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Two things:
It would be nicer if there was an actual aim reticle instead of the mouse cursor
The HUD text should be a brighter color by default
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Man, I did embarrassingly poorly at this.
Especially when you consider how the enemies loudly exclaim that they are out of ammo and reloading.
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So I have to go up against a whole base full of soldiers with assault rifles and all I get is a handgun and a boob job? You couldn't even give me some grenades?
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Oh, i forgot to put in my whole comment.... my bad, Other than the complete lack of an obvious pause button, not a bad game all together. the controls are simple, but lets face it... how many pistols are good at killing tanks? Helicopters? a single shot to a leg won't usually one shot kill a guy, and the fact that the intro made me have to shave, kinda sucked.
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It would be nice if you could gain points (after winning) to increase the character levels...
Nice game play...
Hard to beat on Normal...
Fairly Easy to beat on Easy...
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I don't understand how I can't grab more items. Is it because my pockets are full? Is there an inventory system or does the game just figure you're driving later and should be cut off?
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could use a couple of thing. first off, a shooting cursor beside an arrow would be nice. next, a true reload button. and lastly a way to change items
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The third is way better, and the stages are exactly the same ones...
There's just a 3D effect and a lot less of content in this one.
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nice game I liked the action but why there is Item Capacity? What is the meaning of having limited items if you cannot use them? :o it would be nice to see more missions and a lvl up system ;D
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This is actually an extremely well done game, the 3d combined with the sprites for enemies was a wise choice - the one thing I would like is that the cursor wouldn't be offset from hiding position to visible position, that way I could line up a shot or plan a series of shots without having to aim differently the second I jump out, although it does add a bit of difficulty to it in a bit of a good way. Story was fun, time attack adds some replay value, and the emblems are always nice for adding replay value, as well as a rewarding sense of gameplay. Excellent job, 5/5
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a little disapointed with the item grab limit. outside of that its a 4/5. nice stylized graphics- smooth gameplay. a little short. could use a pause button and an onscreen mute button. 4/5.
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The camera moves when leaving cover, which moves the relative position of the cursor which makes it hard to aim when rapidly leaving cover.
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Not sure what the use of collecting items is. You can't use them later, I think it's that you use them immediately, but later it says you can't carry more. Instructions give two controls, did I miss an inventory screen?
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Awesome game, To bad It's so short. Btw If you completed the game and play again you face some sort of mini spaceships but If they die they make the same sound as those humans dying :P you might want to look Into that, Other then that, It was a good game and was fun I reckon this wasn't easy to make at all so 5/5.
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For me it was too short to think of as a story-mode but too long to play through repeatedly. (I enjoyed it; it was over quickly; I wasn't willing to play through the whole thing again.)
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The camera shouldnt move when you jump out to aim. It makes no sense. It's infuriating. I wanted to play this game longer but it pisses me off you have to compensate. Either hide more of the screen when you are in cover, or have the camera set still.
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Seriously, no matter the ratings, this game is easily top 10 on Kong - the presentation, the skill, the strategy to beat it on the higher levels is something else.
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I love the idiots who rate a game poorly because they had a technical problem on their end which prevented them from playing it. It's comparable to writing up a bad review of a movie because your car broke down on the way to the movie theater and you never got to see it.
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Got killed fighting the tank, got no idea how to dodge. It shows to hit left mouse to "escape" but nothing seems to happen