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Dec. 9, 2012
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Dec. 5, 2012
fixed in the v0.21. now you can use the "Control" button to throw an object.
Dec. 14, 2012
Dec. 13, 2012
Dec. 8, 2012
thanks for your comments! I've done a few changes: the elevators move more quickly, and you can trigger them standing on them ( not only when you stand near the elevator buttons ).
now the decorative girder objects are less bright and I've removed some of them. the solid walls look more contrastly. hope it will help to "read" the levels.
the usage of the "invisible" power-up is a part of a puzzle. you have to choose a right sequence of actions to use it properly. maybe that is not so obvious and a little bit hard to understand. but that is why a main part of these levels moved to the end of the game.
thanks! fixed :)
Nov. 28, 2013
I've fixed jumps. I hope it will help to pass the levels more smoothly.
the "space" button added to go on to the next level.
Apr. 13, 2013
you have to press "down" arrow or S to take the "invisibility" power-up. so there is no mistake.
Feb. 4, 2013
Dec. 6, 2012
thank you! good catch! that was an error in the achievement description. I've corrected it.
Jan. 1, 2013
Dec. 17, 2014
May. 31, 2013
Apr. 11, 2013
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