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later on you should make a campaing for each team it would give people more to do and you need to get rid of energy or give us more
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well two days ago i had 30k and i logd in today to earn enough for 50k pack and now all gone bar 176 thnx a fudging bunch so i rated 1 star till refund ty
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At first I was put off by the energy system because other similar games, but this game is different. Your energy doesn't deplete at breakneck speeds; allowing you to have more fun! With most energy-based games, you only get to click "Attempt Mission" and it goes through the action with an automatic luck based mechanic (or sometimes auto succeed) that ruins the game. This game adds a bit of individual skill and luck that allows you to have control over the mission that makes people want to come back for more. I give this game 6/5 star for revamping and old game style making it twice as enjoyable. I still hate when my energy runs out; making me wait for my favorite game to be playable again. I am happy you took the time to create a game using a system that not "everyone" enjoys and making it work. (Sadly I can only give you 5/5 stars on-site, but I hope you fully understand my appreciation.) LONG LIVE "FullMetal Tyrant"!!!!!
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bonds are not as hard to get as people think the creator gives a lot which is how i was able to join the elite so stop complaining about the how hard it is to get war bonds .
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pie222yo Your arena defensive deck is also your faction defensive deck which u probably didnt know. Its essential to have a good def deck when u enter a faction so please stop complaining
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Honestly, stop complaining about the bonds! It's getting tiring! Who cares if its hard to get them without buying, if you're lucky you'll get some from the daily chance.
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for arena, everyone should put a crap commander with no cards in their deck as their defense deck, that way leveling up arena points would be REALLY easy
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daggothnargil at 25 turns it forfeits you so it doesent matter and if your commander dies you lose if you kill theirs you win the only way to win is to kill theirs
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if you really want to max tyrol's rep, do mission 13, because its more money for each battle and the energy to + moey and rep is the best..... wait.... i just said that twice
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i would say it's reasonable that the amount of energy increases, but it makes no sense that you have to beat each level more than one times, i literally find myself beating the dead horse....
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I hate those !*#%! who invite dozens of people to raids and then neglect them! Another whole days energy wasted... :(
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I think instead of giving us more energy, what if you made it so that if you win a mission you can keep your energy, but if you lose the energy will be consumed. Tell me if i'm wrong, but +if you agree so synapticon will see this.
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So do level ups serve any purpose other than unlocking the extra decks? I just hit level 36 and the only thing I've ever noticed is the energy refill... Why not add +2 maximum energy per level? Level ups need to be worth something, and everyone wants the energy cap to go up. Get 2 birds with one stone.
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here is a thing that the creator really needs to add: when you are gonna have a faction war against a specific faction, you need to have a search button so you can find them easier than to keep refreshing the page of the "find rival"
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@dan dnt play on auto. u get more wins when ur playing cards, unless u have sucky deck. on auto ur commanders just play random cards. if they have an antiair card ur commander WILL play down a flying card. if they have a card w/ pierce he/she will put down a card wit armor
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Comment if you think stalemates should end in a win for the person with the most health left, and if the bars are tied that the person with the most cards left on the field should win.