Comments for Tricky Rick

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wittypkitty

Dec. 17, 2014

Under rating threshold (show) >:(

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(-1)

wittypkitty

Dec. 17, 2014

Under rating threshold (show) this game is boring!

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(-1)

TwinkleToes5

Nov. 28, 2013

Under rating threshold (show) i Was killed By An Elevator...... )':

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(1)

noahmj

May. 31, 2013

Under rating threshold (show) this game is boring

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(-2)

link53092

Apr. 13, 2013

Under rating threshold (show) I got squashed by the elevator and died. is that supposed to hapen?

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(1)

link53092

Apr. 13, 2013

Under rating threshold (show) my head. my beautiful head.

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(1)

FionnM7

Apr. 11, 2013

Under rating threshold (show)

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(-4)

Imgran

Feb. 4, 2013

Under rating threshold (show) like the game. enough different to be more interesting & fun. Don't like that the game didn't save.

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(0)

Casporian45

Jan. 1, 2013

Under rating threshold (show) RUBBISH

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(-2)

evev3

Dec. 14, 2012

Under rating threshold (show) press space to go to the next level

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(4)

DemigodX

Dec. 14, 2012

Under rating threshold (show) It's a great game, but it requires us to use both hands on the keyboard to play just to switch back to the mouse to advance after every single level. You may want to set keyboard controls to progress instead.

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(-2)

cank

Dec. 14, 2012

Under rating threshold (show) There are lots of control bugs that made me repeat a level more than 10 times. Funny game, though.

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(1)

gamesfreaker13

Dec. 14, 2012

Under rating threshold (show) cool plz remove tricky rick 2 :). 200/100

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(-1)

STOFLES01

Dec. 14, 2012

Under rating threshold (show) I dont like using the control button, my computer does not like it.

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(2)

Pilhot

Dec. 14, 2012

Under rating threshold (show) using the ctrl key isnt very macuserfriendly

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(0)

remyseri

Dec. 14, 2012

Under rating threshold (show) Sounds like something out of the Male gigolo movie

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(-1)

sunysunflower

Dec. 14, 2012

Under rating threshold (show) nice game. could u put one more hint and/or weapon on/in level 9 plz? 5/5

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(1)

Totallord

Dec. 14, 2012

Under rating threshold (show) this game is awesome

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(4)

MrMax

Dec. 14, 2012

Under rating threshold (show) Hard time finding the "Play" button. :P

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(1)

ChriXXX

Dec. 14, 2012

Under rating threshold (show) nice game but annoying controls

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(2)

steptrix

Dec. 14, 2012

Under rating threshold (show)

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(-7)

Gestr

Dec. 14, 2012

Under rating threshold (show) When (Did*) people like Gangren start making vitriolic comments about game controls without reading a comment three below his. Space for the next level, r for reset. Very intuitive. Mouse menu command is an extra, which I for one am glad for.

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(1)

Gestr

Dec. 14, 2012

Under rating threshold (show) That was fun and slickly made. Slightly too easy for my taste but that's not always a bad thing when you want to wile away a hour!

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(0)

jarbar72

Dec. 14, 2012

Under rating threshold (show) way way too easy no real puzzle to the game

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(-2)

Gangren

Dec. 14, 2012

Under rating threshold (show) WHEN people start making games with mouse OR keyboard controls!? It is wery anoying to play with arrows, and then take mouse in hand just to click on the "next level" button!

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(-2)

hunter4411

Dec. 14, 2012

Under rating threshold (show) hi

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(-1)

relaxrelax

Dec. 14, 2012

Under rating threshold (show) Awwww, I play a game with a friend where we try to guess where rickrolls are, and I called rickroll and this isn't one. DOH!

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(1)

KolaGyarto

Dec. 13, 2012

Under rating threshold (show) great game! i like the way R can reset, and Space can go to next level! yeah.. i like simple things :) and these simple things make a great nice game :)

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(4)

shan1122

Dec. 13, 2012

Under rating threshold (show) i really like this game i hope u all do

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(4)

shadree

Dec. 13, 2012

Under rating threshold (show) One pressing question: How do you get the 3 stars? Is it timed?

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(2)

abyssoft

Dec. 13, 2012

Under rating threshold (show) I'm confused on Level 7 the cloak doesn't seem to work. 3/5 rather confusing and awkward controls.

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(1)

Schubacca

Dec. 13, 2012

Under rating threshold (show) hmmm.. throwing cans of rocket fuel at robots.. I can't possibly see how this could go wrong

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(2)

kuramayoko10

Dec. 13, 2012

Under rating threshold (show) Great game! Fun to play!

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(2)

atrystan

Dec. 13, 2012

Under rating threshold (show) really liking the game :P nice job!

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(0)

HankChinaski

Dec. 13, 2012

Under rating threshold (show) cool and strategic game, i love it. helped me over a bored evening

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(0)

Benjie

Dec. 13, 2012

Under rating threshold (show) Great game!

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(1)

Gitarre

Dec. 13, 2012

Under rating threshold (show) Only thing I can say is, that this is a great game!

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(15)

miniduckstudio

Dec. 13, 2012

Under rating threshold (show) Cool game! Rik is funny robot :)

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(4)

Developer response from tAMAS_Games

Thanks! :)

khamanpl

Dec. 13, 2012

Under rating threshold (show) There is amistake in Level 7. Info sign shows eye+down arrow. Guess it sould be eye+ctrl.

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(0)

Developer response from tAMAS_Games

you have to press "down" arrow or S to take the "invisibility" power-up. so there is no mistake.

Hopper262

Dec. 9, 2012

Under rating threshold (show) Grammar nits in achievements: Headball Master - "Hit a guard..."; Demolisher - "Break a wall..." (or better yet, "Break 5 walls"); Catch Me If You Can - "Complete a level..."; Noise in the Ears - "Fail a level..."

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(0)

Developer response from tAMAS_Games

thanks! fixed :)

Hopper262

Dec. 9, 2012

Under rating threshold (show) Minor issue: on level 13, when you need to hammer through the ceilings, they won't break if you're pushed against them when you hit Control. You have to drop down a bit, which confused me just a little.

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(10)

Developer response from tAMAS_Games

thanks! fixed :)

Hopper262

Dec. 9, 2012

Under rating threshold (show) I played through the game again, and your changes really helped smooth out the gameplay! The elevator triggers are natural now, and jumping is so improved that Level 11 is maybe too easy now. I think the girder changes helped too, although now I'm familiar with the levels so it's harder to tell. I appreciated the "hide" puzzles and later levels a lot more, now that I wasn't struggling with the controls as much. I agree with ellelis, the Space key should act as "next level" on the completion dialog. It'd be nice if descending elevators wouldn't kill you, but that isn't a big deal. Thanks much for working hard to give your game the polish it deserves!

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(24)

Hopper262

Dec. 8, 2012

Under rating threshold (show) I really like the level designs and concepts; there are a few places where you can get stuck in a hole, but the levels are short and R restarts quickly enough. I wish I could trigger elevators when I'm standing on them, instead of to the side, and that they moved more quickly. It feels like there are too many and too few keys -- I'm on level 28 and I still hit the wrong key, but I get annoyed at how Control triggers the "invisible" powerup when I want to throw. The comment by Snaks is probably due to the poor elevator control placement, not a reason to add another key. It's sometimes hard to "read" the levels; there's not enough difference between cosmetic scenery and solid walls.

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(15)

Developer response from tAMAS_Games

thanks for your comments! I've done a few changes: the elevators move more quickly, and you can trigger them standing on them ( not only when you stand near the elevator buttons ). now the decorative girder objects are less bright and I've removed some of them. the solid walls look more contrastly. hope it will help to "read" the levels. the usage of the "invisible" power-up is a part of a puzzle. you have to choose a right sequence of actions to use it properly. maybe that is not so obvious and a little bit hard to understand. but that is why a main part of these levels moved to the end of the game.

Hopper262

Dec. 8, 2012

Under rating threshold (show) The physics engine really detracts from this game. I've missed jumps (hitting my head on the ceiling), gotten killed by sliding panels, and just managed to throw my head over a robot instead of at him. I'm annoyed at the bounciness and randomness sometimes killing me, when I'd rather be concentrating on solving the puzzles themselves.

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(1)

Developer response from tAMAS_Games

I've fixed jumps. I hope it will help to pass the levels more smoothly.

SusuReedJango

Dec. 6, 2012

Under rating threshold (show) The achievement "Catch me if you can" says *complete* the level with a turned on alarm 3 times. I'm on level 10, and there was only 1 level (That I've only completed once) before it that turned an alarm on.. That might be a bug, assuming the spotlight is what triggers the alarm. I HAVE triggered it 3 times.. just not finished the level but once. (the other 2 times I failed the level).

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(0)

Developer response from tAMAS_Games

thank you! good catch! that was an error in the achievement description. I've corrected it.

ellelis

Dec. 5, 2012

Under rating threshold (show) A "space" or "return" button is needed to go on to the next level. I'd prefer to not have to use my mouse. (Or is there already one that is not as obvious as space or return? In which case, a more intuitive choice is needed.) A small thing like that makes a big difference in terms of immersion and ease of play, so focus can be on the gaming itself, not the mechanics.

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(2)

Developer response from tAMAS_Games

the "space" button added to go on to the next level.

Snaks

Dec. 5, 2012

Under rating threshold (show) I'm clumsy. I keep throwing my head away next to elevators.

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(28)

Developer response from tAMAS_Games

fixed in the v0.21. now you can use the "Control" button to throw an object.

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