade more than 1 building at the same time.. atleast make it so we can have other buildings waiting to upgrade when the 1 finishes..
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hey guys how can i build Bulwark i saw a player with a bulwark and i cant find any bulwark in building menu pls help me
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but increasing production of res to 5000 per hour at lvl 8 res buildings for each res wont like WHOA ONE HARVEST I UPGRADED TO CIT LVL 9!! just this would make atleast enough balance issues even with current asset one cant simply buy all the heroes to get those assets(only a crazy buyer would do that)
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the time for upgrade is ridiculustly looong !!!! ive seen on the skyshard wiki that an hero's attack upgrade to lvl 9 is 26 DAYS !!!! pls make it comfortably short for us to able enjoy this game and also make a workers system cause if you can only upgrade 1 building at the same time , for a lvl 4-6 citadel , they would take more than a MONTH just to upgrade half of their buildings !!!!
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you should be able to build then than 2 things at a time that way you can get supplies faster right now
you don't get much
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scratch what i said earlier cause i get it :D just increase the production cause its really annoying you will only get 400 resources every hour !!!!
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deathreapers, yeah it is like galaxy life, but it will be very OP base
galaxy life base is easily destroyed without army defending, but here cit 7-9 are very strong + 40 army and heroes is very too much
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there should be defence bunkers where we can assign units to defend the base say max upgraded lvl 9 defence bunker holds 20 units and 2 bunkers at lvl 7 cit total,how ever there should be small radius of range where only the bunker gets activated when hostile enemies enter and for compensation add lvl 7 and lvl 8 encampment.this would make things much more interesting ;).plus this would enable heroes with burst radius enter into play other than just the usual warrior heroes.
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I was a bit anoid when you cancel a building upgrade you lose all of the recouces spent to upgrade it, although it still looks like a good game.
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I would like for assighning soldiers to do something, instead of them just destroying anything at all. (example: Rivet: take all damage. Ranger: Attacks all defences.)It would make it alot easier and actually adding TACTICS to the game, instead of: Harvest, build, harvest, build(...) I know you took a small percentage of Backyard Monsters into the game, Which Is good for the old BYM lovers. So what do they do? Come here, take this advantage to make this game better.
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I think it would be better if your attack was faster but weaker.
It's annoying watching your hero attack super fast but is really only dealing damage after a while.
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for a newbie like me nothing much to do after building and use 3 of my attack since campaign a little hard for my low lvl . need a mission 24/7 which cost 20 energy and reward timer 10min 10%droprate 5min 50%droprate . and my suggestion add trap in the game .