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Why does this game only have a Hard and Impossible badge? The idiot admins couldn't implement an Easy or Medium badge for this game?
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the gamed bugged out on me on level 14 and it basically played on 1 fps....
F*ck you TastyLamp (Game Dev), I hope you get to live the rest of your life with leukemia and that no one will love you for the rest of your life, and if I'll meet you irl I swear to god i'll penetrate your p*nis hole with a rusty screwdriver and cut your balls off so i could hang them on my hall of fame you f*cking shm*ck.
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Came here for the badge. Noticed I had played it 6 years ago. "huh... wonder why I didn't finish" I thought. Around level 4 I was reminded.
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Phew... Finally got the Impossible badge. OK I'm gonna give some advice. Rounds 1-4 are probably the hardest things to get past, due to the ball speed. (The first time I got past round 4 was the time I got the impossible badge.) I actually found once I collected two of the green down arrow power ups that the game was a lot more managable. Avoid the three spinning circles power up AT ALL COSTS. Getting the green <> powerup is useful. The key to the game is patience, not speed. It's more important to survive rather than finish a level quickly, so take your time, and at times just slow down and let the ball hit the bat to slow down to a more managable speed. 11-14 get sorta silly with the number of powerups in them. Good luck.
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I paniced on level 14 for a second because I had to collect an extra ball. Lucky I was able to finish it before I dropped one. But as the top comments say the Extra ball powerup should not count against you.
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Wow, actually beating endurance mode must take forever and a half. I hate skill-based marathons... If you put about 100 tries into this game you already lost like 10 hours of your time.
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Dear badge tourists, please beware - despite what it might seem like on first sight, this game test your PATIENCE, not your SKILL. The game is rather clumsy than hard. However if you still decide to go for this challenge - avoid ALL falling powerups. They either don't help you a whole too much or just make your life miserable.
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Part of the soundtrack is from Donkey Kong Country 3, specifically the level Riverside Race. It's a techno version of that music.
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Developer: Well well well, what is my next game going to be? Well I've already made a Pong game, how about I make another one? Except just to screw with the players, I'll make the bat spherical so the ball will slide off the bat every so often, and make it more difficult. And just to screw with them more, I'll make the bricks fly everywhere and hit the ball and bat, to make it more difficult for the ball to be distinguished from the bricks and to eff with whatever shots the player was going to make. And just to REALLY screw with them, I'll make extra balls in later levels make you lose lives, and then carry those balls over to later levels! Nailed it! Now I get to have an unfair impossible badge! And we all know only the best games have impossible badges, so I'm not going to edit the difficulty of this game in any way!
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Programming the ball breaker to be the same color but only slightly bigger than the average ball-to-be-broke should also be a crime! When balls were flying everywhere! Its hard to keep track where the ball you're meant to save
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Well, my last comment is an example of what happens when you die on level 14 two consecutive times. I may have been a bit mad ;)
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Actually, it's right that EVERY ball that leaves the screen counts as a life loss. If you look closely at the extra ball POWERUP, its BG is nor green nor red. It's yellow. You actually are advised it's not all good, although it's only a slight advice.
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Extra balls carry on through levels... wow... and I thought this game couldn't get any worse! TERRIBLE GAME! Bland, repetitive gameplay.. And the fact that extra balls count as deaths has to be the stupidest thing I've ever seen. SAVE YOURSELF DO NOT GO FOR THIS IMPOSSIBLE BADGE!!!!!!!!!!!!!!!!!!! TRUST ME.
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Loving the Donkey Kong Country 3 themed music, hating the controls.
Mouse control of the paddle would make this game much more playable.
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Impossible badges such as this have their benefits. I swear after dying who knows how many in the 10-14 levels of endurance, my tendency to rage quit decreased.
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Great so I have a weeks break from this game, very first game, Endurance 14 and death, screwed on my ball coming down grouped with 2 extra balls. FU. Until next week. GRRR
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3 games in a row endurance 13 - Death. Either horrid bounce or ball comes down with extra ball power up. 3 games, in a row, really. GRRage quit, for now ...
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Made it to Endurance Level 14 on my first try. Then I accidentally hit an extra ball in the first 5 seconds and lost.
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lol. the impossible badge should also get you the hard badge. after spending half an hour getting the impossible badge i'm not going to play it again just for the hard one.
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the most important thing in getting the impossible badge are speed downs!! sure it takes forever (took me half an hour) but it is very very easy once you get 2 speed downs.
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The impossible took me years. I got way too good at this arbitrary game. Want to walk the path? Hold the arrow key down in the corners. There are varying degrees of 'Up', learn to bounce the ball first. Target smaller clusters and the lower clusters first. There is no advantage to ever keeping a dropping target in the frame. Hit negative power ups last, less to avoid. Hit all the targets around the blasters before finishing it off. Don't get frustrated if you can't get past the 3rd round, that is the most difficult stretch. First chance to get the power ups, do it, but know that after 2 each it doesn't change anything. Try to knock off the negative power ups first, that way the green ones are there if you mess up. Try to summon the patience of Buddha.