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They should make it so that if your hero is at your hometown, they can help speed up production. The more heros you have working on it, the faster it will be built/upgraded.
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I think this is a decent game, but the economy is totally broken in my opinion. There's simply not enough production. Having only one construction slot doesn't help either.
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This game must have a limit of how much a player can steal resources, because it is ridiculious how much few small attacks can steal. Really, you cant produce in a week that much. 2 warehouse destroyed and got stolen 50-60k each which was 10-15% of what i had. So if he waits untill i repair and attacks me again, he will steal almost as much more, and in 5 attacks i will loose more than half of my resources and can do nothing NOTHING about it because i am forced to click "repair".It is just became retard stupid situation after last few updates. This game needs LIMITS or new better means to defend. So far updated only enforcing attacking side but not defending. Even if towers are top lvl, they can be swiped in few quick attacks with minimum loss. I say protection 8-12 hour each time you get attacked no matter if it was quick attack or big bloodbath, all it counts is being attacked.
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It's too easy to absent-mindedly click "speed up" and spend skyshards acccidentally. I've played a lot of FTP games, and this one is especially bad about this. There should be a confirmation warning to let you know that you're about to spend those skyshards. I'm down to just 5 and I would not have spent any if I had been more aware. My bad, sure, but good game design includes watching out for this.
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1. Need more building ques. 2. Re-balance heroes. 3. Add proper conquest system. 4. More content for guilds (ex: Ranks, perks, guild city, etc.) 5. Next honor and daily rewards "reset" should be shown for each player. 6. Increase honor gain to at least 150 a day and honor should be awarded for activity in Campaign, Conquest Map, AND PvP (not AI). 7. More player feedback. + If you agree.
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Suggestion: Let other guildies be able to protect each others territories, because it is unfair that once we go out to do something in our lives, like sleep -.-, and our place is undefendable while we are busy doing something else making our place easy to capture
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a small request add the "info" button on buildings that are not maxed,example:-encampment lvl 6 have additional option called "info" which gives the details of that building only if that building is maxed so this feature enables evena lvl 4 encampment to get that option.so we can see what details of that particular building plus number of upgrades it still got left.
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this game bores me alot !!!! you must wait very long just to fortify/upgrade your base , please give us the workers so the game become alive again :D
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I think the level range that people can attack you needs to be reworked. The citadel levels being similar is a huge flaw because im currently lv 20 and being attacked by lvls 35+ every time protection wears off so i can hardly gather any supplies. It should be a flat level range that people can attack you, like a 5 level difference to at least give you a chance.
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hey guys how can i build Bulwark i saw a player with a bulwark and i cant find any bulwark in building menu pls help me
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I earned my fourth silo upgrade, had it running yesterday, it's disappeared, why??? I want it back it was going for lvl 11, not fair!!!
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I've never really been one to compare games, even if they're in the same genre, but one thing I thought would be a good idea is being able to boost eachother's towns. What I mean by this is being able to visit towns, but having a second option other than attacking. e.g. boosting upgrade time for a building or helping rebuild towns or help finish recruiting, things of that sort.
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for the new gatling gun-themed event that's going on, will there be another reward or something to building gatling turrets? they look really fast, and paired up with other turrets, may do some serious damage.
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my suggestion is:..
Wood Wall: weak protection.
Stone wall:strong protection.
Market:Trade with players or trade resources to resources.
Pet:You can ride it or let it help you in combat.
Arena:Player vs. player but with hero only.
Daily mission:medium reward but once in a day.
Boss mission:large reward but hard.
Repeatable mission:small reward but repeatable.
Tha'ts all we need
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I would like for assighning soldiers to do something, instead of them just destroying anything at all. (example: Rivet: take all damage. Ranger: Attacks all defences.)It would make it alot easier and actually adding TACTICS to the game, instead of: Harvest, build, harvest, build(...) I know you took a small percentage of Backyard Monsters into the game, Which Is good for the old BYM lovers. So what do they do? Come here, take this advantage to make this game better.
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the time for upgrade is ridiculustly looong !!!! ive seen on the skyshard wiki that an hero's attack upgrade to lvl 9 is 26 DAYS !!!! pls make it comfortably short for us to able enjoy this game and also make a workers system cause if you can only upgrade 1 building at the same time , for a lvl 4-6 citadel , they would take more than a MONTH just to upgrade half of their buildings !!!!
Have you checked out the Campaign, or the Codex? They give you quite a bit of background into the Skyshard world. Additionally, Conquest Season 2 starts tomorrow, which will introduce high level guild combat.
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I don't know why but my game kinda lags alot. The characters just jump from place to place, and when I go 2 destroy a building. It just stays at low hp for about 10-20 secs before it looks like it was burned down.
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I will agree that people should play the game a good while before judging. As for my rant, it was more talking about the balance issues when developers impose microtransactions in a way that gives those paying more power. Even if you can win, unbalanced gameplay is definitely a reason to give the game a lower rating. Saying that no one who doesn't pay has a chance of winning is definitely an exaggeration, but my point still stands. As for the game, you can buy most of the stuff from the store using money you earn from fighting others, or you can simply pay premium money and get it instantly, an example of convenience causing imbalance. You can also buy resources and speed up your buildings.