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Wow! Designwise, it looks like you're not one of the top game designers. But this game is really good! Original idea, fun to do, well made, clear instrucions, good amount of levels... Bravo! I'll show this to my friends when I get the chance. 4/5
Thanks! This is my first official game.
btw, I just published another puzzle game: Fill Free Space, http://www.kongregate.com/games/tapir/fill-free-space
Hope you like it! :)
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Took me a while to understand the teleporter, and I think I made a mistake by reading your instructions ;) Instead of typing all that complicated stuff, you could let the mama-box drop into a hole with a teleporter at the bottom - as in learning by seeing. But that's me. 5/5
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defiantly a good game its chalenging and fun yes at points may be imp i cant quite beat it lol well just starting but only bad thing is no music but not going to take marks off for that 5/5
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i personally think lvl 18 and 35 was the two of the most interesting ones, if you can solve that two lvls you will gain enough the spirit of this puzzler to go through the rest of its levels
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Very hard and very innovative context. Poor story line and graphic indeed, but heh it's a puzzle game, 5/5 and need badge.
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for acidDICA,
I know, now the gfx and sfx are not good, for I don't have the ability to make them better. And now I must focus on the next project. When I have the ability to make them better, I will make a polished version for this game.
So, now, you can mute the game music and play other musics in whatever players. :D
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Could use some background music and slightly less bland graphics.
Great game though and I was pleased to get stumped - levels 5 and 8 had me scratching my head for a moment and level 9 has me stumped.
DON"T GIVE ME A HINT - I SHALL RETURN AND DO THIS MYSELF! ;-)
4/5
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level 18 and level 39 are the last 2 levels I made. :D
level 18 need 3 tricks to be solved.
Hint for lvl18:
- we must make sure one telporter in the left side. If passing one is difficult, we can pass both and then pass one back.
- when a teleporter is sucking in a box, its twin parterner is still can be rolled.
And lvl39:
- how to make the color boxes fall down to the board of floor 2 (for British, it is floor 1st) and sucked out by yellow teleporters.
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Excellent game.
But i find the levels too repetitive : only 2 "different" type of box, nomal ones and teleporting ones. It would certainly be more attractive if there would be other types of boxes.
PS : the undo button is VERY useful on high levels, adding it certainly saves this game :).
30 levels finished so far, 10 more to win \o/
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and now i am laughing at myself because i should have put those comments in reverse order to make them easier to read. :P
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whether or not the game keeps you coming back until you complete it, and i doubt that is how you ranked it. if you played through the entire game you would also see that the levels are actually quite versatile, with expanding elements of gameplay. you must take what youve learned in earlier levels and apply it to new ones, in the end you must use everything you know to win. and the plotline may not be necessary, but it is sort of cute, and it does nothing to detract from the game so it should not lower any score you give it.
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your review doesnt make much sense deathlich. a demand for high quality graphics in every game is ridiculous. sometimes simplicity is best, and can be quite charming. comparing this to epsilon is also rather laughable. they may be in the same puzzle/portal genre, but they are two very different games with different goals. you cant really compare the two. also epsilon was developed by a large company, while tapir managed to make an incredible game all on their own. and the way you rank replayability for a puzzle game isnt the same way you rank it for other games. you rank it according to
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Despite what people say; this is one of the best games here. I enjoyed the first one for it's originality. "Original Content" is a rarity to come by. I gave this the same rating as the first, which is a 5/5. I would come back another day and finish the other levels, if there was nothing more important to do. (Oh, and I played through the first 14 or so levels.)