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I note that mouse controls don't grant badges, neither does hard. Even though both are more difficult then normal mode.
How disappointing.
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have this music, and have rock music same time, it sounds cool. when i did this i was listening to bleed it out by linkin park and savior by rise against :)
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Controls with inertia = most annoying thing ever. Slow response and the orb keeps moving after you release the key, wtf.
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There was this one time, so guy was on my bat… I don't know what the heck happened, but it was basically a face of someone like Buster from Arrested Development… Maybe I've just been playing this game too long… @-@
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Well all I can say is hats off to the people that have the Impossible Badge. I have just got the Hard Badge and that was difficult enough. But yeah, I agree with the fact that extra balls shouldn't cost lives as this just makes the game more difficult. Level 10 and 12 are probably the hardest so watch out. Overall, addictive although difficult gameplay and a great soundtrack. 4/5
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game appears to be broke... left and right buttons stick every other press making it god awful annoying and unplayable.
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the only thing i dont like bout this game is the pause menu lol... round 14 and it started getting laggy so i paused it and i tried to lower the quality but i missed clicked and i clicked the menu button D:
NOO!
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The game sucks, the controls are awful. The whole momentum business on the keyboard controls is sooo bad, you can't even put the paddle where you want it.
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how the flipping hell did this game get badges? the controls are sluggish and unresponsive, gameplay is frustratingly boring, the color scheme actually hurts after a while, and worst of all, the symbolism of "this is your ball" being a circle around it instead of, oh, i dont know, maybe making it a different color adds an entirely new level of annoyance to it.
Overall: 1/5. and the 1, is for music. the music was good.
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Actually, it's right that EVERY ball that leaves the screen counts as a life loss. If you look closely at the extra ball POWERUP, its BG is nor green nor red. It's yellow. You actually are advised it's not all good, although it's only a slight advice.
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I'm probably totally alone here, but I much prefer the spherical bat to the normal flat one. It's so much easier to aim and to stop the ball from bouncing all over the stage (in traditional breakout you don't have much control over where the ball goes). The falling bricks aren't too much of a problem as long as you don't hit too many down at once, and try not to aim for the bombs. If you do end up with tonnes of things falling at once, make sure you gain control over the ball (get it bouncing vertically) and do not press up until they've all left the stage.
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I got the Hard..but the Impossible will have to wait. I actually enjoyed this...mostly. Practice will help a lot. The most important thingiso to gather as many lives as possible. 70% of the "power ups" will just hurt you. Try to get as large of a bat as possible..and then avoid ALL power ups. the extra ball thing everyone mentions..it's supposed to be hard. That extra ball isn't supposed to help. It's like the other things that usually just make it harder. You have to get used to the momentum of the "paddle". Always keep your eye on your ball, but try to be watching out for the other things which..unless you have a really tiny bat, you should avoid at all costs..except the cost of a life.
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Finally got the impossible badge omg... No satisfaction. Only relief. I can't tell what is worse on this game between the deadly extraball traps, the bricks pushing your bat and making you drop the ball or the fact that you musty be lucky for 25 minutes. Yes, that's how long it took me to complete an endurance run. I'm glad I don't have to play this game ever again.
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Not even funny... I just completed normal mode for the first time... without loseing a life... -.- FML! No point retrying it on endurance as it was a total fluke
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It bugs me when games with broken features (extra balls make you lose lives) get badges that make that broken feature all the more obvious.